00:33:59: Creating resource group General
00:33:59: Creating resource group Internal
00:33:59: Creating resource group Autodetect
00:33:59: SceneManagerFactory for type 'DefaultSceneManager' registered.
00:33:59: Registering ResourceManager for type Material
00:33:59: Registering ResourceManager for type Mesh
00:33:59: Registering ResourceManager for type Skeleton
00:33:59: MovableObjectFactory for type 'ParticleSystem' registered.
00:33:59: OverlayElementFactory for type Panel registered.
00:33:59: OverlayElementFactory for type BorderPanel registered.
00:33:59: OverlayElementFactory for type TextArea registered.
00:33:59: Registering ResourceManager for type Font
00:33:59: ArchiveFactory for archive type FileSystem registered.
00:33:59: ArchiveFactory for archive type Zip registered.
00:33:59: DDS codec registering
00:33:59: FreeImage version: 3.10.0
00:33:59: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
00:33:59: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
00:33:59: Registering ResourceManager for type HighLevelGpuProgram
00:33:59: Registering ResourceManager for type Compositor
00:33:59: MovableObjectFactory for type 'Entity' registered.
00:33:59: MovableObjectFactory for type 'Light' registered.
00:33:59: MovableObjectFactory for type 'BillboardSet' registered.
00:33:59: MovableObjectFactory for type 'ManualObject' registered.
00:33:59: MovableObjectFactory for type 'BillboardChain' registered.
00:33:59: MovableObjectFactory for type 'RibbonTrail' registered.
00:33:59: Loading library .\RenderSystem_Direct3D9
00:33:59: Installing plugin: D3D9 RenderSystem
00:33:59: D3D9 : Direct3D9 Rendering Subsystem created.
00:33:59: D3D9: Driver Detection Starts
00:33:59: D3D9: Driver Detection Ends
00:33:59: Plugin successfully installed
00:33:59: Loading library .\RenderSystem_GL
00:33:59: Installing plugin: GL RenderSystem
00:33:59: OpenGL Rendering Subsystem created.
00:34:00: Plugin successfully installed
00:34:00: Loading library .\Plugin_ParticleFX
00:34:00: Installing plugin: ParticleFX
00:34:00: Particle Emitter Type 'Point' registered
00:34:00: Particle Emitter Type 'Box' registered
00:34:00: Particle Emitter Type 'Ellipsoid' registered
00:34:00: Particle Emitter Type 'Cylinder' registered
00:34:00: Particle Emitter Type 'Ring' registered
00:34:00: Particle Emitter Type 'HollowEllipsoid' registered
00:34:00: Particle Affector Type 'LinearForce' registered
00:34:00: Particle Affector Type 'ColourFader' registered
00:34:00: Particle Affector Type 'ColourFader2' registered
00:34:00: Particle Affector Type 'ColourImage' registered
00:34:00: Particle Affector Type 'ColourInterpolator' registered
00:34:00: Particle Affector Type 'Scaler' registered
00:34:00: Particle Affector Type 'Rotator' registered
00:34:00: Particle Affector Type 'DirectionRandomiser' registered
00:34:00: Particle Affector Type 'DeflectorPlane' registered
00:34:00: Plugin successfully installed
00:34:00: Loading library .\Plugin_CgProgramManager
00:34:00: Installing plugin: Cg Program Manager
00:34:00: Plugin successfully installed
00:34:00: Loading library .\OgreOggSound
00:34:00: Installing plugin: OgreOggSound
00:34:00: MovableObjectFactory for type 'OgreOggISound' registered.
00:34:00: Plugin successfully installed
00:34:00: *-*-* OGRE Initialising
00:34:00: *-*-* Version 1.7.1 (Cthugha)
00:34:00: Added resource location './GearCity/Settings' of type 'FileSystem' to resource group 'General'
00:34:00: Added resource location 'localization' of type 'FileSystem' to resource group 'General'
00:34:00: Creating resource group gnuplot
00:34:00: Added resource location './GearCity/Plot' of type 'FileSystem' to resource group 'gnuplot'
00:34:00: Parsing Config Files
00:34:00: Direct3D9 Rendering Subsystem
00:34:00: D3D9 : RenderSystem Option: Allow NVPerfHUD = Yes
00:34:00: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
00:34:00: D3D9 : RenderSystem Option: FSAA = 0
00:34:00: D3D9 : RenderSystem Option: Floating-point mode = Yes
00:34:00: D3D9 : RenderSystem Option: Full Screen = No
00:34:00: D3D9 : RenderSystem Option: VSync = Yes
00:34:00: D3D9 : RenderSystem Option: Video Mode = 1280 x 1024 @ 32-bit colour
00:34:00: CPU Identifier & Features
00:34:00: -------------------------
00:34:00:  *   CPU ID: AuthenticAMD: AMD FX(tm)-8320 Eight-Core Processor
00:34:00:  *      SSE: yes
00:34:00:  *     SSE2: yes
00:34:00:  *     SSE3: yes
00:34:00:  *      MMX: yes
00:34:00:  *   MMXEXT: yes
00:34:00:  *    3DNOW: no
00:34:00:  * 3DNOWEXT: no
00:34:00:  *     CMOV: yes
00:34:00:  *      TSC: yes
00:34:00:  *      FPU: yes
00:34:00:  *      PRO: yes
00:34:00:  *       HT: no
00:34:00: -------------------------
00:34:00: D3D9 : Subsystem Initialising
00:34:00: Registering ResourceManager for type Texture
00:34:00: Registering ResourceManager for type GpuProgram
00:34:00: D3D9RenderSystem::_createRenderWindow "Gear City", 1280x1024 windowed  miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=true vsync=true vsyncInterval=1 
00:34:00: D3D9 : Created D3D9 Rendering Window 'Gear City' : 1280x971, 32bpp
00:34:00: D3D9: Vertex texture format supported - PF_A8R8G8B8
00:34:00: D3D9: Vertex texture format supported - PF_B8G8R8A8
00:34:00: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
00:34:00: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
00:34:00: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
00:34:00: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
00:34:00: D3D9: Vertex texture format supported - PF_R8G8B8A8
00:34:00: D3D9: Vertex texture format supported - PF_DEPTH
00:34:00: D3D9: Vertex texture format supported - PF_FLOAT16_R
00:34:00: D3D9: Vertex texture format supported - PF_FLOAT32_R
00:34:00: D3D9: Vertex texture format supported - PF_FLOAT16_GR
00:34:00: D3D9: Vertex texture format supported - PF_FLOAT32_GR
00:34:00: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
00:34:00: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
00:34:00: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
00:34:00: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
00:34:00: RenderSystem capabilities
00:34:00: -------------------------
00:34:00: RenderSystem Name: Direct3D9 Rendering Subsystem
00:34:00: GPU Vendor: nvidia
00:34:00: Device Name: Monitor-1-NVIDIA GeForce GTX 660
00:34:00: Driver Version: 9.18.13.3750
00:34:00:  * Fixed function pipeline: yes
00:34:00:  * Hardware generation of mipmaps: yes
00:34:00:  * Texture blending: yes
00:34:00:  * Anisotropic texture filtering: yes
00:34:00:  * Dot product texture operation: yes
00:34:00:  * Cube mapping: yes
00:34:00:  * Hardware stencil buffer: yes
00:34:00:    - Stencil depth: 8
00:34:00:    - Two sided stencil support: yes
00:34:00:    - Wrap stencil values: yes
00:34:00:  * Hardware vertex / index buffers: yes
00:34:00:  * Vertex programs: yes
00:34:00:  * Number of floating-point constants for vertex programs: 256
00:34:00:  * Number of integer constants for vertex programs: 16
00:34:00:  * Number of boolean constants for vertex programs: 16
00:34:00:  * Fragment programs: yes
00:34:00:  * Number of floating-point constants for fragment programs: 224
00:34:00:  * Number of integer constants for fragment programs: 16
00:34:00:  * Number of boolean constants for fragment programs: 16
00:34:00:  * Geometry programs: no
00:34:00:  * Number of floating-point constants for geometry programs: 0
00:34:00:  * Number of integer constants for geometry programs: 0
00:34:00:  * Number of boolean constants for geometry programs: 0
00:34:00:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
00:34:00:  * Texture Compression: yes
00:34:00:    - DXT: yes
00:34:00:    - VTC: no
00:34:00:    - PVRTC: no
00:34:00:  * Scissor Rectangle: yes
00:34:00:  * Hardware Occlusion Query: yes
00:34:00:  * User clip planes: yes
00:34:00:  * VET_UBYTE4 vertex element type: yes
00:34:00:  * Infinite far plane projection: yes
00:34:00:  * Hardware render-to-texture: yes
00:34:00:  * Floating point textures: yes
00:34:00:  * Non-power-of-two textures: yes
00:34:00:  * Volume textures: yes
00:34:00:  * Multiple Render Targets: 4
00:34:00:    - With different bit depths: yes
00:34:00:  * Point Sprites: yes
00:34:00:  * Extended point parameters: yes
00:34:00:  * Max Point Size: 10
00:34:00:  * Vertex texture fetch: yes
00:34:00:  * Number of world matrices: 0
00:34:00:  * Number of texture units: 8
00:34:00:  * Stencil buffer depth: 8
00:34:00:  * Number of vertex blend matrices: 0
00:34:00:    - Max vertex textures: 4
00:34:00:    - Vertex textures shared: no
00:34:00:  * Render to Vertex Buffer : no
00:34:00:  * DirectX per stage constants: yes
00:34:00: ***************************************
00:34:00: *** D3D9 : Subsystem Initialised OK ***
00:34:00: ***************************************
00:34:00: DefaultWorkQueue('Root') initialising on thread main.
