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[MERGED]Finances
#1
Hi

whenever i spend some money and click reports log>expenses my game crashes.
Reply
#2
Could you please send me your logfile.log it is located in your My Documents/VENT/GearCity folder.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
Reply
#3
allright now when i want to make it crash again seems like it doesnt -_- self fixing games ftw, also could i use this thread for anything i find?

allrgith thats when i tried to make isnanely idiotic V16 car i went o design everything i set wages for workers (max workers for all chassis engine and gearbox) and went to end turn and it crashed
Code:
12:50:41: Creating resource group General
12:50:41: Creating resource group Internal
12:50:41: Creating resource group Autodetect
12:50:41: SceneManagerFactory for type 'DefaultSceneManager' registered.
12:50:41: Registering ResourceManager for type Material
12:50:41: Registering ResourceManager for type Mesh
12:50:41: Registering ResourceManager for type Skeleton
12:50:41: MovableObjectFactory for type 'ParticleSystem' registered.
12:50:41: OverlayElementFactory for type Panel registered.
12:50:41: OverlayElementFactory for type BorderPanel registered.
12:50:41: OverlayElementFactory for type TextArea registered.
12:50:41: Registering ResourceManager for type Font
12:50:41: ArchiveFactory for archive type FileSystem registered.
12:50:41: ArchiveFactory for archive type Zip registered.
12:50:41: DDS codec registering
12:50:41: FreeImage version: 3.10.0
12:50:41: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
12:50:41: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
12:50:41: Registering ResourceManager for type HighLevelGpuProgram
12:50:41: Registering ResourceManager for type Compositor
12:50:41: MovableObjectFactory for type 'Entity' registered.
12:50:41: MovableObjectFactory for type 'Light' registered.
12:50:41: MovableObjectFactory for type 'BillboardSet' registered.
12:50:41: MovableObjectFactory for type 'ManualObject' registered.
12:50:41: MovableObjectFactory for type 'BillboardChain' registered.
12:50:41: MovableObjectFactory for type 'RibbonTrail' registered.
12:50:41: Loading library .\RenderSystem_Direct3D9
12:50:41: Installing plugin: D3D9 RenderSystem
12:50:41: D3D9 : Direct3D9 Rendering Subsystem created.
12:50:41: D3D9: Driver Detection Starts
12:50:41: D3D9: Driver Detection Ends
12:50:41: Plugin successfully installed
12:50:41: Loading library .\RenderSystem_GL
12:50:41: Installing plugin: GL RenderSystem
12:50:41: OpenGL Rendering Subsystem created.
12:50:41: Plugin successfully installed
12:50:41: Loading library .\Plugin_ParticleFX
12:50:41: Installing plugin: ParticleFX
12:50:41: Particle Emitter Type 'Point' registered
12:50:41: Particle Emitter Type 'Box' registered
12:50:41: Particle Emitter Type 'Ellipsoid' registered
12:50:41: Particle Emitter Type 'Cylinder' registered
12:50:41: Particle Emitter Type 'Ring' registered
12:50:41: Particle Emitter Type 'HollowEllipsoid' registered
12:50:41: Particle Affector Type 'LinearForce' registered
12:50:41: Particle Affector Type 'ColourFader' registered
12:50:41: Particle Affector Type 'ColourFader2' registered
12:50:41: Particle Affector Type 'ColourImage' registered
12:50:41: Particle Affector Type 'ColourInterpolator' registered
12:50:41: Particle Affector Type 'Scaler' registered
12:50:41: Particle Affector Type 'Rotator' registered
12:50:41: Particle Affector Type 'DirectionRandomiser' registered
12:50:41: Particle Affector Type 'DeflectorPlane' registered
12:50:41: Plugin successfully installed
12:50:41: Loading library .\Plugin_CgProgramManager
12:50:41: Installing plugin: Cg Program Manager
12:50:41: Plugin successfully installed
12:50:41: *-*-* OGRE Initialising
12:50:41: *-*-* Version 1.7.1 (Cthugha)
12:50:41: Added resource location 'D://VENT/GearCity/Settings' of type 'FileSystem' to resource group 'General'
12:50:41: Added resource location 'localization' of type 'FileSystem' to resource group 'General'
12:50:41: Creating resource group gnuplot
12:50:41: Added resource location 'D://VENT/GearCity/Plot' of type 'FileSystem' to resource group 'gnuplot'
12:50:41: Parsing Config Files
12:50:41: Direct3D9 Rendering Subsystem
12:50:41: D3D9 : RenderSystem Option: Allow NVPerfHUD = Yes
12:50:41: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
12:50:41: D3D9 : RenderSystem Option: FSAA = 0
12:50:41: D3D9 : RenderSystem Option: Floating-point mode = Yes
12:50:41: D3D9 : RenderSystem Option: Full Screen = No
12:50:41: D3D9 : RenderSystem Option: VSync = YES
12:50:41: D3D9 : RenderSystem Option: Video Mode = 1366 x 768 @ 32-bit colour
12:50:41: CPU Identifier & Features
12:50:41: -------------------------
12:50:41:  *   CPU ID: AuthenticAMD: AMD Phenom(tm) II X4 965 Processor
12:50:41:  *      SSE: yes
12:50:41:  *     SSE2: yes
12:50:41:  *     SSE3: yes
12:50:41:  *      MMX: yes
12:50:41:  *   MMXEXT: yes
12:50:41:  *    3DNOW: yes
12:50:41:  * 3DNOWEXT: yes
12:50:41:  *     CMOV: yes
12:50:41:  *      TSC: yes
12:50:41:  *      FPU: yes
12:50:41:  *      PRO: yes
12:50:41:  *       HT: no
12:50:41: -------------------------
12:50:41: D3D9 : Subsystem Initialising
12:50:41: Registering ResourceManager for type Texture
12:50:41: Registering ResourceManager for type GpuProgram
12:50:41: D3D9RenderSystem::_createRenderWindow "Gear City", 1366x768 windowed  miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=true vsync=false vsyncInterval=1
12:50:41: D3D9 : Created D3D9 Rendering Window 'Gear City' : 1366x768, 32bpp
12:50:41: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
12:50:41: D3D9: Vertex texture format supported - PF_A8R8G8B8
12:50:41: D3D9: Vertex texture format supported - PF_B8G8R8A8
12:50:41: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
12:50:41: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
12:50:41: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
12:50:41: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
12:50:41: D3D9: Vertex texture format supported - PF_R8G8B8A8
12:50:41: D3D9: Vertex texture format supported - PF_DEPTH
12:50:41: D3D9: Vertex texture format supported - PF_FLOAT16_R
12:50:41: D3D9: Vertex texture format supported - PF_FLOAT32_R
12:50:41: D3D9: Vertex texture format supported - PF_FLOAT16_GR
12:50:41: D3D9: Vertex texture format supported - PF_FLOAT32_GR
12:50:41: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
12:50:41: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
12:50:41: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
12:50:41: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
12:50:41: RenderSystem capabilities
12:50:41: -------------------------
12:50:41: RenderSystem Name: Direct3D9 Rendering Subsystem
12:50:41: GPU Vendor: nvidia
12:50:41: Device Name: Monitor-1-NVIDIA GeForce GTX 560
12:50:41: Driver Version: 6.14.13.1407
12:50:41:  * Fixed function pipeline: yes
12:50:41:  * Hardware generation of mipmaps: yes
12:50:41:  * Texture blending: yes
12:50:41:  * Anisotropic texture filtering: yes
12:50:41:  * Dot product texture operation: yes
12:50:41:  * Cube mapping: yes
12:50:41:  * Hardware stencil buffer: yes
12:50:41:    - Stencil depth: 8
12:50:41:    - Two sided stencil support: yes
12:50:41:    - Wrap stencil values: yes
12:50:41:  * Hardware vertex / index buffers: yes
12:50:41:  * Vertex programs: yes
12:50:41:  * Number of floating-point constants for vertex programs: 256
12:50:41:  * Number of integer constants for vertex programs: 16
12:50:41:  * Number of boolean constants for vertex programs: 16
12:50:41:  * Fragment programs: yes
12:50:41:  * Number of floating-point constants for fragment programs: 224
12:50:41:  * Number of integer constants for fragment programs: 16
12:50:41:  * Number of boolean constants for fragment programs: 16
12:50:41:  * Geometry programs: no
12:50:41:  * Number of floating-point constants for geometry programs: 0
12:50:41:  * Number of integer constants for geometry programs: 5632
12:50:41:  * Number of boolean constants for geometry programs: 492
12:50:41:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
12:50:41:  * Texture Compression: yes
12:50:41:    - DXT: yes
12:50:41:    - VTC: no
12:50:41:    - PVRTC: no
12:50:41:  * Scissor Rectangle: yes
12:50:41:  * Hardware Occlusion Query: yes
12:50:41:  * User clip planes: yes
12:50:41:  * VET_UBYTE4 vertex element type: yes
12:50:41:  * Infinite far plane projection: yes
12:50:41:  * Hardware render-to-texture: yes
12:50:41:  * Floating point textures: yes
12:50:41:  * Non-power-of-two textures: yes
12:50:41:  * Volume textures: yes
12:50:41:  * Multiple Render Targets: 4
12:50:41:    - With different bit depths: yes
12:50:41:  * Point Sprites: yes
12:50:41:  * Extended point parameters: yes
12:50:41:  * Max Point Size: 10
12:50:41:  * Vertex texture fetch: yes
12:50:41:  * Number of world matrices: 0
12:50:41:  * Number of texture units: 8
12:50:41:  * Stencil buffer depth: 8
12:50:41:  * Number of vertex blend matrices: 0
12:50:41:    - Max vertex textures: 4
12:50:41:    - Vertex textures shared: no
12:50:41:  * Render to Vertex Buffer : no
12:50:41:  * DirectX per stage constants: yes
12:50:41: ***************************************
12:50:41: *** D3D9 : Subsystem Initialised OK ***
12:50:41: ***************************************
12:50:41: DefaultWorkQueue('Root') initialising on thread main.
