21:14:43: GearCity Version v1.23.2 Testing Build Linux 
21:14:43: Creating resource group General
21:14:43: Creating resource group Internal
21:14:43: Creating resource group Autodetect
21:14:43: SceneManagerFactory for type 'DefaultSceneManager' registered.
21:14:43: Registering ResourceManager for type Material
21:14:43: Registering ResourceManager for type Mesh
21:14:43: Registering ResourceManager for type Skeleton
21:14:43: MovableObjectFactory for type 'ParticleSystem' registered.
21:14:43: OverlayElementFactory for type Panel registered.
21:14:43: OverlayElementFactory for type BorderPanel registered.
21:14:43: OverlayElementFactory for type TextArea registered.
21:14:43: Registering ResourceManager for type Font
21:14:43: ArchiveFactory for archive type FileSystem registered.
21:14:43: ArchiveFactory for archive type Zip registered.
21:14:43: DDS codec registering
21:14:43: FreeImage version: 3.15.2
21:14:43: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
21:14:43: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
21:14:43: Registering ResourceManager for type HighLevelGpuProgram
21:14:43: Registering ResourceManager for type Compositor
21:14:43: MovableObjectFactory for type 'Entity' registered.
21:14:43: MovableObjectFactory for type 'Light' registered.
21:14:43: MovableObjectFactory for type 'BillboardSet' registered.
21:14:43: MovableObjectFactory for type 'ManualObject' registered.
21:14:43: MovableObjectFactory for type 'BillboardChain' registered.
21:14:43: MovableObjectFactory for type 'RibbonTrail' registered.
21:14:43: Loading library ./RenderSystem_GL_GearCity
21:14:43: Installing plugin: GL RenderSystem
21:14:43: OpenGL Rendering Subsystem created.
21:14:44: Plugin successfully installed
21:14:44: Loading library ./Plugin_CgProgramManager_GearCity
21:14:44: Installing plugin: Cg Program Manager
21:14:44: Plugin successfully installed
21:14:44: Loading library ./libOgreOggSoundLib
21:14:44: Installing plugin: OgreOggSound
21:14:44: MovableObjectFactory for type 'OgreOggISound' registered.
21:14:44: Plugin successfully installed
21:14:44: *-*-* OGRE Initialising
21:14:44: *-*-* Version 1.7.4 (Cthugha)
21:14:44: Added resource location './GearCity/Settings' of type 'FileSystem' to resource group 'General'
21:14:44: Added resource location 'localization' of type 'FileSystem' to resource group 'General'
21:14:44: Creating resource group gnuplot
21:14:44: Added resource location './GearCity/Plot' of type 'FileSystem' to resource group 'gnuplot'
21:14:44: Parsing Config Files
21:14:44: OpenGL Rendering Subsystem
21:14:44: CPU Identifier & Features
21:14:44: -------------------------
21:14:44:  *   CPU ID: GenuineIntel: Intel(R) Xeon(R) CPU E5-1630 v3 @ 3.70GHz
21:14:44:  *      SSE: yes
21:14:44:  *     SSE2: yes
21:14:44:  *     SSE3: yes
21:14:44:  *      MMX: yes
21:14:44:  *   MMXEXT: yes
21:14:44:  *    3DNOW: no
21:14:44:  * 3DNOWEXT: no
21:14:44:  *     CMOV: yes
21:14:44:  *      TSC: yes
21:14:44:  *      FPU: yes
21:14:44:  *      PRO: yes
21:14:44:  *       HT: no
21:14:44: -------------------------
21:14:44: ******************************
*** Starting GLX Subsystem ***
******************************
21:14:44: GLRenderSystem::_createRenderWindow "OGRE Window", 1920x1200 windowed  miscParams: FSAA=8 Full Screen=No parentWindowHandle=136314888 title=OGRE Window vsync=Yes 
21:14:44: GLXWindow::create used FBConfigID = 229
21:14:44: GL_VERSION = 4.5.0 NVIDIA 375.82
21:14:44: GL_VENDOR = NVIDIA Corporation
21:14:44: GL_RENDERER = GeForce GTX 1080/PCIe/SSE2
21:14:44: GL_EXTENSIONS = GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 
21:14:44: Supported GLX extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_ARB_get_proc_address 
21:14:44: ***************************
21:14:44: *** GL Renderer Started ***
21:14:44: ***************************
21:14:44: Registering ResourceManager for type GpuProgram
21:14:44: GLSL support detected
21:14:44: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
21:14:44: FBO PF_UNKNOWN depth/stencil support: D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
21:14:44: FBO PF_L8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
21:14:44: FBO PF_A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
21:14:44: FBO PF_A4L4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
21:14:44: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
21:14:44: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