00:34:00: Particle Renderer Type 'billboard' registered
00:34:00: Creating resource group 3D_Art
00:34:00: Added resource location './media/Models/WorldMap/WorldMap.zip' of type 'Zip' to resource group '3D_Art'
00:34:00: Added resource location './media/Models/States/Office.zip' of type 'Zip' to resource group '3D_Art'
00:34:00: Added resource location './media/Models/States/Finance.zip' of type 'Zip' to resource group '3D_Art'
00:34:00: Added resource location './media/Models/States/DesignRoom.zip' of type 'Zip' to resource group '3D_Art'
00:34:00: Added resource location './media/Models/Cars/Cars.zip' of type 'Zip' to resource group '3D_Art'
00:34:00: Added resource location './media/Models/States/ShowRoom.zip' of type 'Zip' to resource group '3D_Art'
00:34:00: Added resource location './media/Models/States/Racing.zip' of type 'Zip' to resource group '3D_Art'
00:34:00: Added resource location './media/Models/States/Bankrupt.zip' of type 'Zip' to resource group '3D_Art'
00:34:00: Added resource location './media/Models/Accessories/Accessories.zip' of type 'Zip' to resource group '3D_Art'
00:34:00: Added resource location './media/Fonts/' of type 'FileSystem' to resource group 'General'
00:34:00: Added resource location './media/Music/' of type 'FileSystem' to resource group 'General'
00:34:00: Added resource location './media/Scripts/' of type 'FileSystem' to resource group 'General'
00:34:00: Added resource location './media/Shaders/' of type 'FileSystem' to resource group 'General'
00:34:00: Added resource location './media/Logos/Logos.zip' of type 'Zip' to resource group 'General'
00:34:00: Added resource location './media/QuickGui/QuickGui.zip' of type 'Zip' to resource group 'General'
00:34:00: Added resource location './media/Flags/Flags.zip' of type 'Zip' to resource group 'General'
00:34:00: Added resource location './media/CityInfo/CityInfo.zip' of type 'Zip' to resource group 'General'
00:34:00: Added resource location './media/ComponentImages/ComponentImages.zip' of type 'Zip' to resource group 'General'
00:34:00: Added resource location './media/Newspaper/Newspaper.zip' of type 'Zip' to resource group 'General'
00:34:00: Added resource location './media/../gnuplot' of type 'FileSystem' to resource group 'gnuplot'
00:34:00: Parsing scripts for resource group 3D_Art
00:34:00: Parsing script 1900WorldMap.material
00:34:00: Parsing script 1910WorldMap.material
00:34:00: Parsing script office1900.material
00:34:00: Parsing script 1900safe.material
00:34:00: Parsing script designroom.material
00:34:00: Parsing script paint.material
00:34:00: Parsing script showroom.material
00:34:00: Parsing script Racing.material
00:34:00: Parsing script bankrupt.material
00:34:00: Parsing script e20_taillight1.material
00:34:00: Parsing script e20_tire1.material
00:34:00: Parsing script e30_headlight1.material
00:34:00: Parsing script e30_mirror1.material
00:34:00: Parsing script e30_taillight1.material
00:34:00: Parsing script e30_tire1.material
00:34:00: Parsing script e30_tire2_offroad.material
00:34:00: Parsing script e40_headlight1.material
00:34:00: Parsing script e40_taillight1.material
00:34:00: Parsing script e40_tire1.material
00:34:00: Parsing script e00_headlight1.material
00:34:00: Parsing script e00_mirror1.material
00:34:00: Parsing script e00_taillight1.material
00:34:00: Parsing script e00_tire1.material
00:34:00: Parsing script e10_headlight1.material
00:34:00: Parsing script e10_mirror1.material
00:34:00: Parsing script e10_taillight1.material
00:34:00: Parsing script e10_tire1.material
00:34:00: Parsing script e20_headlight1.material
00:34:00: Parsing script e20_mirror1.material
00:34:00: Finished parsing scripts for resource group 3D_Art
00:34:00: Parsing scripts for resource group Autodetect
00:34:00: Finished parsing scripts for resource group Autodetect
00:34:00: Parsing scripts for resource group General
00:34:00: Parsing script DepthShadowmap.program
00:34:00: Parsing script glow.program
00:34:00: Parsing script DepthShadowMap.material
00:34:00: Parsing script Maps.material
00:34:00: Parsing script glow.compositor
00:34:00: Parsing script qgui.skinTypes
00:34:00: Parsing script micross.fontdef
00:34:00: Parsing script Ogre.fontdef
00:34:00: Finished parsing scripts for resource group General
00:34:00: Parsing scripts for resource group Internal
00:34:00: Finished parsing scripts for resource group Internal
00:34:00: Parsing scripts for resource group gnuplot
00:34:00: Finished parsing scripts for resource group gnuplot
00:34:00: [QGUI] Loading SkinClass and SkinType definitions...
00:34:00: [QGUI] Skin definition for class "Button" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "Button" with ID "default.close" found.