12:50:41: Particle Renderer Type 'billboard' registered
12:50:41: *-*-* OgreAL Initialization
12:50:41: MovableObjectFactory for type 'OgreAL_Sound' registered.
12:50:41: MovableObjectFactory for type 'OgreAL_Listener' registered.
12:50:41: *-*-* Creating OpenAL
12:50:41: OpenAL Version: 1.1
12:50:41: Available Devices
12:50:41: -----------------
12:50:42:  * Sound Blaster X-Fi Xtreme Audio
12:50:42:  * Generic Hardware
12:50:42:  * Generic Software
12:50:42: Choosing: Sound Blaster X-Fi Xtreme Audio
12:50:42: Supported Formats
12:50:42: -----------------
12:50:42:  * AL_FORMAT_MONO16, Monophonic Sound
12:50:42:  * AL_FORMAT_STEREO16, Stereo Sound
12:50:42:  * AL_FORMAT_QUAD16, 4 Channel Sound
12:50:42:  * AL_FORMAT_51CHN16, 5.1 Surround Sound
12:50:42:  * AL_FORMAT_61CHN16, 6.1 Surround Sound
12:50:42:  * AL_FORMAT_71CHN16, 7.1 Surround Sound
12:50:42: EAX 4.0 Detected
12:50:42: EFX Extension Found
12:50:42: OgreAL: Warning: Failed to generate all required sources.
12:50:42: Creating resource group 3D_Art
12:50:42: Added resource location './media/Models/WorldMap/WorldMap.zip' of type 'Zip' to resource group '3D_Art'
12:50:42: Added resource location './media/Models/States/Office.zip' of type 'Zip' to resource group '3D_Art'
12:50:42: Added resource location './media/Models/States/Finance.zip' of type 'Zip' to resource group '3D_Art'
12:50:42: Added resource location './media/Models/States/DesignRoom/DesignRoom.zip' of type 'Zip' to resource group '3D_Art'
12:50:42: Added resource location './media/Models/Cars/Cars.zip' of type 'Zip' to resource group '3D_Art'
12:50:42: Added resource location './media/Models/Accessories/Accessories.zip' of type 'Zip' to resource group '3D_Art'
12:50:42: Added resource location './media/Fonts/' of type 'FileSystem' to resource group 'General'
12:50:42: Added resource location './media/Music/' of type 'FileSystem' to resource group 'General'
12:50:42: Added resource location './media/Scripts/' of type 'FileSystem' to resource group 'General'
12:50:42: Added resource location './media/Shaders/' of type 'FileSystem' to resource group 'General'
12:50:42: Added resource location './media/Logos/Logos.zip' of type 'Zip' to resource group 'General'
12:50:42: Added resource location './media/QuickGui/QuickGui.zip' of type 'Zip' to resource group 'General'
12:50:42: Added resource location './media/Flags/Flags.zip' of type 'Zip' to resource group 'General'
12:50:42: Added resource location './media/CityInfo/CityInfo.zip' of type 'Zip' to resource group 'General'
12:50:42: Added resource location './media/ComponentImages/ComponentImages.zip' of type 'Zip' to resource group 'General'
12:50:42: Added resource location './media/Newspaper/Newspaper.zip' of type 'Zip' to resource group 'General'
12:50:42: Added resource location './media/../gnuplot' of type 'FileSystem' to resource group 'gnuplot'
12:50:42: Parsing scripts for resource group 3D_Art
12:50:42: Parsing script 1900WorldMap.material
12:50:42: Parsing script 1910WorldMap.material
12:50:42: Parsing script office1900.material
12:50:42: Parsing script 1900safe.material
12:50:42: Parsing script designroom.material
12:50:42: Parsing script paint.material
12:50:42: Parsing script e10_taillight1.material
12:50:42: Parsing script e10_tire1.material
12:50:42: Parsing script e20_headlight1.material
12:50:42: Parsing script e20_mirror1.material
12:50:42: Parsing script e20_taillight1.material
12:50:42: Parsing script e20_tire1.material
12:50:42: Parsing script e30_headlight1.material
12:50:42: Parsing script e30_mirror1.material
12:50:42: Parsing script e30_taillight1.material
12:50:42: Parsing script e30_tire1.material
12:50:42: Parsing script e30_tire2_offroad.material
12:50:42: Parsing script e40_headlight1.material
12:50:42: Parsing script e40_taillight1.material
12:50:42: Parsing script e40_tire1.material
12:50:42: Parsing script e00_headlight1.material
12:50:42: Parsing script e00_mirror1.material
12:50:42: Parsing script e00_taillight1.material
12:50:42: Parsing script e00_tire1.material
12:50:42: Parsing script e10_headlight1.material
12:50:42: Parsing script e10_mirror1.material
12:50:42: Finished parsing scripts for resource group 3D_Art
12:50:42: Parsing scripts for resource group Autodetect
12:50:42: Finished parsing scripts for resource group Autodetect
12:50:42: Parsing scripts for resource group General
12:50:42: Parsing script DepthShadowmap.program
12:50:42: Parsing script glow.program
12:50:42: Parsing script DepthShadowMap.material
12:50:42: Parsing script glow.compositor
12:50:42: Parsing script qgui.skinTypes
12:50:42: Parsing script micross.fontdef
12:50:42: Parsing script Ogre.fontdef
12:50:42: Finished parsing scripts for resource group General
12:50:42: Parsing scripts for resource group Internal
12:50:42: Finished parsing scripts for resource group Internal
12:50:42: Parsing scripts for resource group gnuplot
12:50:42: Finished parsing scripts for resource group gnuplot
12:50:42: [QGUI] Loading SkinClass and SkinType definitions...
12:50:42: [QGUI] Skin definition for class "Button" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "Button" with ID "default.close" found.
12:50:42: [QGUI] Skin definition for class "Button" with ID "default.comboboxdropdown" found.
12:50:42: [QGUI] Skin definition for class "Button" with ID "default.hscrollleft" found.
12:50:42: [QGUI] Skin definition for class "Button" with ID "default.hscrollright" found.
12:50:42: [QGUI] Skin definition for class "Button" with ID "default.hslider" found.
12:50:42: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.expand" found.
12:50:42: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.minimize" found.
12:50:42: [QGUI] Skin definition for class "Button" with ID "default.vscrolldown" found.