21:14:44: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
21:14:44: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
21:14:44: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
21:14:44: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
21:14:44: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
21:14:44: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
21:14:44: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
21:14:44: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
21:14:44: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
21:14:44: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
21:14:44: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
21:14:44: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
21:14:44: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
21:14:44: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
21:14:44: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
21:14:44: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
21:14:44: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
21:14:44: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
21:14:44: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
21:14:44: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
21:14:44: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
21:14:44: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
21:14:44: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB 
21:14:44: RenderSystem capabilities
21:14:44: -------------------------
21:14:44: RenderSystem Name: OpenGL Rendering Subsystem
21:14:44: GPU Vendor: nvidia
21:14:44: Device Name: GeForce GTX 1080/PCIe/SSE2
21:14:44: Driver Version: 4.5.0.0
21:14:44:  * Fixed function pipeline: yes
21:14:44:  * Hardware generation of mipmaps: yes
21:14:44:  * Texture blending: yes
21:14:44:  * Anisotropic texture filtering: yes
21:14:44:  * Dot product texture operation: yes
21:14:44:  * Cube mapping: yes
21:14:44:  * Hardware stencil buffer: yes
21:14:44:    - Stencil depth: 8
21:14:44:    - Two sided stencil support: yes
21:14:44:    - Wrap stencil values: yes
21:14:44:  * Hardware vertex / index buffers: yes
21:14:44:  * Vertex programs: yes
21:14:44:  * Number of floating-point constants for vertex programs: 1024
21:14:44:  * Number of integer constants for vertex programs: 0
21:14:44:  * Number of boolean constants for vertex programs: 0
21:14:44:  * Fragment programs: yes
21:14:44:  * Number of floating-point constants for fragment programs: 1024
21:14:44:  * Number of integer constants for fragment programs: 0
21:14:44:  * Number of boolean constants for fragment programs: 0
21:14:44:  * Geometry programs: yes
21:14:44:  * Number of floating-point constants for geometry programs: 2048
21:14:44:  * Number of integer constants for geometry programs: 0
21:14:44:  * Number of boolean constants for geometry programs: 0
21:14:44:  * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4gp gp4vp gpu_gp gpu_vp nvgp4 vp30 vp40
21:14:44:  * Texture Compression: yes
21:14:44:    - DXT: yes
21:14:44:    - VTC: yes
21:14:44:    - PVRTC: no
21:14:44:  * Scissor Rectangle: yes
21:14:44:  * Hardware Occlusion Query: yes
21:14:44:  * User clip planes: yes
21:14:44:  * VET_UBYTE4 vertex element type: yes
21:14:44:  * Infinite far plane projection: yes
21:14:44:  * Hardware render-to-texture: yes
21:14:44:  * Floating point textures: yes
21:14:44:  * Non-power-of-two textures: yes
21:14:44:  * Volume textures: yes
21:14:44:  * Multiple Render Targets: 8
21:14:44:    - With different bit depths: yes
21:14:44:  * Point Sprites: yes
21:14:44:  * Extended point parameters: yes
21:14:44:  * Max Point Size: 2047
21:14:44:  * Vertex texture fetch: yes
21:14:44:  * Number of world matrices: 0
21:14:44:  * Number of texture units: 32
21:14:44:  * Stencil buffer depth: 8
21:14:44:  * Number of vertex blend matrices: 0
21:14:44:    - Max vertex textures: 32
21:14:44:    - Vertex textures shared: yes
21:14:44:  * Render to Vertex Buffer : yes
21:14:44:  * GL 1.5 without VBO workaround: no
21:14:44:  * Frame Buffer objects: yes
21:14:44:  * Frame Buffer objects (ARB extension): no
21:14:44:  * Frame Buffer objects (ATI extension): no
21:14:44:  * PBuffer support: yes
21:14:44:  * GL 1.5 without HW-occlusion workaround: no
21:14:44: Registering ResourceManager for type Texture
21:14:44: Using FSAA from GL_ARB_multisample extension.
21:14:44: DefaultWorkQueue('Root') initialising on thread main.
21:14:44: Particle Renderer Type 'billboard' registered
21:14:44: Creating resource group 3D_Art
21:14:44: Added resource location './media/Models/States/Office.zip' of type 'Zip' to resource group '3D_Art'
21:14:44: Added resource location './media/Models/States/Finance.zip' of type 'Zip' to resource group '3D_Art'
21:14:44: Added resource location './media/Models/States/DesignRoom.zip' of type 'Zip' to resource group '3D_Art'
21:14:44: Added resource location './media/Models/Cars/Cars.zip' of type 'Zip' to resource group '3D_Art'
21:14:44: Added resource location './media/Models/States/ShowRoom.zip' of type 'Zip' to resource group '3D_Art'
21:14:44: Added resource location './media/Models/States/Racing.zip' of type 'Zip' to resource group '3D_Art'
21:14:44: Added resource location './media/Models/States/Bankrupt.zip' of type 'Zip' to resource group '3D_Art'
21:14:44: Added resource location './media/Models/States/MapBaseFiles.zip' of type 'Zip' to resource group '3D_Art'
21:14:44: Added resource location './media/Models/Accessories/Accessories.zip' of type 'Zip' to resource group '3D_Art'
21:14:44: Added resource location './media/Fonts/' of type 'FileSystem' to resource group 'General'
21:14:44: Added resource location './media/Music/' of type 'FileSystem' to resource group 'General'
21:14:44: Added resource location './media/SoundFX/' of type 'FileSystem' to resource group 'General'
21:14:44: Added resource location './media/Scripts/' of type 'FileSystem' to resource group 'General'
21:14:44: Added resource location './media/Tutorials/' of type 'FileSystem' to resource group 'General'
21:14:44: Added resource location './media/Shaders/' of type 'FileSystem' to resource group 'General'
21:14:44: Added resource location './media/Shaders/RTShaderLib/' of type 'FileSystem' to resource group 'General'
21:14:44: Added resource location './media/Logos/Logos.zip' of type 'Zip' to resource group 'General'
21:14:44: Added resource location './media/QuickGui/QuickGui.zip' of type 'Zip' to resource group 'General'
21:14:44: Added resource location './media/ComponentImages/ComponentImages.zip' of type 'Zip' to resource group 'General'
21:14:44: Parsing scripts for resource group 3D_Art
21:14:44: Parsing script office1900.material
21:14:44: Parsing script ld_office1900.material
21:14:45: Parsing script 1900safe.material
21:14:45: Parsing script ld_1900safe.material
21:14:45: Parsing script designroom.material
21:14:45: Parsing script paint.material
21:14:45: Parsing script showroom.material
21:14:45: Parsing script Racing.material
21:14:45: Parsing script ld_Racing.material
21:14:45: Parsing script bankrupt.material
21:14:45: Parsing script ld_bankrupt.material
21:14:45: Parsing script dotCityBaseBorder.material
21:14:45: Parsing script Maps.material
21:14:45: Parsing script e20_taillight1.material
21:14:45: Parsing script e20_tire1.material
21:14:45: Parsing script e30_headlight1.material
21:14:45: Parsing script e30_mirror1.material
21:14:45: Parsing script e30_taillight1.material
21:14:45: Parsing script e30_tire1.material
21:14:45: Parsing script e30_tire2_offroad.material
21:14:45: Parsing script e40_headlight1.material
21:14:45: Parsing script e40_taillight1.material
21:14:45: Parsing script e40_tire1.material
21:14:45: Parsing script e00_headlight1.material
21:14:45: Parsing script e00_mirror1.material
21:14:45: Parsing script e00_taillight1.material
21:14:45: Parsing script e00_tire1.material
21:14:45: Parsing script e10_headlight1.material
21:14:45: Parsing script e10_mirror1.material
21:14:45: Parsing script e10_taillight1.material
21:14:45: Parsing script e10_tire1.material
21:14:45: Parsing script e20_headlight1.material
21:14:45: Parsing script e20_mirror1.material
21:14:45: Parsing script axle_addon.material
21:14:45: Parsing script e200_headlight1.material
21:14:45: Parsing script e200_mirror1.material
21:14:45: Parsing script e200_tire1.material
21:14:45: Parsing script e210_headlight1.material
21:14:45: Parsing script e210_mirror1.material
21:14:45: Parsing script e210_tire1.material
21:14:45: Parsing script e220_mirror1.material
21:14:45: Parsing script e220_tire1.material
21:14:45: Parsing script e40_mirror1.material
21:14:45: Parsing script e50_headlight1.material
21:14:45: Parsing script e50_mirror1.material
21:14:45: Parsing script e50_taillight1.material
21:14:45: Parsing script e50_tire1.material
21:14:45: Parsing script e50_tire2.material
21:14:45: Parsing script e60_headlight1.material
21:14:45: Parsing script e60_mirror1.material
21:14:45: Parsing script e60_taillight1.material
21:14:45: Parsing script e60_tire1.material
21:14:45: Parsing script e60_tire2.material
21:14:45: Parsing script e70_headlight1.material
21:14:45: Parsing script e70_mirror1.material
21:14:45: Parsing script e70_taillight1.material
21:14:45: Parsing script e70_tire1.material
21:14:45: Parsing script e80_headlight1.material
21:14:45: Parsing script e80_mirror1.material