00:34:00: [QGUI] Skin definition for class "Button" with ID "default.comboboxdropdown" found.
00:34:00: [QGUI] Skin definition for class "Button" with ID "default.hscrollleft" found.
00:34:00: [QGUI] Skin definition for class "Button" with ID "default.hscrollright" found.
00:34:00: [QGUI] Skin definition for class "Button" with ID "default.hslider" found.
00:34:00: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.expand" found.
00:34:00: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.minimize" found.
00:34:00: [QGUI] Skin definition for class "Button" with ID "default.vscrolldown" found.
00:34:00: [QGUI] Skin definition for class "Button" with ID "default.vscrollup" found.
00:34:00: [QGUI] Skin definition for class "Button" with ID "default.vslider" found.
00:34:00: [QGUI] Skin definition for class "Button" with ID "logbook" found.
00:34:00: [QGUI] Skin definition for class "Button" with ID "mag" found.
00:34:00: [QGUI] Skin definition for class "Button" with ID "paper" found.
00:34:00: [QGUI] Skin definition for class "Button" with ID "rndAdvanceButton" found.
00:34:00: [QGUI] Skin definition for class "Button" with ID "rndAssistedButton" found.
00:34:00: [QGUI] Skin definition for class "CheckBox" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "CheckBox" with ID "default.treeviewcheckboxnode" found.
00:34:00: [QGUI] Skin definition for class "ColorPicker" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "ComboBox" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "Console" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "ContextMenu" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "HScrollBar" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "Image" with ID "ColorPallette" found.
00:34:00: [QGUI] Skin definition for class "Image" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "Label" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "Label" with ID "hoverable" found.
00:34:00: [QGUI] Skin definition for class "Label" with ID "paper" found.
00:34:00: [QGUI] Skin definition for class "Label" with ID "transparent" found.
00:34:00: [QGUI] Skin definition for class "List" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "List" with ID "leather2" found.
00:34:00: [QGUI] Skin definition for class "List" with ID "logbook" found.
00:34:00: [QGUI] Skin definition for class "ListImageItem" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "ListPanelItem" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "ListTextItem" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "Menu" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "MenuImageItem" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "MenuPanel" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "MenuPanel" with ID "default.dropdownlist" found.
00:34:00: [QGUI] Skin definition for class "MenuTextItem" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "ModalWindow" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "MouseCursor" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "MouseCursor" with ID "diag1resize" found.
00:34:00: [QGUI] Skin definition for class "MouseCursor" with ID "diag2resize" found.
00:34:00: [QGUI] Skin definition for class "MouseCursor" with ID "grabable" found.
00:34:00: [QGUI] Skin definition for class "MouseCursor" with ID "grabbed" found.
00:34:00: [QGUI] Skin definition for class "MouseCursor" with ID "hresize" found.
00:34:00: [QGUI] Skin definition for class "MouseCursor" with ID "vresize" found.
00:34:00: [QGUI] Skin definition for class "Panel" with ID "blueprint" found.
00:34:00: [QGUI] Skin definition for class "Panel" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "Panel" with ID "editor.tabpage.area" found.
00:34:00: [QGUI] Skin definition for class "Panel" with ID "leather2" found.
00:34:00: [QGUI] Skin definition for class "Panel" with ID "transparent" found.
00:34:00: [QGUI] Skin definition for class "ProgressBar" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "PropertyGrid" with ID "QuickGUIEditor" found.
00:34:00: [QGUI] Skin definition for class "PropertyGrid" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "PropertyGridBoolProperty" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "PropertyGridComboBoxProperty" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "PropertyGridSection" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "PropertyGridTextProperty" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "RadioButton" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "RadioButton" with ID "default.treeviewradiobuttonnode" found.
00:34:00: [QGUI] Skin definition for class "Sheet" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "Tab" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "TabControl" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "TabControl" with ID "editor" found.
00:34:00: [QGUI] Skin definition for class "TabPage" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "TabPage" with ID "editor" found.
00:34:00: [QGUI] Skin definition for class "TextArea" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "TextBox" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "TextCursor" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "TextCursor" with ID "test1" found.
00:34:00: [QGUI] Skin definition for class "TextCursor" with ID "test2" found.
00:34:00: [QGUI] Skin definition for class "TitleBar" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "TitleBar" with ID "transparent" found.
00:34:00: [QGUI] Skin definition for class "ToolBar" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "TreeView" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "TreeViewCheckBoxNode" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "TreeViewNode" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "TreeViewRadioButtonNode" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "VScrollBar" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "Window" with ID "FolderWindow" found.
00:34:00: [QGUI] Skin definition for class "Window" with ID "PaperFresh" found.
00:34:00: [QGUI] Skin definition for class "Window" with ID "default" found.
00:34:00: [QGUI] Skin definition for class "Window" with ID "logbook" found.
00:34:00: [QGUI] Skin definition for class "Window" with ID "magazine" found.
00:34:00: [QGUI] Skin definition for class "Window" with ID "paper" found.
00:34:00: [QGUI] Skin definition for class "Window" with ID "paperwindow1" found.
00:34:00: [QGUI] Skin definition for class "Window" with ID "paperwindow2" found.
00:34:00: [QGUI] Skin definition for class "Window" with ID "popup" found.
00:34:00: Creating resource group RTShaderSystem
00:34:00: Added resource location './media/Shaders/RTShaderLib/' of type 'FileSystem' to resource group 'RTShaderSystem'
00:34:00: Initialising resource group RTShaderSystem
00:34:00: Parsing scripts for resource group RTShaderSystem
00:34:00: Finished parsing scripts for resource group RTShaderSystem
00:34:00: Loading resource group 'RTShaderSystem' - Resources: 1 World Geometry: 1
00:34:00: Finished loading resource group RTShaderSystem
00:34:00: Creating resource group ShaderGeneratorResourceGroup
00:34:00: Added resource location 'C:\Program Files (x86)\VENT\GearCity Open Beta\/GearCity/Cache/' of type 'FileSystem' to resource group 'ShaderGeneratorResourceGroup'
00:34:00: *****************************************
00:34:00: *** --- Initialising OgreOggSound --- ***
00:34:00: *** ---     OgreOggSound v1.22    --- ***
00:34:00: *****************************************
00:34:00: *** --- OpenAL version 1.1
00:34:00: *** --- AVAILABLE DEVICES --- ***
00:34:00: *** --- Generic Software
00:34:00: *** --- Choosing: Generic Software (Default device)
00:34:00: *** --- OpenAL Device successfully created
00:34:00: *** --- OpenAL Context successfully created
00:34:00: *** --- SUPPORTED FORMATS
00:34:00: *** --- AL_FORMAT_MONO16 -- Monophonic Sound
00:34:00: *** --- AL_FORMAT_STEREO16 -- Stereo Sound
00:34:00: *** --- AL_FORMAT_QUAD16 -- 4 Channel Sound
00:34:00: *** --- AL_FORMAT_51CHN16 -- 5.1 Surround Sound
00:34:00: *** --- AL_FORMAT_61CHN16 -- 6.1 Surround Sound
00:34:00: *** --- AL_FORMAT_71CHN16 -- 7.1 Surround Sound
00:34:00: *** --- EFX Detected
00:34:00: *** --- 1 Auxiliary Effect Slot(s)
00:34:00: *** --- 1 Auxiliary Send(s) per Source
00:34:00: *** --- EFFECTS SUPPORTED:
00:34:00: *** --- 'Reverb' Support: YES
00:34:00: *** --- 'EAX Reverb' Support: YES
00:34:00: *** --- 'Chorus' Support: NO
00:34:00: *** --- 'Distortion' Support: NO
00:34:00: *** --- 'Echo' Support: NO
00:34:00: *** --- 'Flanger' Support: NO
00:34:00: *** --- 'Frequency shifter' Support: NO
00:34:00: *** --- 'Vocal Morpher' Support: NO
00:34:00: *** --- 'Pitch shifter' Support: NO
00:34:00: *** --- 'Ring modulator' Support: NO
00:34:00: *** --- 'Autowah' Support: NO
00:34:00: *** --- 'Compressor' Support: NO
00:34:00: *** --- 'Equalizer' Support: NO
00:34:00: *** --- FILTERS SUPPORTED: 
00:34:00: *** --- 'Low Pass' Support: YES
00:34:00: *** --- 'High Pass' Support: NO
00:34:00: *** --- 'Band Pass' Support: NO
00:34:00: *** --- XRAM NOT Detected
00:34:00: *** --- EAX 2.0 Detected
00:34:00: *** --- Created 100 sources for simultaneous sounds
00:34:00: *** --- Using BOOST threads for streaming
00:34:00: *** --- Recording devices available:
00:34:00: ***--- 'Mikrofon (Logitech Mic (Pro 500'
00:34:00: *****************************************
00:34:00: *** ---  OgreOggSound Initialised --- ***
00:34:00: *****************************************
00:34:00: Gear City initialized!
00:34:00: Entering MenuState...
00:34:00: Font micross.12using texture size 256x256
00:34:00: Info: Freetype returned null for character 160 in font micross.12
00:34:00: Texture: micross.12Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
00:34:00: Font Inconsolata.8using texture size 256x128
00:34:00: Info: Freetype returned null for character 127 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 128 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 129 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 130 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 131 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 132 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 133 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 134 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 135 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 136 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 137 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 138 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 139 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 140 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 141 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 142 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 143 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 144 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 145 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 146 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 147 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 148 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 149 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 150 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 151 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 152 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 153 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 154 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 155 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 156 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 157 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 158 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 159 in font Inconsolata.8
00:34:00: Info: Freetype returned null for character 160 in font Inconsolata.8
00:34:00: Texture: Inconsolata.8Texture: Loading 1 faces(PF_BYTE_LA,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x128x1.