12:50:42: [QGUI] Skin definition for class "Button" with ID "default.vscrollup" found.
12:50:42: [QGUI] Skin definition for class "Button" with ID "default.vslider" found.
12:50:42: [QGUI] Skin definition for class "Button" with ID "paper" found.
12:50:42: [QGUI] Skin definition for class "CheckBox" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "CheckBox" with ID "default.treeviewcheckboxnode" found.
12:50:42: [QGUI] Skin definition for class "ColorPicker" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "ComboBox" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "Console" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "ContextMenu" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "HScrollBar" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "Image" with ID "ColorPallette" found.
12:50:42: [QGUI] Skin definition for class "Image" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "Label" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "Label" with ID "paper" found.
12:50:42: [QGUI] Skin definition for class "Label" with ID "transparent" found.
12:50:42: [QGUI] Skin definition for class "List" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "List" with ID "leather2" found.
12:50:42: [QGUI] Skin definition for class "ListImageItem" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "ListPanelItem" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "ListTextItem" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "Menu" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "MenuImageItem" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "MenuPanel" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "MenuPanel" with ID "default.dropdownlist" found.
12:50:42: [QGUI] Skin definition for class "MenuTextItem" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "ModalWindow" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "MouseCursor" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "MouseCursor" with ID "diag1resize" found.
12:50:42: [QGUI] Skin definition for class "MouseCursor" with ID "diag2resize" found.
12:50:42: [QGUI] Skin definition for class "MouseCursor" with ID "grabable" found.
12:50:42: [QGUI] Skin definition for class "MouseCursor" with ID "grabbed" found.
12:50:42: [QGUI] Skin definition for class "MouseCursor" with ID "hresize" found.
12:50:42: [QGUI] Skin definition for class "MouseCursor" with ID "vresize" found.
12:50:42: [QGUI] Skin definition for class "Panel" with ID "blueprint" found.
12:50:42: [QGUI] Skin definition for class "Panel" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "Panel" with ID "editor.tabpage.area" found.
12:50:42: [QGUI] Skin definition for class "Panel" with ID "leather2" found.
12:50:42: [QGUI] Skin definition for class "Panel" with ID "transparent" found.
12:50:42: [QGUI] Skin definition for class "ProgressBar" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "PropertyGrid" with ID "QuickGUIEditor" found.
12:50:42: [QGUI] Skin definition for class "PropertyGrid" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "PropertyGridBoolProperty" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "PropertyGridComboBoxProperty" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "PropertyGridSection" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "PropertyGridTextProperty" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "RadioButton" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "RadioButton" with ID "default.treeviewradiobuttonnode" found.
12:50:42: [QGUI] Skin definition for class "Sheet" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "Tab" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "TabControl" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "TabControl" with ID "editor" found.
12:50:42: [QGUI] Skin definition for class "TabPage" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "TabPage" with ID "editor" found.
12:50:42: [QGUI] Skin definition for class "TextArea" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "TextBox" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "TextCursor" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "TextCursor" with ID "test1" found.
12:50:42: [QGUI] Skin definition for class "TextCursor" with ID "test2" found.
12:50:42: [QGUI] Skin definition for class "TitleBar" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "TitleBar" with ID "transparent" found.
12:50:42: [QGUI] Skin definition for class "ToolBar" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "TreeView" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "TreeViewCheckBoxNode" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "TreeViewNode" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "TreeViewRadioButtonNode" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "VScrollBar" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "Window" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "Window" with ID "paper" found.
12:50:42: [QGUI] Skin definition for class "Window" with ID "popup" found.
12:50:42: Creating resource group RTShaderSystem
12:50:42: Added resource location './media/Shaders/RTShaderLib/' of type 'FileSystem' to resource group 'RTShaderSystem'
12:50:42: Initialising resource group RTShaderSystem
12:50:42: Parsing scripts for resource group RTShaderSystem
12:50:42: Finished parsing scripts for resource group RTShaderSystem
12:50:42: Loading resource group 'RTShaderSystem' - Resources: 1 World Geometry: 1
12:50:42: Finished loading resource group RTShaderSystem
12:50:42: Creating resource group ShaderGeneratorResourceGroup
12:50:42: Added resource location 'D://VENT/GearCity/Cache/' of type 'FileSystem' to resource group 'ShaderGeneratorResourceGroup'
12:50:43: Gear City initialized!
12:50:43: Entering MenuState...
12:50:43: Font micross.12using texture size 256x256
12:50:43: Info: Freetype returned null for character 160 in font micross.12
12:50:43: Texture: micross.12Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
12:50:43: Font Inconsolata.8using texture size 256x128
12:50:43: Info: Freetype returned null for character 127 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 128 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 129 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 130 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 131 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 132 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 133 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 134 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 135 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 136 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 137 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 138 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 139 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 140 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 141 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 142 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 143 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 144 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 145 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 146 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 147 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 148 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 149 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 150 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 151 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 152 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 153 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 154 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 155 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 156 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 157 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 158 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 159 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 160 in font Inconsolata.8
12:50:43: Texture: Inconsolata.8Texture: Loading 1 faces(PF_BYTE_LA,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x128x1.
12:50:43: Font micross.14using texture size 256x256
12:50:43: Info: Freetype returned null for character 160 in font micross.14
12:50:43: Texture: micross.14Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.text.dds' with 0 mip map levels
12:50:43: Font micross.16using texture size 512x256
12:50:43: Info: Freetype returned null for character 160 in font micross.16
12:50:43: Texture: micross.16Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
12:50:43: D3D9 : Loading 2D Texture, image name : 'GearCityMainLogo.dds' with 5 mip map levels
12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.window.panel.dds' with 5 mip map levels
12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.button.dds' with 5 mip map levels
12:50:43: D3D9 : Loading 2D Texture, image name : 'VentLogo.dds' with 5 mip map levels
12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.dds' with 5 mip map levels
12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.window.dds' with 5 mip map levels
12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.panel2.dds' with 5 mip map levels
12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.dds' with 5 mip map levels
12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.bottom.dds' with 5 mip map levels
12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.slider.dds' with 5 mip map levels
12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.top.dds' with 5 mip map levels
12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.dds' with 5 mip map levels
12:50:44: D3D9 : Loading 2D Texture, image name : 'menuskin.button.over.dds' with 5 mip map levels
12:50:44: D3D9 : Loading 2D Texture, image name : 'menuskin.button.down.dds' with 5 mip map levels
12:50:46: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.dds' with 5 mip map levels
12:50:46: D3D9 : Loading 2D Texture, image name : 'menuskin.toolbar.highlight.dds' with 5 mip map levels
12:50:47: D3D9 : Loading 2D Texture, image name : 'menuskin.toolbar.background.dds' with 5 mip map levels
12:50:47: loading DB: damian.db
12:50:47: Leaving MenuState...
12:50:47: Entering OfficeState...
12:50:47: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
12:50:47: Mesh: Loading Office1900BoxWinter.mesh.
12:50:48: Texture: Office_1900_Winter.tga: Loading 1 faces(PF_A8R8G8B8,2842x1600x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2842x1600x1.
12:50:49: Mesh: Loading 1900_Clock.mesh.
12:50:49: D3D9 : Loading 2D Texture, image name : 'glow.dds' with 5 mip map levels
12:50:49: Mesh: Loading 1900_Radio.mesh.
12:50:49: Mesh: Loading 1900_Door.mesh.
12:50:49: Mesh: Loading 1900_File.mesh.
12:50:49: Mesh: Loading 1900_Paperwork.mesh.
12:50:49: Mesh: Loading 1900_Book.mesh.
12:50:49: Mesh: Loading 1900_Phone.mesh.
12:50:49: Mesh: Loading 1900_Paperwork_Bulk.mesh.
12:50:49: Mesh: Loading 1900_Computer.mesh.
12:50:49: Mesh: Loading 1900_Window.mesh.
12:50:49: Mesh: Loading 1900_Safe.mesh.
12:50:49: Mesh: Loading 1900_Newspaper.mesh.
