11-15-2014, 07:48 PM
Followed forum and dev updates (albeit infrequently) for a while now but never really commented, just some general thoughts.
- You've created a brilliant game. The comments below are purely constructive. Whether there's action or not on the stuff below, I personally consider GC fun to play. So considering you've dev'd it on your own, well done and congrats.
- Mouse issues. The current updates suggests "mouse lag fixed" in the log. I'm not sure what that actually refers to, but mouse performance for me is quite frustrating for two reasons. For clarity I play GC on a windows7 (64bit, SP1) laptop using the chassis touchpad as mouse. First mouse takes 4,5 finger replacements to move across the GC UI that doesn't match my windows settings (As in, moving finger fully from left to right moves mouse pointer ~20% of the screen.) It's just quite slow and frustrating.
- Custom reports. Why? I hope these can some how make it into a standard option in the reports. I just don't get why there's the effort of making them "custom" and not just preseted as standard. It could of course be beneficial to people wanting to compare certain aspects, but I wish some of the information within I didn't have to go particularly hunting for. Lazy I guess, I'd be interested to know if people agree
- Further to mouse issues, the pointer is trapped for me withing the GC Window. I actually have to CtrlAltDel if I want to multitask within the OS. Want to stop GC for a second and use the internet? Well my mouse is trapped so I can't click Start or use desktop, CtrlAltDel for me is genuinely the only option.
- Contracts/Fleets a very welcome and well worked addition. Curious to see if I can make a company out of just contracting parts.
- Also personally very welcomed is the improvement to clickable wheels while designing cars. Originally I struggled so much placing axles/wheels on cars that I just didn't bother designing the look of the car. I couldn't do it so just ignored it. Clickable tire placement seems to work now, so thank you for that.
- AI business performance I think is usually spot on compared to selected difficulty.
- Competitor prices. It would be genuinely beneficial to make it easier to understand how much competitors are selling their models for. I admit I may have missed a report (or magazine section?) that gives you this. Just wish it was a bit easier to find.
Anyway, congratulations again on GearCity, I hope it turns out to be everything you want it to be.
- You've created a brilliant game. The comments below are purely constructive. Whether there's action or not on the stuff below, I personally consider GC fun to play. So considering you've dev'd it on your own, well done and congrats.
- Mouse issues. The current updates suggests "mouse lag fixed" in the log. I'm not sure what that actually refers to, but mouse performance for me is quite frustrating for two reasons. For clarity I play GC on a windows7 (64bit, SP1) laptop using the chassis touchpad as mouse. First mouse takes 4,5 finger replacements to move across the GC UI that doesn't match my windows settings (As in, moving finger fully from left to right moves mouse pointer ~20% of the screen.) It's just quite slow and frustrating.
- Custom reports. Why? I hope these can some how make it into a standard option in the reports. I just don't get why there's the effort of making them "custom" and not just preseted as standard. It could of course be beneficial to people wanting to compare certain aspects, but I wish some of the information within I didn't have to go particularly hunting for. Lazy I guess, I'd be interested to know if people agree
- Further to mouse issues, the pointer is trapped for me withing the GC Window. I actually have to CtrlAltDel if I want to multitask within the OS. Want to stop GC for a second and use the internet? Well my mouse is trapped so I can't click Start or use desktop, CtrlAltDel for me is genuinely the only option.
- Contracts/Fleets a very welcome and well worked addition. Curious to see if I can make a company out of just contracting parts.
- Also personally very welcomed is the improvement to clickable wheels while designing cars. Originally I struggled so much placing axles/wheels on cars that I just didn't bother designing the look of the car. I couldn't do it so just ignored it. Clickable tire placement seems to work now, so thank you for that.
- AI business performance I think is usually spot on compared to selected difficulty.
- Competitor prices. It would be genuinely beneficial to make it easier to understand how much competitors are selling their models for. I admit I may have missed a report (or magazine section?) that gives you this. Just wish it was a bit easier to find.
Anyway, congratulations again on GearCity, I hope it turns out to be everything you want it to be.