Well it's been a long time since I released an update. Sorry about that. It doesn't mean I haven't been working on it. In fact this is the largest patch we've released to date!
We've also launched a new site! So please let me know if you have any issues with it.
You can find the beta on here: http://www.gearcity.info/ Click on Open beta on the right. We'll be adding a Mirror for those who are having issues downloading from the server. I'm just waiting for file authorization.
As always, if you're machine does not use Latin based characters as default (Chinese, Russian, Turkish, etc) please check the international box during install. Save games from 1.10 are NOT compatible. Don't even try it. Just delete them with the delete function in the main menu!
1.12 will focus on two biggest complaints from new users. Lack of tutorials and lack of feed back on design sliders. Hopefully we can take out these issues quickly. I believe that this patch should be finished quicker than 1.11.
In other news the server will be down on the 13th, from 00:00(-5GMT) to 01:00(-5GMT) as the hosts will be updating routers to hopefully fix the speed issues. Also our composer, Kristin Burdal has launched her own site. So if you're a fan of GearCity's music check it out: http://www.KristinBurdal.com/
Discussions of this patch can be found here: http://www.ventdev.com/forums/showthread.php?tid=1073
And finally the 1.11 change log:
We've also launched a new site! So please let me know if you have any issues with it.
You can find the beta on here: http://www.gearcity.info/ Click on Open beta on the right. We'll be adding a Mirror for those who are having issues downloading from the server. I'm just waiting for file authorization.
As always, if you're machine does not use Latin based characters as default (Chinese, Russian, Turkish, etc) please check the international box during install. Save games from 1.10 are NOT compatible. Don't even try it. Just delete them with the delete function in the main menu!
1.12 will focus on two biggest complaints from new users. Lack of tutorials and lack of feed back on design sliders. Hopefully we can take out these issues quickly. I believe that this patch should be finished quicker than 1.11.
In other news the server will be down on the 13th, from 00:00(-5GMT) to 01:00(-5GMT) as the hosts will be updating routers to hopefully fix the speed issues. Also our composer, Kristin Burdal has launched her own site. So if you're a fan of GearCity's music check it out: http://www.KristinBurdal.com/
Discussions of this patch can be found here: http://www.ventdev.com/forums/showthread.php?tid=1073
And finally the 1.11 change log:
- Added check to make sure new trim and new model years are valid designs.
- Fixed two bugs in Sales Book when listing sales by Cities.
- Fixed Display Marques bug in stock system.
- Refreshed stock list after successful takeover.
- Fixed Stock Overbuy back bug.
- Integrate QuickCalc into MegaMenu
- Factories in major war zones have a chance of being destroyed.
- Bankruptcy takes into account the amount of stocks a company owns. (excluding its own)
- Removed out of production vehicles from some sales book lists. Note if the vehicle is still
- for sale it will be in some reports.
- Delete Saves from main menu
- Save As option to allow you to change save names.
- Added Unit Cost to View Vehicles in branch windows.
- Fixed Various Top Speed bugs
- Tweaked Ultra Rich purchasing
- New lobbying artwork
- New union artwork
- New HR artwork
- Marque sell price adjusted
- Selling a Marque now transfers Gearboxes,Chassis,and Engines of that Marque.
- Refixed marketing wage bug
- Fixed Factory Exploit 2 bug
- Assigning production on world map now refreshes list.
- Fixed model by city chart crash.
- Fixed wrong memo text during splits/bankruptcies
- New Contracting GUI
- Car Design Contracting
- New Bankrupt State Art
- New Racing State Artwork
- Fixed Free Component Modification Bug
- Slight redesign and bug fixes to component modification system
- Reduced number of dynamic casts
- Fixed Improper Digit Grouping bug.
- Fixed Marketing bug that didn't delete unneeded employees
- Employee bug for cities without marketing.
- Overlapping text bug in graphs.
- Overflowing component ratings check.
- A number of View Component GUI bugs.
- Fixed new trim/model year lack of aero-drag bug.
- Fixed stock market split bugs
- Fixed racing results order
- Fixed a number of minor issues in the reports GUI.
- Fixed GUI bugs in the world map branch GUI
- Fixed a few scientific notation bugs.
- Fixed duplication issues caused by quick calc.
- Showroom artwork.
- Add or Set values for car in all branches button
- Clone Distribution button in mega menu.
- Factory and Branch Resize (rebuild without losing existing factory)
- Adjusted Factory retool prices
- Tweaked production line numbers
- Fixed number of GUI bugs in factory/branch sections of the world map
- AI tweaks to improve long term gameplay,
- Adjusted Factory Cost and Branch Costs
- Adjusted Employee figures per production line.
- Prestige Report
- Marketing Report
- Labor Skill Report
- Tweaked marketing effect numbers (was to high)
- Tweaked Marketing skill's effect on marketing effect numbers. (Was too low)
- Tweaked Manufacturing skill's effects
- Tweaked various RnD and Design effects
- Found and cleaned up some memory leaks!!!
- More Tweaks to the AI, turn time has slowed some
- Disabled Taxes, buggy with AI
- Fixed over hiring bug when manually hiring employees.
- Over hiring bug when manually hiring.
- Phantom Branch bug
- Spin off companies stock price.
- Radio advert bugs
- Cancelled Component or Vehicle research memo bug
- Empty Body Design Combo Crash
- Branch Retool Costs bug
- Dawn By Kristin Burdal
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski