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GearCity v2.0.0.14 and GearCity: 2nd Gear v2.4.0.2
#1
Classic GearCity

Greetings Everyone,

I just released the first update of the year. It's a small update this time.
We've got six bug fixes and one settings-related feature.

Change Log:
-Bugfix: Fixed possible bug in Stock Reports where Branch Dealerships can get excess commas.
-Bugfix: Stopped player from being able to make Marques without a name.
-Bugfix: Possible Fix to Duplicate Car of the Year win showing up in memos.
-Bugfix: Fixed an issue where users were unable to disable Pension Payment Schedule report using the Report Settings System.
-Bugfix: Fixed Quarterly and Annual reports not properly toggling on and off in the Report Settings System.
-Bugfix: Fixed "District Sales Report" checkbox not working in the Report Settings System.
-Engine: Limit GUI Scale for low resolutions.
-Translations: Updated translation files.

There are also two known issues that were caught in testing, but they were not big enough issues to trigger rebuilds and they have easy workarounds:
-Known Issue: If you have a higher GUI Scale set than your resolution supports, some UI elements will still use the high GUI Scale value. This is already the case in previous versions of the game. Please reset the GUI Scale in the in-game settings and restart the game. Alternatively, set the GUI Scale to 0% using the External Settings Editor, and then reset it in the in-game Settings.
-Known Issue: Recent changes to Windows 10+ DirectX9 implementation have broken rendering of background objects when moving the game window to other monitors on multi-monitor setups. Use OpenGL or move the game window to the monitor you wish to use when you're at the Menu Screen or using the External Settings Editor "Default Monitor" setting.

That's all I have for you this time around. I do not know when the next patch will be. It depends on your bug submissions; when I have enough of them, I’ll work on the next patch. So if you run into any issues, please report them on the forums or by email.

Thanks again,
Enjoy!


GearCity: 2nd Gear

Greetings everyone,

I spent nearly the entire month of June working on the latest update patch. I'm pleased to report that it's good to go.
Fundraising is currently active. I will update the monthly numbers and release the FBS update tomorrow. It looks like fundraising is going at a rapid pace, so the next milestone will be hit in a few months. In the meantime, I will now resume working on AeroMogul unless a major issue with GC:2G comes up.

Version 2.5.0.2 comes with 27 bugfixes, 3 GUI changes, 10 Gameplay changes, 1 Engine change for Windows users, and 1 Engine change for everyone. We also have 2 known issues.
I've downgraded Ogre (rendering engine) to version 1.12 on Windows. This is a temporary change to fix VRam leaks in OpenGL2. When we get new renderers, we'll revert back to Ogre 1.14.

-Bugfix: Fixed issue with City Sales Report that caused digit grouping commas in text.
-Bugfix: Fixed issue with Component Skills not becoming active when multiple components share the same unlock years.
-Bugfix: Fixed issue with Gears and Gearboxes not getting proper skill updates.
-Bugfix: Fixed minor UI issue that did not change unlock year green when the year is the same as the unlock year.
-GUI: The Component Research window no longer shows component skill Budget UI when the component is not unlocked.
-Bugfix: Fixed Buffer Overflow in line retooling costs when factory value exceeds 4.5 Billion.
-Gameplay: Increased Line retooling costs baseline and decreased factory value effect on price by 75%.
-Bugfix: Fixed Research Budget Lock not working
-Bugfix: Fixed Research Budget Text overflowing the allotted UI space.
-Bugfix: Fixed Database issue in Check Components and Remove code.
-Bugfix: Fixed Chassis Design Requirement value issue.
-Bugfix: Fixed Engine Smoothness value in Buyer Rating Report.
-GUI: Electric Engines no longer show Emissions Design Windows/Sliders
-Bugfix: Fixed Hybrid type not showing beside Fuel Type
-Bugfix: Fixed exploit that allowed player to modify parts after they have been modified.
-Bugfix: Fixed number appearing in Branch Mega Menu where car model should appear.
-Bugfix: Fixed missing car model in Mega Menu side panel.
-Bugfix: Added additional code to ensure removal of AI discontinued, sold out, designs from production.
-Bugfix: Fixed issue causing "Show Discontinued Vehicles" to not work in the RnD View window.
-Bugfix: Fixed Safety Regulation Memo popping up when city's regulatory agency changes, before the agency has a safety regulation.
-Bugfix: Fixed exploit in backorder system that could cause unlimited backorders.
-Bugfix: Possible Fix to Duplicate Car of the Year win showing up in memos.
-Bugfix: Fixed issues with achievements that required components.
-Bugfix: Fixed possible bug in Stock Reports where Branch Dealerships can get excess commas.
-Bugfix: Stopped player from being able to make Marques without a name.
-Bugfix: Fixed Clicking the sort combobox in the RnD View Window caused the modification window to open.
-GUI: Added Line Retooling Costs Estimates to Factory Upgrade Panel.
-Bugfix: Fixed an issue where users were unable to disable Pension Payment Schedule report using the Report Settings System.
-Bugfix: Fixed Quarterly and Annual reports not properly toggling on and off in the Report Settings System.
-Bugfix: Fixed "District Sales Report" checkbox not working in the Report Settings System.
-Engine: Limit GUI Scale for low resolutions.
-Gameplay: Subcomponent Balancing, Double Wishbone, -15.6% to final braking, -14.3% to final comfort, -11.1% to final performance values.
-Gameplay: Subcomponent Balancing, Multilinked Suspension, -18.8% to final design value.
-Gameplay: Subcomponent Balancing, Gasoline, +31.1% to starting power, +11.8% to starting RPM values.
-Gameplay: Subcomponent Balancing, E85, +6.7% to starting power, -2.9% to final power, +5.3% to starting RPM values.
-Gameplay: Subcomponent Balancing, DOHC, +6.25% to starting RPM value.
-Gameplay: Subcomponent Balancing, SOHC, +6.9% to starting RPM value.
-Gameplay: Subcomponent Balancing, Superchargers, +13.6% to starting power, +7.7% to starting fuel economy values.
-Gameplay: Subcomponent Balancing, Turbochargers, +7.6% to starting power, +2.65% to final power values.
-Gameplay: Subcomponent Balancing, Variable Geometry, +6.8% to starting power, +1.25% to final power values
-Bugfix: Fixed in-game Borderless Window settings toggle.
-Engine: Downgraded OGRE in Windows from 1.14.3 to 1.12.13. Linux and MacOS remain on 1.14.

Known Issues:
-Known Issue: If you have a higher GUI Scale set than your resolution supports, some UI elements will still use the high GUI Scale value. This is already the case in previous versions of the game. Please reset the GUI Scale in the in-game settings and restart the game. Alternatively, set the GUI Scale to 0% using the External Settings Editor, and then reset it in the in-game Settings.
-Known Issue: Recent changes to Windows 10+ DirectX9 implementation have broken the game when moving the game window to other monitors on multi-monitor setups. Use OpenGL or the External Settings Editor "Default Monitor" setting.

If you come across any issues with the game, please submit bugs. I prefer this on the forums with save games uploaded in a compressed format (zip, 7z, rar, anything). I also need long play save games on this new build for sub-component balancing. So, if you have any, please put them up on the forums.


Thanks again,
Enjoy!
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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#2
Released a non-versioned hotfix to include full width punctuation for the Chinese translation.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
Reply


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