12:50:49: Creating GUI in OFfice State
12:50:49: Font micross.20using texture size 512x256
12:50:49: Info: Freetype returned null for character 160 in font micross.20
12:50:49: Texture: micross.20Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
12:50:49: Font micross.10using texture size 256x256
12:50:49: Info: Freetype returned null for character 160 in font micross.10
12:50:49: Texture: micross.10Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
12:50:49: Font micross.28using texture size 512x512
12:50:49: Info: Freetype returned null for character 160 in font micross.28
12:50:49: Texture: micross.28Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
12:50:49: Font micross.24using texture size 512x512
12:50:49: Info: Freetype returned null for character 160 in font micross.24
12:50:49: Texture: micross.24Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
12:50:49: Font VeraMono.12using texture size 256x256
12:50:49: Info: Freetype returned null for character 160 in font VeraMono.12
12:50:49: Texture: VeraMono.12Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
12:50:49: Finished Creating GUI in OFfice State
12:50:49: Generating car Reviews
12:50:49: Loading Music
12:50:50: D3D9 : Loading 2D Texture, image name : 'menuskin.panel.dds' with 5 mip map levels
12:50:50: D3D9 : Loading 2D Texture, image name : 'label.paper.dds' with 5 mip map levels
12:50:52: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.over.dds' with 5 mip map levels
12:50:52: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.down.dds' with 5 mip map levels
12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.horizontal.bar.dds' with 5 mip map levels
12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.dds' with 5 mip map levels
12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.dds' with 5 mip map levels
12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.dds' with 5 mip map levels
12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.dds' with 5 mip map levels
12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.dds' with 5 mip map levels
12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.dds' with 5 mip map levels
12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.over.dds' with 5 mip map levels
12:51:04:
Attempting to save database
12:51:04: Save Game: D://VENT/GearCity/SaveGames/damian.db
12:51:04: Leaving OfficeState...
12:51:04: Entering MenuState...
12:51:06: D3D9 : Loading 2D Texture, image name : 'menuskin.textbox.dds' with 5 mip map levels
12:51:06: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.dds' with 5 mip map levels
12:51:10: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.over.dds' with 5 mip map levels
12:51:10: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.down.dds' with 5 mip map levels
12:51:10: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.selected.over.dds' with 5 mip map levels
12:51:10: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.selected.dds' with 5 mip map levels
12:51:11: createing DB
12:51:11: Parsing City DB
12:51:11: Leaving MenuState...
12:51:11: Entering NewGameState...
12:51:11: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.6, author OgreMax Scene Exporter (www.ogremax.com)
12:51:12: D3D9 : Loading 2D Texture, image name : 'wm1900_worldmap.dds' with 5 mip map levels
12:51:12: Mesh: Loading wm1900_1.mesh.
12:51:12: WARNING: wm1900_1.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
12:51:12: D3D9 : Loading 2D Texture, image name : 'wm1900_city.dds' with 5 mip map levels
12:51:16: D3D9 : Loading 2D Texture, image name : 'GermanEmpire.dds' with 5 mip map levels
12:51:16: D3D9 : Loading 2D Texture, image name : 'City_Generic_Large.dds' with 5 mip map levels
12:51:16: D3D9 : Loading 2D Texture, image name : '2stars.dds' with 5 mip map levels
12:51:16: D3D9 : Loading 2D Texture, image name : '3stars.dds' with 5 mip map levels
12:51:17: D3D9 : Loading 2D Texture, image name : '1stars.dds' with 5 mip map levels
12:51:26: D3D9 : Loading 2D Texture, image name : 'United_States.dds' with 5 mip map levels
12:51:26: D3D9 : Loading 2D Texture, image name : '4stars.dds' with 5 mip map levels
12:51:29: D3D9 : Loading 2D Texture, image name : 'Bunnies.dds' with 5 mip map levels
12:51:29: D3D9 : Loading 2D Texture, image name : 'menuskin.label.dds' with 5 mip map levels
12:51:30: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.over.dds' with 5 mip map levels
12:51:38: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.down.dds' with 5 mip map levels
12:51:38: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.list.dds' with 5 mip map levels
12:51:39: D3D9 : Loading 2D Texture, image name : 'DuelYellow.dds' with 5 mip map levels
12:51:43: Parsing AI DB
12:51:44: Parsing Components
12:51:44: Parsing reviews
12:51:44:
Attempting to save database
12:51:44: Leaving NewGameState...
12:51:44: Entering OfficeState...
12:51:44: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
12:51:44: Mesh: Loading Office1900BoxSpring.mesh.
12:51:44: Texture: Office_1900_Spring.tga: Loading 1 faces(PF_R8G8B8,2844x1600x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2844x1600x1.
12:51:45: Creating GUI in OFfice State
12:51:46: Finished Creating GUI in OFfice State
12:51:46: Generating car Reviews
12:51:46: Loading Music
12:51:52: Leaving OfficeState...
12:51:52: Entering RnDState...
12:51:52: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
12:51:52: Mesh: Loading Lift_L.mesh.
12:51:52: D3D9 : Loading 2D Texture, image name : 'Lift_Blue_DIF.dds' with 5 mip map levels
12:51:52: Mesh: Loading Lift_R.mesh.
12:51:52: D3D9 : Loading 2D Texture, image name : 'Lift_Orange_DIF.dds' with 5 mip map levels
12:51:52: Mesh: Loading ToolBox_Large.mesh.
12:51:52: D3D9 : Loading 2D Texture, image name : 'ToolBox_Large.dds' with 5 mip map levels
12:51:52: Mesh: Loading ToolBox_Small.mesh.
12:51:53: D3D9 : Loading 2D Texture, image name : 'ToolBox_Small.dds' with 5 mip map levels
12:51:53: Mesh: Loading ToolBox_Large01.mesh.
12:51:53: Mesh: Loading ToolBox_Large02.mesh.
12:51:53: Mesh: Loading BP_Board.mesh.
12:51:53: D3D9 : Loading 2D Texture, image name : 'BP_Board.dds' with 5 mip map levels
12:51:53: Mesh: Loading Office_Desk.mesh.
12:51:53: D3D9 : Loading 2D Texture, image name : 'Office_Desk_Wood.dds' with 5 mip map levels
12:51:53: Mesh: Loading Poster.mesh.
12:51:53: D3D9 : Loading 2D Texture, image name : 'Poster_e00.dds' with 5 mip map levels
12:51:53: Mesh: Loading Notes_Board.mesh.
12:51:53: D3D9 : Loading 2D Texture, image name : 'Notes_Board.dds' with 5 mip map levels
12:51:53: Mesh: Loading Hangar.mesh.
12:51:53: D3D9 : Loading 2D Texture, image name : 'Hangar_Walls_Dirty.dds' with 5 mip map levels
12:51:53: Mesh: Loading Pallete1.mesh.
12:51:53: D3D9 : Loading 2D Texture, image name : 'Pallete1.dds' with 5 mip map levels
12:51:53: Mesh: Loading Pallete2.mesh.
12:51:53: D3D9 : Loading 2D Texture, image name : 'Pallete2.dds' with 5 mip map levels
12:51:53: Mesh: Loading Wheels1.mesh.
12:51:53: Mesh: Loading CardboardBox.mesh.
12:51:53: D3D9 : Loading 2D Texture, image name : 'CardboardBox.dds' with 5 mip map levels
12:51:53: Mesh: Loading Computer.mesh.
12:51:53: D3D9 : Loading 2D Texture, image name : 'Computer.dds' with 5 mip map levels
12:51:53: Mesh: Loading ToolBox_Small01.mesh.
12:51:53: Mesh: Loading ToolBox_Small02.mesh.
12:51:53: Mesh: Loading ToolBox_Large03.mesh.
12:51:53: Mesh: Loading ToolBox_Small03.mesh.
12:51:54: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:51:56: D3D9 : Loading 2D Texture, image name : 'Blank.dds' with 5 mip map levels
12:51:57: D3D9 : Loading 2D Texture, image name : 'CariageFrame.dds' with 5 mip map levels
12:52:01: D3D9 : Loading 2D Texture, image name : 'RRDrivetrain.dds' with 5 mip map levels
12:52:02: D3D9 : Loading 2D Texture, image name : 'FRDrivetrain.dds' with 5 mip map levels
12:52:04: D3D9 : Loading 2D Texture, image name : 'TrailingArmSuspnsion.dds' with 5 mip map levels
12:52:14: D3D9 : Loading 2D Texture, image name : 'blueprints.dds' with 5 mip map levels
12:52:20: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.down.dds' with 0 mip map levels
12:52:32: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.over.dds' with 5 mip map levels
12:52:40: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.over.dds' with 5 mip map levels
12:52:41: Leaving RnDState...