21:14:45: Parsing script e80_taillight1.material
21:14:45: Parsing script e80_tire1.material
21:14:45: Parsing script e90_headlight1.material
21:14:45: Parsing script e90_mirror1.material
21:14:45: Parsing script e90_tire1.material
21:14:45: Parsing script e30_doorhandle.material
21:14:45: Parsing script e10_doorhandle.material
21:14:45: Parsing script e40_doorhandle1.material
21:14:45: Parsing script e80_doorhandle1.material
21:14:45: Parsing script decal_functions_tailligts.material
21:14:45: Parsing script e60_radiator.material
21:14:45: Parsing script e70_radiator.material
21:14:45: Parsing script e10_Radiator.material
21:14:45: Parsing script e20_radiator.material
21:14:45: Parsing script e30_radiator.material
21:14:45: Parsing script e40_radiator.material
21:14:45: Parsing script e50_radiator.material
21:14:45: Parsing script decal_functions.material
21:14:45: Parsing script DoorJams.material
21:14:45: Compiler error: unknown error in DoorJams.material(16): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(18): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(51): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(53): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(88): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(90): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(123): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(125): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(160): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(162): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(194): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(196): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(228): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(230): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(262): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(264): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(296): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(298): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(330): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(332): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(367): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(369): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(402): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(404): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(436): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(438): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(470): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(472): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(503): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(505): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(537): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(539): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(572): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(574): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(606): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(608): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(640): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(642): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(674): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(676): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(708): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(710): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(742): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(744): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(777): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(779): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(811): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(813): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(845): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(847): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(879): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(881): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(915): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(917): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(949): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(951): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(983): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(985): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(1017): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(1019): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(1052): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(1054): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(1086): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(1088): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(1120): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(1122): token "#depth_write" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(1154): token "#scene_blend" is not recognized
21:14:45: Compiler error: unknown error in DoorJams.material(1156): token "#depth_write" is not recognized