00:34:00: Font micross.10using texture size 256x256
00:34:00: Info: Freetype returned null for character 160 in font micross.10
00:34:00: Texture: micross.10Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
00:34:00: Font micross.14using texture size 256x256
00:34:00: Info: Freetype returned null for character 160 in font micross.14
00:34:00: Texture: micross.14Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
00:34:00: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.text.dds' with 0 mip map levels
00:34:00: Font micross.16using texture size 512x256
00:34:00: Info: Freetype returned null for character 160 in font micross.16
00:34:00: Texture: micross.16Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
00:34:01: D3D9 : Loading 2D Texture, image name : 'GearCityMainLogo.dds' with 5 mip map levels
00:34:01: D3D9 : Loading 2D Texture, image name : 'menuskin.window.panel.dds' with 5 mip map levels
00:34:01: D3D9 : Loading 2D Texture, image name : 'menuskin.button.dds' with 5 mip map levels
00:34:01: D3D9 : Loading 2D Texture, image name : 'menuskin.button.logbook.dds' with 5 mip map levels
00:34:01: D3D9 : Loading 2D Texture, image name : 'VentLogo.dds' with 5 mip map levels
00:34:01: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.dds' with 5 mip map levels
00:34:05: D3D9 : Loading 2D Texture, image name : 'menuskin.window.dds' with 5 mip map levels
00:34:05: D3D9 : Loading 2D Texture, image name : 'menuskin.panel2.dds' with 5 mip map levels
00:34:05: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.dds' with 5 mip map levels
00:34:05: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.bottom.dds' with 5 mip map levels
00:34:05: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.slider.dds' with 5 mip map levels
00:34:05: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.top.dds' with 5 mip map levels
00:34:05: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.dds' with 5 mip map levels
00:34:06: D3D9 : Loading 2D Texture, image name : 'menuskin.button.over.dds' with 5 mip map levels
00:34:07: D3D9 : Loading 2D Texture, image name : 'menuskin.button.down.dds' with 5 mip map levels
00:34:08: C:\Program Files (x86)\VENT\GearCity Open Beta\GearCity\SaveGames\123.db
00:34:08: Font VeraMono.12using texture size 256x256
00:34:08: Info: Freetype returned null for character 160 in font VeraMono.12
00:34:08: Texture: VeraMono.12Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
00:34:08: C:\Program Files (x86)\VENT\GearCity Open Beta\GearCity\SaveGames\Autosave.db
00:34:08: C:\Program Files (x86)\VENT\GearCity Open Beta\GearCity\SaveGames\SportCarTest.db
00:34:08: C:\Program Files (x86)\VENT\GearCity Open Beta\GearCity\SaveGames\SportCarTest2.db
00:34:08: C:\Program Files (x86)\VENT\GearCity Open Beta\GearCity\SaveGames\Srep123.db
00:34:08: C:\Program Files (x86)\VENT\GearCity Open Beta\GearCity\SaveGames\SrepCo.db
00:34:08: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.dds' with 5 mip map levels
00:34:09: D3D9 : Loading 2D Texture, image name : 'menuskin.toolbar.highlight.dds' with 5 mip map levels
00:34:10: D3D9 : Loading 2D Texture, image name : 'menuskin.toolbar.background.dds' with 5 mip map levels
00:34:11: Loading: SportCarTest.db
00:34:11: loading DB: SportCarTest.db
00:34:11: DirLoading: C:\Program Files (x86)\VENT\GearCity Open Beta\\GearCity\SaveGames\SportCarTest.db
00:34:11: Leaving MenuState...
00:34:11: Entering OfficeState...
00:34:11: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
00:34:11: Mesh: Loading Office1900BoxFall.mesh.
00:34:12: Texture: Office_1900_Fall.tga: Loading 1 faces(PF_R8G8B8,2842x1600x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2842x1600x1.
00:34:12: Mesh: Loading 1900_Clock.mesh.
00:34:12: D3D9 : Loading 2D Texture, image name : 'glow.dds' with 5 mip map levels
00:34:12: Mesh: Loading 1900_Radio.mesh.
00:34:12: Mesh: Loading 1900_Door.mesh.
00:34:12: Mesh: Loading 1900_File.mesh.
00:34:12: Mesh: Loading 1900_Paperwork.mesh.
00:34:12: Mesh: Loading 1900_Book.mesh.
00:34:12: Mesh: Loading 1900_Phone.mesh.
00:34:12: Mesh: Loading 1900_Paperwork_Bulk.mesh.
00:34:12: Mesh: Loading 1900_Computer.mesh.
00:34:12: Mesh: Loading 1900_Window.mesh.
00:34:12: Mesh: Loading 1900_Safe.mesh.
00:34:12: Mesh: Loading 1900_Newspaper.mesh.