12:52:41: Entering OfficeState...
12:52:41: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
12:52:41: Creating GUI in OFfice State
12:52:42: Finished Creating GUI in OFfice State
12:52:42: Generating car Reviews
12:52:42: Loading Music
12:52:58: Leaving OfficeState...
12:52:58: Parsing End of Turn Script
12:52:59: Leaving EndTurnState...
12:52:59: Entering OfficeState...
12:52:59: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
12:52:59: Creating GUI in OFfice State
12:52:59: Finished Creating GUI in OFfice State
12:52:59: Generating car Reviews
12:52:59: Loading Music
12:55:03: Leaving OfficeState...
12:55:03: Entering RnDState...
12:55:03: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
12:55:28: D3D9 : Loading 2D Texture, image name : 'HLayout.dds' with 5 mip map levels
12:55:38: D3D9 : Loading 2D Texture, image name : 'TwelveCylinder.dds' with 5 mip map levels
12:55:42: D3D9 : Loading 2D Texture, image name : 'ElectricLayout.dds' with 5 mip map levels
12:55:44: D3D9 : Loading 2D Texture, image name : 'ElectricCylinder.dds' with 5 mip map levels
12:55:45: D3D9 : Loading 2D Texture, image name : 'Electric1Fuel.dds' with 5 mip map levels
12:55:49: D3D9 : Loading 2D Texture, image name : 'NaturalyAspiratedInduction.dds' with 5 mip map levels
12:55:57: D3D9 : Loading 2D Texture, image name : 'StraightLayout.dds' with 5 mip map levels
12:56:01: D3D9 : Loading 2D Texture, image name : 'ULayout.dds' with 5 mip map levels
12:56:14: D3D9 : Loading 2D Texture, image name : 'VLayout.dds' with 5 mip map levels
12:56:17: D3D9 : Loading 2D Texture, image name : 'EightCylinder.dds' with 5 mip map levels
12:56:19: D3D9 : Loading 2D Texture, image name : '4StrokeGasFuel.dds' with 5 mip map levels
12:56:31: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.dds' with 5 mip map levels
12:56:52: D3D9 : Loading 2D Texture, image name : 'TwoCylinder.dds' with 5 mip map levels
12:56:52: D3D9 : Loading 2D Texture, image name : '2StrokeGasFuel.dds' with 5 mip map levels
12:57:30: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.over.dds' with 5 mip map levels
12:58:30: D3D9 : Loading 2D Texture, image name : 'SixteenCylinder.dds' with 5 mip map levels
12:58:37: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.down.dds' with 5 mip map levels
12:58:39: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.down.dds' with 5 mip map levels
13:00:03: D3D9 : Loading 2D Texture, image name : 'ManualGearBox.dds' with 5 mip map levels
13:00:04: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.down.dds' with 5 mip map levels
13:00:05: D3D9 : Loading 2D Texture, image name : '8Gear.dds' with 5 mip map levels
13:00:10: D3D9 : Loading 2D Texture, image name : 'TopSpeedGearfor.dds' with 5 mip map levels
13:00:22: Leaving RnDState...
13:00:22: Entering OfficeState...
13:00:22: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
13:00:22: Creating GUI in OFfice State
13:00:23: Finished Creating GUI in OFfice State
13:00:23: Generating car Reviews
13:00:23: Loading Music
13:00:38: Leaving OfficeState...
13:00:38: Entering RnDState...
13:00:38: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
13:00:44: D3D9 : Loading 2D Texture, image name : '7Gear.dds' with 5 mip map levels
13:00:55: D3D9 : Loading 2D Texture, image name : 'LowGearfor.dds' with 5 mip map levels
13:00:58: D3D9 : Loading 2D Texture, image name : 'AccelerationGearfor.dds' with 5 mip map levels
13:01:14: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.over.dds' with 5 mip map levels
13:01:14: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.down.dds' with 5 mip map levels
13:01:14: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.x-ed.over.dds' with 5 mip map levels
13:01:15: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.x-ed.down.dds' with 5 mip map levels
13:01:35: Leaving RnDState...
13:01:35: Entering OfficeState...
13:01:35: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
13:01:35: Creating GUI in OFfice State
13:01:35: Finished Creating GUI in OFfice State
13:01:35: Generating car Reviews
13:01:35: Loading Music
13:01:52: Leaving OfficeState...
13:01:52: Parsing End of Turn Script
13:01:53: Leaving EndTurnState...
13:01:53: Entering OfficeState...
13:01:53: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
13:01:53: Creating GUI in OFfice State
allright that would be it
Reply
#4
expenses bug after designing engine gearbox and chassis

Code:
14:06:51: Creating resource group General
14:06:51: Creating resource group Internal
14:06:51: Creating resource group Autodetect
14:06:51: SceneManagerFactory for type 'DefaultSceneManager' registered.
14:06:51: Registering ResourceManager for type Material
14:06:51: Registering ResourceManager for type Mesh
14:06:51: Registering ResourceManager for type Skeleton
14:06:51: MovableObjectFactory for type 'ParticleSystem' registered.
14:06:51: OverlayElementFactory for type Panel registered.
14:06:51: OverlayElementFactory for type BorderPanel registered.
14:06:51: OverlayElementFactory for type TextArea registered.
14:06:51: Registering ResourceManager for type Font
14:06:51: ArchiveFactory for archive type FileSystem registered.
14:06:51: ArchiveFactory for archive type Zip registered.
14:06:51: DDS codec registering
14:06:51: FreeImage version: 3.10.0
14:06:51: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
14:06:51: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
14:06:51: Registering ResourceManager for type HighLevelGpuProgram
14:06:51: Registering ResourceManager for type Compositor
14:06:51: MovableObjectFactory for type 'Entity' registered.
14:06:51: MovableObjectFactory for type 'Light' registered.
14:06:51: MovableObjectFactory for type 'BillboardSet' registered.
14:06:51: MovableObjectFactory for type 'ManualObject' registered.
14:06:51: MovableObjectFactory for type 'BillboardChain' registered.
14:06:51: MovableObjectFactory for type 'RibbonTrail' registered.
14:06:51: Loading library .\RenderSystem_Direct3D9
14:06:51: Installing plugin: D3D9 RenderSystem
14:06:51: D3D9 : Direct3D9 Rendering Subsystem created.
14:06:51: D3D9: Driver Detection Starts
14:06:51: D3D9: Driver Detection Ends
14:06:51: Plugin successfully installed
14:06:51: Loading library .\RenderSystem_GL
14:06:51: Installing plugin: GL RenderSystem
14:06:51: OpenGL Rendering Subsystem created.