21:14:45: Parsing script e00_exhaust.material
21:14:45: Parsing script e00_wwipers.material
21:14:45: Parsing script e200_exhaust.material
21:14:45: Parsing script e20_exhaust.material
21:14:45: Parsing script e210_exhaust.material
21:14:45: Parsing script e220_wwipers.material
21:14:45: Parsing script e30_vent.material
21:14:45: Parsing script e40_exhaust.material
21:14:45: Parsing script e40_wwipers.material
21:14:45: Parsing script e60_exhaust.material
21:14:45: Parsing script e80_exhaust.material
21:14:45: Parsing script e80_wwipers.material
21:14:45: Parsing script e90_exhaust.material
21:14:45: Parsing script e00_exhaust_d.material
21:14:45: Parsing script e00_exhaust_s.material
21:14:45: Parsing script e30_molding.material
21:14:45: Parsing script e200_vent.material
21:14:45: Parsing script e200_ornament.material
21:14:45: Parsing script e200_molding.material
21:14:45: Parsing script e80_vent.material
21:14:45: Parsing script e80_ornament.material
21:14:45: Parsing script e70_ornament.material
21:14:45: Parsing script e70_molding.material
21:14:45: Parsing script e60_vent.material
21:14:45: Parsing script e60_ornament.material
21:14:45: Parsing script e40_ornament.material
21:14:45: Parsing script e20_ornament.material
21:14:45: Parsing script e00_ornament.material
21:14:45: Parsing script decal_functions_vents.material
21:14:45: Finished parsing scripts for resource group 3D_Art
21:14:45: Parsing scripts for resource group Autodetect
21:14:45: Finished parsing scripts for resource group Autodetect
21:14:45: Parsing scripts for resource group General
21:14:45: Parsing script glow.program
21:14:45: Parsing script glow.compositor
21:14:45: Parsing script qgui.skinTypes
21:14:45: Parsing script chinese.fontdef
21:14:45: Parsing script dejavu.fontdef
21:14:45: Parsing script English.fontdef
21:14:45: Finished parsing scripts for resource group General
21:14:45: Parsing scripts for resource group Internal
21:14:45: Finished parsing scripts for resource group Internal
21:14:45: Parsing scripts for resource group gnuplot
21:14:45: Finished parsing scripts for resource group gnuplot
21:14:45: [QGUI] Loading SkinClass and SkinType definitions...
21:14:45: [QGUI] Skin definition for class "Button" with ID "AdvanceDesignerSelection" found.
21:14:45: [QGUI] Skin definition for class "Button" with ID "BodyDesignButtonCustom" found.
21:14:45: [QGUI] Skin definition for class "Button" with ID "BodyDesignButtonPredesign" found.
21:14:45: [QGUI] Skin definition for class "Button" with ID "QuestionBox" found.
21:14:45: [QGUI] Skin definition for class "Button" with ID "RoundPlastic" found.
21:14:45: [QGUI] Skin definition for class "Button" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "Button" with ID "default.close" found.
21:14:45: [QGUI] Skin definition for class "Button" with ID "default.comboboxdropdown" found.
21:14:45: [QGUI] Skin definition for class "Button" with ID "default.hscrollleft" found.
21:14:45: [QGUI] Skin definition for class "Button" with ID "default.hscrollright" found.
21:14:45: [QGUI] Skin definition for class "Button" with ID "default.hslider" found.
21:14:45: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.expand" found.
21:14:45: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.minimize" found.
21:14:45: [QGUI] Skin definition for class "Button" with ID "default.vscrolldown" found.
21:14:45: [QGUI] Skin definition for class "Button" with ID "default.vscrollup" found.
21:14:45: [QGUI] Skin definition for class "Button" with ID "default.vslider" found.
21:14:45: [QGUI] Skin definition for class "Button" with ID "defaultLarge" found.
21:14:45: [QGUI] Skin definition for class "Button" with ID "logbook" found.
21:14:45: [QGUI] Skin definition for class "Button" with ID "mag" found.
21:14:45: [QGUI] Skin definition for class "Button" with ID "paper" found.
21:14:45: [QGUI] Skin definition for class "Button" with ID "rndAdvanceButton" found.
21:14:45: [QGUI] Skin definition for class "Button" with ID "rndAssistedButton" found.
21:14:45: [QGUI] Skin definition for class "Button" with ID "transparent" found.
21:14:45: [QGUI] Skin definition for class "CheckBox" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "CheckBox" with ID "default.treeviewcheckboxnode" found.
21:14:45: [QGUI] Skin definition for class "ColorPicker" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "ComboBox" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "Console" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "ContextMenu" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "HScrollBar" with ID "blank" found.
21:14:45: [QGUI] Skin definition for class "HScrollBar" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "Image" with ID "ColorPallette" found.
21:14:45: [QGUI] Skin definition for class "Image" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "Label" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "Label" with ID "hoverable" found.
21:14:45: [QGUI] Skin definition for class "Label" with ID "paper" found.
21:14:45: [QGUI] Skin definition for class "Label" with ID "transparent" found.
21:14:45: [QGUI] Skin definition for class "List" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "List" with ID "leather2" found.
21:14:45: [QGUI] Skin definition for class "List" with ID "logbook" found.
21:14:45: [QGUI] Skin definition for class "ListImageItem" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "ListPanelItem" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "ListTextItem" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "Menu" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "MenuImageItem" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "MenuPanel" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "MenuPanel" with ID "default.dropdownlist" found.
21:14:45: [QGUI] Skin definition for class "MenuTextItem" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "ModalWindow" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "MouseCursor" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "MouseCursor" with ID "diag1resize" found.
21:14:45: [QGUI] Skin definition for class "MouseCursor" with ID "diag2resize" found.
21:14:45: [QGUI] Skin definition for class "MouseCursor" with ID "grabable" found.
21:14:45: [QGUI] Skin definition for class "MouseCursor" with ID "grabbed" found.
21:14:45: [QGUI] Skin definition for class "MouseCursor" with ID "hresize" found.
21:14:45: [QGUI] Skin definition for class "MouseCursor" with ID "vresize" found.
21:14:45: [QGUI] Skin definition for class "Panel" with ID "blueprint" found.
21:14:45: [QGUI] Skin definition for class "Panel" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "Panel" with ID "editor.tabpage.area" found.
21:14:45: [QGUI] Skin definition for class "Panel" with ID "leather2" found.
21:14:45: [QGUI] Skin definition for class "Panel" with ID "transparent" found.
21:14:45: [QGUI] Skin definition for class "Panel" with ID "transparentBrowser" found.
21:14:45: [QGUI] Skin definition for class "ProgressBar" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "PropertyGrid" with ID "QuickGUIEditor" found.
21:14:45: [QGUI] Skin definition for class "PropertyGrid" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "PropertyGridBoolProperty" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "PropertyGridComboBoxProperty" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "PropertyGridSection" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "PropertyGridTextProperty" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "RadioButton" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "RadioButton" with ID "default.treeviewradiobuttonnode" found.
21:14:45: [QGUI] Skin definition for class "Sheet" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "Tab" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "TabControl" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "TabControl" with ID "editor" found.
21:14:45: [QGUI] Skin definition for class "TabPage" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "TabPage" with ID "editor" found.
21:14:45: [QGUI] Skin definition for class "TextArea" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "TextBox" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "TextCursor" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "TextCursor" with ID "test1" found.
21:14:45: [QGUI] Skin definition for class "TextCursor" with ID "test2" found.
21:14:45: [QGUI] Skin definition for class "TitleBar" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "TitleBar" with ID "transparent" found.
21:14:45: [QGUI] Skin definition for class "ToolBar" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "TreeView" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "TreeViewCheckBoxNode" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "TreeViewNode" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "TreeViewRadioButtonNode" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "VScrollBar" with ID "blank" found.
21:14:45: [QGUI] Skin definition for class "VScrollBar" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "Window" with ID "FolderWindow" found.
21:14:45: [QGUI] Skin definition for class "Window" with ID "New_Tutorial" found.
21:14:45: [QGUI] Skin definition for class "Window" with ID "PaperFresh" found.
21:14:45: [QGUI] Skin definition for class "Window" with ID "Tutorial_BottomLeft" found.
21:14:45: [QGUI] Skin definition for class "Window" with ID "Tutorial_BottomRight" found.
21:14:45: [QGUI] Skin definition for class "Window" with ID "Tutorial_DownLeft" found.
21:14:45: [QGUI] Skin definition for class "Window" with ID "Tutorial_DownRight" found.
21:14:45: [QGUI] Skin definition for class "Window" with ID "Tutorial_Normal" found.
21:14:45: [QGUI] Skin definition for class "Window" with ID "Tutorial_TopLeft" found.
21:14:45: [QGUI] Skin definition for class "Window" with ID "Tutorial_TopRight" found.
21:14:45: [QGUI] Skin definition for class "Window" with ID "Tutorial_UpLeft" found.
21:14:45: [QGUI] Skin definition for class "Window" with ID "Tutorial_UpRight" found.
21:14:45: [QGUI] Skin definition for class "Window" with ID "Webbrowser" found.
21:14:45: [QGUI] Skin definition for class "Window" with ID "default" found.
21:14:45: [QGUI] Skin definition for class "Window" with ID "logbook" found.
21:14:45: [QGUI] Skin definition for class "Window" with ID "magazine" found.
21:14:45: [QGUI] Skin definition for class "Window" with ID "paper" found.
21:14:45: [QGUI] Skin definition for class "Window" with ID "paperwindow1" found.
21:14:45: [QGUI] Skin definition for class "Window" with ID "paperwindow2" found.
21:14:45: [QGUI] Skin definition for class "Window" with ID "popup" found.
21:14:45: [QGUI] Skin definition for class "Window" with ID "transparent" found.
21:14:45: Path: /home/ajones/.steam/steamapps/common/GearCity/GearCity/Cache/
21:14:45: Creating resource group RTShaderSystem
21:14:45: Added resource location './media/Shaders/RTShaderLib/' of type 'FileSystem' to resource group 'RTShaderSystem'
21:14:45: Initialising resource group RTShaderSystem
21:14:45: Parsing scripts for resource group RTShaderSystem
21:14:45: Finished parsing scripts for resource group RTShaderSystem
21:14:45: Loading resource group 'RTShaderSystem' - Resources: 1 World Geometry: 1
21:14:45: Finished loading resource group RTShaderSystem
21:14:45: Creating resource group ShaderGeneratorResourceGroup
21:14:45: Added resource location '/home/ajones/.steam/steamapps/common/GearCity/GearCity/Cache/' of type 'FileSystem' to resource group 'ShaderGeneratorResourceGroup'
21:14:45: Parsing DYK
21:14:45: Parsing Custom GUI
21:14:45: Parsing Newspaper Articles
21:14:45: *****************************************
21:14:45: *** --- Initialising OgreOggSound --- ***
21:14:45: *** ---     OgreOggSound v1.22    --- ***
21:14:45: *****************************************
21:14:45: Unable to get OpenAL Minor Version number
21:14:45: resY: 1200 Viewport Height: 1200
21:14:45: GearCity initialized!
21:14:45: Entering MenuState...
21:14:45: Font ChineseSansMono.6using texture size 4096x2048
21:14:45: Info: Freetype returned null for character 32 in font ChineseSansMono.6
21:14:45: Info: Freetype returned null for character 160 in font ChineseSansMono.6
21:14:45: Texture: ChineseSansMono.6Texture: Loading 1 faces(PF_BYTE_LA,4096x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,4096x2048x1.
21:14:45: Font DejaVuSansMono.12using texture size 1024x1024
21:14:45: Info: Freetype returned null for character 32 in font DejaVuSansMono.12
21:14:45: Info: Freetype returned null for character 160 in font DejaVuSansMono.12
21:14:45: Texture: DejaVuSansMono.12Texture: Loading 1 faces(PF_BYTE_LA,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x1024x1.
21:14:45: Texture: menuskin.cursor.text.dds: Loading 1 faces(PF_A8R8G8B8,16x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x32x1.
21:14:45: Font micross.14using texture size 256x256
21:14:45: Info: Freetype returned null for character 32 in font micross.14
21:14:45: Info: Freetype returned null for character 160 in font micross.14
21:14:45: Texture: micross.14Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
21:14:45: Font micross.12using texture size 256x256
21:14:45: Info: Freetype returned null for character 32 in font micross.12
21:14:45: Info: Freetype returned null for character 160 in font micross.12
21:14:45: Texture: micross.12Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
21:14:45: Font micross.16using texture size 512x256
21:14:45: Info: Freetype returned null for character 32 in font micross.16
21:14:45: Info: Freetype returned null for character 160 in font micross.16
21:14:45: Texture: micross.16Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
21:14:45: Font DejaVuSansMono.16using texture size 1024x1024
21:14:45: Info: Freetype returned null for character 32 in font DejaVuSansMono.16
21:14:45: Info: Freetype returned null for character 160 in font DejaVuSansMono.16
21:14:45: Texture: DejaVuSansMono.16Texture: Loading 1 faces(PF_BYTE_LA,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x1024x1.
21:14:45: Font DejaVuSansCondensed.16using texture size 2048x1024
21:14:45: Info: Freetype returned null for character 32 in font DejaVuSansCondensed.16
21:14:45: Info: Freetype returned null for character 160 in font DejaVuSansCondensed.16
21:14:45: Texture: DejaVuSansCondensed.16Texture: Loading 1 faces(PF_BYTE_LA,2048x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x1024x1.
21:14:45: Font DejaVuSansCondensed.14using texture size 2048x1024
21:14:45: Info: Freetype returned null for character 32 in font DejaVuSansCondensed.14
21:14:45: Info: Freetype returned null for character 160 in font DejaVuSansCondensed.14
21:14:45: Texture: DejaVuSansCondensed.14Texture: Loading 1 faces(PF_BYTE_LA,2048x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x1024x1.
21:14:45: Font DejaVuSansMono.14using texture size 1024x1024
21:14:45: Info: Freetype returned null for character 32 in font DejaVuSansMono.14
21:14:45: Info: Freetype returned null for character 160 in font DejaVuSansMono.14
21:14:45: Texture: DejaVuSansMono.14Texture: Loading 1 faces(PF_BYTE_LA,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x1024x1.
21:14:45:  New Game: New Game
21:14:45: No Cached Designs for AI.
21:14:46: Texture: GearCityMainLogo.dds: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
21:14:46: Texture: menuskin.window.panel.dds: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
21:14:46: Texture: menuskin.button.dds: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
21:14:46: Texture: menuskin.button.logbook.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
21:14:46: Texture: VentLogo.dds: Loading 1 faces(PF_X8R8G8B8,2048x1024x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x1024x1.
21:15:09: Font DejaVuSansCondensed.22using texture size 2048x2048
21:15:09: Info: Freetype returned null for character 32 in font DejaVuSansCondensed.22
21:15:09: Info: Freetype returned null for character 160 in font DejaVuSansCondensed.22
21:15:09: Texture: DejaVuSansCondensed.22Texture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1.
21:15:09: Texture: WebbrowserBG.dds: Loading 1 faces(PF_X8R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
21:15:09: Texture: menuskin.window.titlebar.dds: Loading 1 faces(PF_A8R8G8B8,512x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x32x1.
21:15:09: Texture: menuskin.window.titlebar.close.dds: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
21:15:09: Texture: menuskin.window.dds: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
21:15:10: Texture: menuskin.button.over.dds: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
21:15:10: Texture: menuskin.button.down.dds: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
21:15:11: Texture: menuskin.label.dds: Loading 1 faces(PF_A8R8G8B8,64x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x16x1.
21:15:11: Texture: menuskin.textbox.dds: Loading 1 faces(PF_A8R8G8B8,256x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x32x1.
21:15:11: Texture: menuskin.scrollbar.horizontal.dds: Loading 1 faces(PF_A8R8G8B8,128x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x16x1.
21:15:11: Texture: menuskin.scrollbar.horizontal.left.dds: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
21:15:11: Texture: menuskin.scrollbar.horizontal.right.dds: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
21:15:11: Texture: menuskin.scrollbar.horizontal.slider.dds: Loading 1 faces(PF_A8R8G8B8,64x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x16x1.
21:15:11: Texture: menuskin.radiobutton.unselected.dds: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
21:15:11: Texture: menuskin.scrollbar.vertical.dds: Loading 1 faces(PF_R8G8B8,16x128x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,16x128x1.
21:15:11: Texture: menuskin.scrollbar.vertical.bottom.dds: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
21:15:11: Texture: menuskin.scrollbar.vertical.slider.dds: Loading 1 faces(PF_A8R8G8B8,16x64x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x64x1.
21:15:11: Texture: menuskin.scrollbar.vertical.top.dds: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
21:15:11: Texture: menuskin.panel2.dds: Loading 1 faces(PF_A8R8G8B8,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
21:15:12: Texture: menuskin.scrollbar.vertical.slider.over.dds: Loading 1 faces(PF_A8R8G8B8,16x64x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x64x1.