00:34:12: Creating GUI in OFfice State
00:34:12: Font micross.20using texture size 512x256
00:34:12: Info: Freetype returned null for character 160 in font micross.20
00:34:12: Texture: micross.20Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
00:34:12: Font micross.28using texture size 512x512
00:34:12: Info: Freetype returned null for character 160 in font micross.28
00:34:12: Texture: micross.28Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
00:34:12: Font micross.24using texture size 512x512
00:34:12: Info: Freetype returned null for character 160 in font micross.24
00:34:12: Texture: micross.24Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
00:34:13: Font VeraMono.16using texture size 512x256
00:34:13: Info: Freetype returned null for character 160 in font VeraMono.16
00:34:13: Texture: VeraMono.16Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
00:34:13: Finished Creating GUI in OFfice State
00:34:13: Generating car Reviews
00:34:13: Loading Music
00:34:13: Made It
00:34:17: D3D9 : Loading 2D Texture, image name : 'menuskin.horizontal.bar.dds' with 5 mip map levels
00:34:18: Leaving OfficeState...
00:34:18: Entering RnDState...
00:34:18: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
00:34:18: Mesh: Loading Lift_L.mesh.
00:34:18: D3D9 : Loading 2D Texture, image name : 'Lift_Blue_DIF.dds' with 5 mip map levels
00:34:18: Mesh: Loading Lift_R.mesh.
00:34:18: D3D9 : Loading 2D Texture, image name : 'Lift_Orange_DIF.dds' with 5 mip map levels
00:34:18: Mesh: Loading ToolBox_Large.mesh.
00:34:18: D3D9 : Loading 2D Texture, image name : 'ToolBox_Large.dds' with 5 mip map levels
00:34:18: Mesh: Loading ToolBox_Small.mesh.
00:34:18: D3D9 : Loading 2D Texture, image name : 'ToolBox_Small.dds' with 5 mip map levels
00:34:18: Mesh: Loading ToolBox_Large01.mesh.
00:34:18: Mesh: Loading ToolBox_Large02.mesh.
00:34:18: Mesh: Loading BP_Board.mesh.
00:34:18: D3D9 : Loading 2D Texture, image name : 'BP_Board.dds' with 5 mip map levels
00:34:18: Mesh: Loading Office_Desk.mesh.
00:34:18: D3D9 : Loading 2D Texture, image name : 'Office_Desk_Wood.dds' with 5 mip map levels
00:34:18: Mesh: Loading Poster.mesh.
00:34:18: D3D9 : Loading 2D Texture, image name : 'Poster_e00.dds' with 5 mip map levels
00:34:18: Mesh: Loading Notes_Board.mesh.
00:34:18: D3D9 : Loading 2D Texture, image name : 'Notes_Board.dds' with 5 mip map levels
00:34:18: Mesh: Loading Hangar.mesh.
00:34:18: D3D9 : Loading 2D Texture, image name : 'Hangar_Walls_Dirty.dds' with 5 mip map levels
00:34:18: Mesh: Loading Pallete1.mesh.
00:34:18: D3D9 : Loading 2D Texture, image name : 'Pallete1.dds' with 5 mip map levels
00:34:18: Mesh: Loading Pallete2.mesh.
00:34:18: D3D9 : Loading 2D Texture, image name : 'Pallete2.dds' with 5 mip map levels
00:34:18: Mesh: Loading Wheels1.mesh.
00:34:18: Mesh: Loading CardboardBox.mesh.
00:34:18: D3D9 : Loading 2D Texture, image name : 'CardboardBox.dds' with 5 mip map levels
00:34:18: Mesh: Loading Computer.mesh.
00:34:18: D3D9 : Loading 2D Texture, image name : 'Computer.dds' with 5 mip map levels
00:34:18: Mesh: Loading ToolBox_Small01.mesh.
00:34:18: Mesh: Loading ToolBox_Small02.mesh.
00:34:18: Mesh: Loading ToolBox_Large03.mesh.
00:34:18: Mesh: Loading ToolBox_Small03.mesh.