14:06:51: Plugin successfully installed
14:06:51: Loading library .\Plugin_ParticleFX
14:06:51: Installing plugin: ParticleFX
14:06:51: Particle Emitter Type 'Point' registered
14:06:51: Particle Emitter Type 'Box' registered
14:06:51: Particle Emitter Type 'Ellipsoid' registered
14:06:51: Particle Emitter Type 'Cylinder' registered
14:06:51: Particle Emitter Type 'Ring' registered
14:06:51: Particle Emitter Type 'HollowEllipsoid' registered
14:06:51: Particle Affector Type 'LinearForce' registered
14:06:51: Particle Affector Type 'ColourFader' registered
14:06:51: Particle Affector Type 'ColourFader2' registered
14:06:51: Particle Affector Type 'ColourImage' registered
14:06:51: Particle Affector Type 'ColourInterpolator' registered
14:06:51: Particle Affector Type 'Scaler' registered
14:06:51: Particle Affector Type 'Rotator' registered
14:06:51: Particle Affector Type 'DirectionRandomiser' registered
14:06:51: Particle Affector Type 'DeflectorPlane' registered
14:06:51: Plugin successfully installed
14:06:51: Loading library .\Plugin_CgProgramManager
14:06:51: Installing plugin: Cg Program Manager
14:06:52: Plugin successfully installed
14:06:52: *-*-* OGRE Initialising
14:06:52: *-*-* Version 1.7.1 (Cthugha)
14:06:52: Added resource location 'D://VENT/GearCity/Settings' of type 'FileSystem' to resource group 'General'
14:06:52: Added resource location 'localization' of type 'FileSystem' to resource group 'General'
14:06:52: Creating resource group gnuplot
14:06:52: Added resource location 'D://VENT/GearCity/Plot' of type 'FileSystem' to resource group 'gnuplot'
14:06:52: Parsing Config Files
14:06:52: Direct3D9 Rendering Subsystem
14:06:52: D3D9 : RenderSystem Option: Allow NVPerfHUD = Yes
14:06:52: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
14:06:52: D3D9 : RenderSystem Option: FSAA = 0
14:06:52: D3D9 : RenderSystem Option: Floating-point mode = Yes
14:06:52: D3D9 : RenderSystem Option: Full Screen = No
14:06:52: D3D9 : RenderSystem Option: VSync = YES
14:06:52: D3D9 : RenderSystem Option: Video Mode = 1366 x 768 @ 32-bit colour
14:06:52: CPU Identifier & Features
14:06:52: -------------------------
14:06:52:  *   CPU ID: AuthenticAMD: AMD Phenom(tm) II X4 965 Processor
14:06:52:  *      SSE: yes
14:06:52:  *     SSE2: yes
14:06:52:  *     SSE3: yes
14:06:52:  *      MMX: yes
14:06:52:  *   MMXEXT: yes
14:06:52:  *    3DNOW: yes
14:06:52:  * 3DNOWEXT: yes
14:06:52:  *     CMOV: yes
14:06:52:  *      TSC: yes
14:06:52:  *      FPU: yes
14:06:52:  *      PRO: yes
14:06:52:  *       HT: no
14:06:52: -------------------------
14:06:52: D3D9 : Subsystem Initialising
14:06:52: Registering ResourceManager for type Texture
14:06:52: Registering ResourceManager for type GpuProgram
14:06:52: D3D9RenderSystem::_createRenderWindow "Gear City", 1366x768 windowed  miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=true vsync=false vsyncInterval=1
14:06:52: D3D9 : Created D3D9 Rendering Window 'Gear City' : 1366x768, 32bpp
14:06:52: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
14:06:52: D3D9: Vertex texture format supported - PF_A8R8G8B8
14:06:52: D3D9: Vertex texture format supported - PF_B8G8R8A8
14:06:52: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
14:06:52: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
14:06:52: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
14:06:52: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
14:06:52: D3D9: Vertex texture format supported - PF_R8G8B8A8
14:06:52: D3D9: Vertex texture format supported - PF_DEPTH
14:06:52: D3D9: Vertex texture format supported - PF_FLOAT16_R
14:06:52: D3D9: Vertex texture format supported - PF_FLOAT32_R
14:06:52: D3D9: Vertex texture format supported - PF_FLOAT16_GR
14:06:52: D3D9: Vertex texture format supported - PF_FLOAT32_GR
14:06:52: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
14:06:52: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
14:06:52: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
14:06:52: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
14:06:52: RenderSystem capabilities
14:06:52: -------------------------
14:06:52: RenderSystem Name: Direct3D9 Rendering Subsystem
14:06:52: GPU Vendor: nvidia
14:06:52: Device Name: Monitor-1-NVIDIA GeForce GTX 560
14:06:52: Driver Version: 6.14.13.1407
14:06:52:  * Fixed function pipeline: yes
14:06:52:  * Hardware generation of mipmaps: yes
14:06:52:  * Texture blending: yes
14:06:52:  * Anisotropic texture filtering: yes
14:06:52:  * Dot product texture operation: yes
14:06:52:  * Cube mapping: yes
14:06:52:  * Hardware stencil buffer: yes
14:06:52:    - Stencil depth: 8
14:06:52:    - Two sided stencil support: yes
14:06:52:    - Wrap stencil values: yes
14:06:52:  * Hardware vertex / index buffers: yes
14:06:52:  * Vertex programs: yes
14:06:52:  * Number of floating-point constants for vertex programs: 256
14:06:52:  * Number of integer constants for vertex programs: 16
14:06:52:  * Number of boolean constants for vertex programs: 16
14:06:52:  * Fragment programs: yes
14:06:52:  * Number of floating-point constants for fragment programs: 224
14:06:52:  * Number of integer constants for fragment programs: 16
14:06:52:  * Number of boolean constants for fragment programs: 16
14:06:52:  * Geometry programs: no
14:06:52:  * Number of floating-point constants for geometry programs: 0
14:06:52:  * Number of integer constants for geometry programs: 5632
14:06:52:  * Number of boolean constants for geometry programs: 492
14:06:52:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
14:06:52:  * Texture Compression: yes
14:06:52:    - DXT: yes
14:06:52:    - VTC: no
14:06:52:    - PVRTC: no
14:06:52:  * Scissor Rectangle: yes
14:06:52:  * Hardware Occlusion Query: yes
14:06:52:  * User clip planes: yes
14:06:52:  * VET_UBYTE4 vertex element type: yes
14:06:52:  * Infinite far plane projection: yes
14:06:52:  * Hardware render-to-texture: yes
14:06:52:  * Floating point textures: yes
14:06:52:  * Non-power-of-two textures: yes
14:06:52:  * Volume textures: yes
14:06:52:  * Multiple Render Targets: 4
14:06:52:    - With different bit depths: yes
14:06:52:  * Point Sprites: yes
14:06:52:  * Extended point parameters: yes
14:06:52:  * Max Point Size: 10
14:06:52:  * Vertex texture fetch: yes
14:06:52:  * Number of world matrices: 0
14:06:52:  * Number of texture units: 8
14:06:52:  * Stencil buffer depth: 8
14:06:52:  * Number of vertex blend matrices: 0
14:06:52:    - Max vertex textures: 4
14:06:52:    - Vertex textures shared: no
14:06:52:  * Render to Vertex Buffer : no
14:06:52:  * DirectX per stage constants: yes
14:06:52: ***************************************
14:06:52: *** D3D9 : Subsystem Initialised OK ***
14:06:52: ***************************************
14:06:52: DefaultWorkQueue('Root') initialising on thread main.
14:06:52: Particle Renderer Type 'billboard' registered
14:06:52: *-*-* OgreAL Initialization
14:06:52: MovableObjectFactory for type 'OgreAL_Sound' registered.
14:06:52: MovableObjectFactory for type 'OgreAL_Listener' registered.
14:06:52: *-*-* Creating OpenAL
14:06:52: OpenAL Version: 1.1
14:06:52: Available Devices
14:06:52: -----------------
14:06:52:  * Sound Blaster X-Fi Xtreme Audio
14:06:52:  * Generic Hardware
14:06:52:  * Generic Software
14:06:52: Choosing: Sound Blaster X-Fi Xtreme Audio
14:06:52: Supported Formats
14:06:52: -----------------
14:06:52:  * AL_FORMAT_MONO16, Monophonic Sound
14:06:52:  * AL_FORMAT_STEREO16, Stereo Sound
14:06:52:  * AL_FORMAT_QUAD16, 4 Channel Sound
14:06:52:  * AL_FORMAT_51CHN16, 5.1 Surround Sound
14:06:52:  * AL_FORMAT_61CHN16, 6.1 Surround Sound
14:06:52:  * AL_FORMAT_71CHN16, 7.1 Surround Sound
14:06:52: EAX 4.0 Detected
14:06:52: EFX Extension Found
14:06:52: OgreAL: Warning: Failed to generate all required sources.
14:06:52: Creating resource group 3D_Art
14:06:52: Added resource location './media/Models/WorldMap/WorldMap.zip' of type 'Zip' to resource group '3D_Art'
14:06:52: Added resource location './media/Models/States/Office.zip' of type 'Zip' to resource group '3D_Art'
14:06:52: Added resource location './media/Models/States/Finance.zip' of type 'Zip' to resource group '3D_Art'
14:06:52: Added resource location './media/Models/States/DesignRoom/DesignRoom.zip' of type 'Zip' to resource group '3D_Art'
14:06:52: Added resource location './media/Models/Cars/Cars.zip' of type 'Zip' to resource group '3D_Art'
14:06:52: Added resource location './media/Models/Accessories/Accessories.zip' of type 'Zip' to resource group '3D_Art'
14:06:52: Added resource location './media/Fonts/' of type 'FileSystem' to resource group 'General'
14:06:52: Added resource location './media/Music/' of type 'FileSystem' to resource group 'General'
14:06:52: Added resource location './media/Scripts/' of type 'FileSystem' to resource group 'General'
14:06:52: Added resource location './media/Shaders/' of type 'FileSystem' to resource group 'General'
14:06:52: Added resource location './media/Logos/Logos.zip' of type 'Zip' to resource group 'General'
14:06:52: Added resource location './media/QuickGui/QuickGui.zip' of type 'Zip' to resource group 'General'
14:06:52: Added resource location './media/Flags/Flags.zip' of type 'Zip' to resource group 'General'
14:06:52: Added resource location './media/CityInfo/CityInfo.zip' of type 'Zip' to resource group 'General'
14:06:52: Added resource location './media/ComponentImages/ComponentImages.zip' of type 'Zip' to resource group 'General'
14:06:52: Added resource location './media/Newspaper/Newspaper.zip' of type 'Zip' to resource group 'General'
14:06:52: Added resource location './media/../gnuplot' of type 'FileSystem' to resource group 'gnuplot'
14:06:52: Parsing scripts for resource group 3D_Art
14:06:52: Parsing script 1900WorldMap.material
14:06:52: Parsing script 1910WorldMap.material
14:06:52: Parsing script office1900.material
14:06:52: Parsing script 1900safe.material
14:06:52: Parsing script designroom.material
14:06:52: Parsing script paint.material
14:06:52: Parsing script e10_taillight1.material
14:06:52: Parsing script e10_tire1.material
14:06:52: Parsing script e20_headlight1.material
14:06:52: Parsing script e20_mirror1.material
14:06:52: Parsing script e20_taillight1.material
14:06:52: Parsing script e20_tire1.material
14:06:52: Parsing script e30_headlight1.material
14:06:52: Parsing script e30_mirror1.material
14:06:52: Parsing script e30_taillight1.material
14:06:52: Parsing script e30_tire1.material
14:06:52: Parsing script e30_tire2_offroad.material
14:06:52: Parsing script e40_headlight1.material
14:06:52: Parsing script e40_taillight1.material
14:06:52: Parsing script e40_tire1.material
14:06:52: Parsing script e00_headlight1.material
14:06:52: Parsing script e00_mirror1.material
14:06:52: Parsing script e00_taillight1.material
14:06:52: Parsing script e00_tire1.material
14:06:52: Parsing script e10_headlight1.material
14:06:52: Parsing script e10_mirror1.material
14:06:52: Finished parsing scripts for resource group 3D_Art
14:06:52: Parsing scripts for resource group Autodetect
14:06:52: Finished parsing scripts for resource group Autodetect
14:06:52: Parsing scripts for resource group General
14:06:52: Parsing script DepthShadowmap.program
14:06:52: Parsing script glow.program
14:06:52: Parsing script DepthShadowMap.material
14:06:52: Parsing script glow.compositor
14:06:52: Parsing script qgui.skinTypes
14:06:52: Parsing script micross.fontdef
14:06:52: Parsing script Ogre.fontdef
14:06:52: Finished parsing scripts for resource group General
14:06:52: Parsing scripts for resource group Internal
14:06:52: Finished parsing scripts for resource group Internal
14:06:52: Parsing scripts for resource group gnuplot
14:06:52: Finished parsing scripts for resource group gnuplot
14:06:52: [QGUI] Loading SkinClass and SkinType definitions...
14:06:52: [QGUI] Skin definition for class "Button" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "Button" with ID "default.close" found.
14:06:52: [QGUI] Skin definition for class "Button" with ID "default.comboboxdropdown" found.
14:06:52: [QGUI] Skin definition for class "Button" with ID "default.hscrollleft" found.
14:06:52: [QGUI] Skin definition for class "Button" with ID "default.hscrollright" found.
14:06:52: [QGUI] Skin definition for class "Button" with ID "default.hslider" found.
14:06:52: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.expand" found.
14:06:52: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.minimize" found.
14:06:52: [QGUI] Skin definition for class "Button" with ID "default.vscrolldown" found.
14:06:52: [QGUI] Skin definition for class "Button" with ID "default.vscrollup" found.
14:06:52: [QGUI] Skin definition for class "Button" with ID "default.vslider" found.
14:06:52: [QGUI] Skin definition for class "Button" with ID "paper" found.
14:06:52: [QGUI] Skin definition for class "CheckBox" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "CheckBox" with ID "default.treeviewcheckboxnode" found.
14:06:52: [QGUI] Skin definition for class "ColorPicker" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "ComboBox" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "Console" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "ContextMenu" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "HScrollBar" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "Image" with ID "ColorPallette" found.
14:06:52: [QGUI] Skin definition for class "Image" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "Label" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "Label" with ID "paper" found.
14:06:52: [QGUI] Skin definition for class "Label" with ID "transparent" found.
14:06:52: [QGUI] Skin definition for class "List" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "List" with ID "leather2" found.
14:06:52: [QGUI] Skin definition for class "ListImageItem" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "ListPanelItem" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "ListTextItem" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "Menu" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "MenuImageItem" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "MenuPanel" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "MenuPanel" with ID "default.dropdownlist" found.
14:06:52: [QGUI] Skin definition for class "MenuTextItem" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "ModalWindow" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "diag1resize" found.
14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "diag2resize" found.
14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "grabable" found.
14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "grabbed" found.
14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "hresize" found.
14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "vresize" found.
14:06:52: [QGUI] Skin definition for class "Panel" with ID "blueprint" found.
14:06:52: [QGUI] Skin definition for class "Panel" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "Panel" with ID "editor.tabpage.area" found.
14:06:52: [QGUI] Skin definition for class "Panel" with ID "leather2" found.
14:06:52: [QGUI] Skin definition for class "Panel" with ID "transparent" found.
14:06:52: [QGUI] Skin definition for class "ProgressBar" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "PropertyGrid" with ID "QuickGUIEditor" found.
14:06:52: [QGUI] Skin definition for class "PropertyGrid" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "PropertyGridBoolProperty" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "PropertyGridComboBoxProperty" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "PropertyGridSection" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "PropertyGridTextProperty" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "RadioButton" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "RadioButton" with ID "default.treeviewradiobuttonnode" found.
14:06:52: [QGUI] Skin definition for class "Sheet" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "Tab" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "TabControl" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "TabControl" with ID "editor" found.
14:06:52: [QGUI] Skin definition for class "TabPage" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "TabPage" with ID "editor" found.
14:06:52: [QGUI] Skin definition for class "TextArea" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "TextBox" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "TextCursor" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "TextCursor" with ID "test1" found.
14:06:52: [QGUI] Skin definition for class "TextCursor" with ID "test2" found.
14:06:52: [QGUI] Skin definition for class "TitleBar" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "TitleBar" with ID "transparent" found.
14:06:52: [QGUI] Skin definition for class "ToolBar" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "TreeView" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "TreeViewCheckBoxNode" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "TreeViewNode" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "TreeViewRadioButtonNode" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "VScrollBar" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "Window" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "Window" with ID "paper" found.
14:06:52: [QGUI] Skin definition for class "Window" with ID "popup" found.
14:06:52: Creating resource group RTShaderSystem
14:06:52: Added resource location './media/Shaders/RTShaderLib/' of type 'FileSystem' to resource group 'RTShaderSystem'
14:06:52: Initialising resource group RTShaderSystem
14:06:52: Parsing scripts for resource group RTShaderSystem
14:06:52: Finished parsing scripts for resource group RTShaderSystem
14:06:52: Loading resource group 'RTShaderSystem' - Resources: 1 World Geometry: 1
14:06:52: Finished loading resource group RTShaderSystem
14:06:52: Creating resource group ShaderGeneratorResourceGroup
14:06:52: Added resource location 'D://VENT/GearCity/Cache/' of type 'FileSystem' to resource group 'ShaderGeneratorResourceGroup'
14:06:53: Gear City initialized!