00:34:20: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
00:34:24: D3D9 : Loading 2D Texture, image name : 'rndDesignAdvance_Up.DDS' with 5 mip map levels
00:34:24: D3D9 : Loading 2D Texture, image name : 'rndDesignAssisted.DDS' with 5 mip map levels
00:34:25: D3D9 : Loading 2D Texture, image name : 'rndDesignAdvance_over.DDS' with 5 mip map levels
00:34:25: D3D9 : Loading 2D Texture, image name : 'rndDesignAdvance_down.DDS' with 5 mip map levels
00:34:25: D3D9 : Loading 2D Texture, image name : 'menuskin.label.dds' with 5 mip map levels
00:34:25: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.dds' with 5 mip map levels
00:34:25: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.dds' with 5 mip map levels
00:34:25: D3D9 : Loading 2D Texture, image name : 'menuskin.textbox.dds' with 5 mip map levels
00:34:25: D3D9 : Loading 2D Texture, image name : 'DesignVehicleBaseImage.dds' with 5 mip map levels
00:34:26: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.over.dds' with 5 mip map levels
00:34:26: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.down.dds' with 5 mip map levels
00:34:26: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.list.dds' with 5 mip map levels
00:34:28: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.slider.over.dds' with 5 mip map levels
00:34:29: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.slider.down.dds' with 5 mip map levels
00:34:30: D3D9 : Loading 2D Texture, image name : 'CarriageFrame.dds' with 5 mip map levels
00:34:31: D3D9 : Loading 2D Texture, image name : 'menuskin.panel.dds' with 5 mip map levels
00:34:31: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.dds' with 5 mip map levels
00:34:31: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.dds' with 5 mip map levels
00:34:31: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.dds' with 5 mip map levels
00:34:31: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.dds' with 5 mip map levels
00:34:49: D3D9 : Loading 2D Texture, image name : '5stars.dds' with 5 mip map levels
00:34:49: D3D9 : Loading 2D Texture, image name : '1hstars.dds' with 5 mip map levels
00:34:49: D3D9 : Loading 2D Texture, image name : '2stars.dds' with 5 mip map levels
00:34:57: D3D9 : Loading 2D Texture, image name : 'leftArrow.dds' with 5 mip map levels
00:34:57: D3D9 : Loading 2D Texture, image name : 'rightArrow.dds' with 5 mip map levels
00:34:57: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.x-ed.dds' with 5 mip map levels
00:35:02: rst_e00_AmCar.mesh
00:35:02: WE FOUND ONE CAPTAIN! AuCar
00:35:02: Mesh: Loading rst_e00_AmCar.mesh.
00:35:02: Can't assign material 01_-_Default to SubEntity of BaseCar because this Material does not exist. Have you forgotten to define it in a .material script?
00:35:02: Can't assign material 01_-_Default to SubEntity of BaseCar because this Material does not exist. Have you forgotten to define it in a .material script?
00:35:02: D3D9 : Loading 2D Texture, image name : 'CarBase_Blue.dds' with 5 mip map levels
00:35:02: Texture: PaintReflector.png: Loading 6 faces(PF_R8G8B8,258x258x1) with 5 generated mipmaps from multiple Images. Internal format is PF_X8R8G8B8,258x258x1.
00:35:02: x 0 y 0 z 0 w 1
00:35:02: OGRE EXCEPTION(5:ItemIdentityException): No SubMesh named Glass found. in Mesh::_getSubMeshIndex at ..\..\ogre\OgreMain\src\OgreMesh.cpp (line 1098)
00:35:02: D3D9 : Loading 2D Texture, image name : 'CarBase_PleatherBlack.dds' with 5 mip map levels
00:35:02: Mesh: Loading flip_e00_Tire1.mesh.
00:35:02: D3D9 : Loading 2D Texture, image name : 'e00_Tire1.dds' with 5 mip map levels
00:35:02: OGRE EXCEPTION(2:InvalidParametersException): Object already attached to a SceneNode or a Bone in SceneNode::attachObject at ..\..\ogre\OgreMain\src\OgreSceneNode.cpp (line 128)
00:35:02: 
 Attempting to Shutdown database
00:35:02: Save Game: ./GearCity/SaveGames/SportCarTest.db
00:35:03: DefaultWorkQueue('Root') shutting down on thread main.
00:35:03: *-*-* OGRE Shutdown
00:35:03: Unregistering ResourceManager for type Compositor
00:35:03: Unregistering ResourceManager for type Font
00:35:03: Unregistering ResourceManager for type Skeleton
00:35:03: Unregistering ResourceManager for type Mesh
00:35:03: Unregistering ResourceManager for type HighLevelGpuProgram
00:35:03: Uninstalling plugin: OgreOggSound
00:35:03: Plugin successfully uninstalled
00:35:03: Unloading library .\OgreOggSound
00:35:03: Uninstalling plugin: Cg Program Manager
00:35:03: Plugin successfully uninstalled
00:35:03: Unloading library .\Plugin_CgProgramManager
00:35:03: Uninstalling plugin: ParticleFX
00:35:03: Plugin successfully uninstalled
00:35:03: Unloading library .\Plugin_ParticleFX
00:35:03: Uninstalling plugin: GL RenderSystem
00:35:03: *** Stopping Win32GL Subsystem ***
00:35:03: Plugin successfully uninstalled
00:35:03: Unloading library .\RenderSystem_GL
00:35:03: Uninstalling plugin: D3D9 RenderSystem
00:35:03: D3D9 : Shutting down cleanly.
00:35:03: Unregistering ResourceManager for type Texture
00:35:03: Unregistering ResourceManager for type GpuProgram
00:35:03: D3D9 : Direct3D9 Rendering Subsystem destroyed.
00:35:03: Plugin successfully uninstalled
00:35:03: Unloading library .\RenderSystem_Direct3D9
00:35:03: Unregistering ResourceManager for type Material