14:06:53: Entering MenuState...
14:06:53: Font micross.12using texture size 256x256
14:06:53: Info: Freetype returned null for character 160 in font micross.12
14:06:53: Texture: micross.12Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
14:06:53: Font Inconsolata.8using texture size 256x128
14:06:53: Info: Freetype returned null for character 127 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 128 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 129 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 130 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 131 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 132 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 133 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 134 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 135 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 136 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 137 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 138 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 139 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 140 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 141 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 142 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 143 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 144 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 145 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 146 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 147 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 148 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 149 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 150 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 151 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 152 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 153 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 154 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 155 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 156 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 157 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 158 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 159 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 160 in font Inconsolata.8
14:06:53: Texture: Inconsolata.8Texture: Loading 1 faces(PF_BYTE_LA,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x128x1.
14:06:53: Font micross.14using texture size 256x256
14:06:53: Info: Freetype returned null for character 160 in font micross.14
14:06:53: Texture: micross.14Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
14:06:53: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.text.dds' with 0 mip map levels
14:06:53: Font micross.16using texture size 512x256
14:06:53: Info: Freetype returned null for character 160 in font micross.16
14:06:53: Texture: micross.16Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
14:06:53: D3D9 : Loading 2D Texture, image name : 'GearCityMainLogo.dds' with 5 mip map levels
14:06:53: D3D9 : Loading 2D Texture, image name : 'menuskin.window.panel.dds' with 5 mip map levels
14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.button.dds' with 5 mip map levels
14:06:54: D3D9 : Loading 2D Texture, image name : 'VentLogo.dds' with 5 mip map levels
14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.dds' with 5 mip map levels
14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.window.dds' with 5 mip map levels
14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.panel2.dds' with 5 mip map levels
14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.dds' with 5 mip map levels
14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.bottom.dds' with 5 mip map levels
14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.slider.dds' with 5 mip map levels
14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.top.dds' with 5 mip map levels
14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.dds' with 5 mip map levels
14:06:55: D3D9 : Loading 2D Texture, image name : 'menuskin.button.over.dds' with 5 mip map levels
14:06:57: D3D9 : Loading 2D Texture, image name : 'menuskin.button.down.dds' with 5 mip map levels
14:06:57: D3D9 : Loading 2D Texture, image name : 'menuskin.textbox.dds' with 5 mip map levels
14:06:57: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.dds' with 5 mip map levels
14:06:57: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.dds' with 5 mip map levels
14:06:58: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.over.dds' with 5 mip map levels
14:07:01: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.down.dds' with 5 mip map levels
14:07:01: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.selected.over.dds' with 5 mip map levels
14:07:01: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.selected.dds' with 5 mip map levels
14:07:19: createing DB
14:07:19: Parsing City DB
14:07:19: Leaving MenuState...
14:07:19: Entering NewGameState...
14:07:19: Font micross.20using texture size 512x256
14:07:19: Info: Freetype returned null for character 160 in font micross.20
14:07:19: Texture: micross.20Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
14:07:19: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.6, author OgreMax Scene Exporter (www.ogremax.com)
14:07:20: D3D9 : Loading 2D Texture, image name : 'wm1900_worldmap.dds' with 5 mip map levels
14:07:20: Mesh: Loading wm1900_1.mesh.
14:07:20: WARNING: wm1900_1.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
14:07:20: D3D9 : Loading 2D Texture, image name : 'wm1900_city.dds' with 5 mip map levels
14:07:24: D3D9 : Loading 2D Texture, image name : 'Brazil.dds' with 5 mip map levels
14:07:24: D3D9 : Loading 2D Texture, image name : 'City_Generic.dds' with 5 mip map levels
14:07:24: D3D9 : Loading 2D Texture, image name : 'menuskin.horizontal.bar.dds' with 5 mip map levels
14:07:24: D3D9 : Loading 2D Texture, image name : '2stars.dds' with 5 mip map levels
14:07:24: D3D9 : Loading 2D Texture, image name : '1stars.dds' with 5 mip map levels
14:07:24: D3D9 : Loading 2D Texture, image name : '3stars.dds' with 5 mip map levels
14:07:26: D3D9 : Loading 2D Texture, image name : 'United_States.dds' with 5 mip map levels
14:07:26: D3D9 : Loading 2D Texture, image name : 'City_Generic_Small.dds' with 5 mip map levels
14:07:26: D3D9 : Loading 2D Texture, image name : '4stars.dds' with 5 mip map levels
14:07:29: D3D9 : Loading 2D Texture, image name : 'City_Generic_Large.dds' with 5 mip map levels
14:07:35: D3D9 : Loading 2D Texture, image name : 'GermanEmpire.dds' with 5 mip map levels
14:07:37: D3D9 : Loading 2D Texture, image name : 'Russia.dds' with 5 mip map levels
14:07:42: D3D9 : Loading 2D Texture, image name : 'Sweden.dds' with 5 mip map levels
14:07:45: D3D9 : Loading 2D Texture, image name : 'United_Kingdom.dds' with 5 mip map levels
14:07:55: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.dds' with 5 mip map levels
14:07:55: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.dds' with 5 mip map levels
14:07:55: D3D9 : Loading 2D Texture, image name : 'Bunnies.dds' with 5 mip map levels
14:07:55: D3D9 : Loading 2D Texture, image name : 'menuskin.label.dds' with 5 mip map levels
14:07:56: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.over.dds' with 5 mip map levels
14:08:12: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.over.dds' with 5 mip map levels
14:08:20: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.down.dds' with 0 mip map levels
14:08:20: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.list.dds' with 5 mip map levels
14:08:20: D3D9 : Loading 2D Texture, image name : 'menuskin.toolbar.highlight.dds' with 5 mip map levels
14:08:21: D3D9 : Loading 2D Texture, image name : 'PurpleCheck.dds' with 5 mip map levels
14:08:22: D3D9 : Loading 2D Texture, image name : 'DuelYellow.dds' with 5 mip map levels
14:08:27: Parsing AI DB
14:08:27: Parsing Components
14:08:27: Parsing reviews
14:08:27:
Attempting to save database
14:08:27: Leaving NewGameState...
14:08:27: Entering OfficeState...
14:08:27: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
14:08:27: Mesh: Loading Office1900BoxSpring.mesh.
14:08:27: Texture: Office_1900_Spring.tga: Loading 1 faces(PF_R8G8B8,2844x1600x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2844x1600x1.
14:08:29: Mesh: Loading 1900_Clock.mesh.
14:08:29: D3D9 : Loading 2D Texture, image name : 'glow.dds' with 5 mip map levels
14:08:29: Mesh: Loading 1900_Radio.mesh.
14:08:29: Mesh: Loading 1900_Door.mesh.
14:08:29: Mesh: Loading 1900_File.mesh.
14:08:29: Mesh: Loading 1900_Paperwork.mesh.
14:08:29: Mesh: Loading 1900_Book.mesh.
14:08:29: Mesh: Loading 1900_Phone.mesh.
14:08:29: Mesh: Loading 1900_Paperwork_Bulk.mesh.
14:08:29: Mesh: Loading 1900_Computer.mesh.
14:08:29: Mesh: Loading 1900_Window.mesh.
14:08:29: Mesh: Loading 1900_Safe.mesh.
14:08:29: Mesh: Loading 1900_Newspaper.mesh.
14:08:29: Creating GUI in OFfice State
14:08:29: Font micross.10using texture size 256x256
14:08:29: Info: Freetype returned null for character 160 in font micross.10
14:08:29: Texture: micross.10Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
14:08:29: Font micross.28using texture size 512x512
14:08:29: Info: Freetype returned null for character 160 in font micross.28
14:08:29: Texture: micross.28Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
14:08:29: Font micross.24using texture size 512x512
14:08:29: Info: Freetype returned null for character 160 in font micross.24
14:08:29: Texture: micross.24Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
14:08:29: Font VeraMono.12using texture size 256x256
14:08:29: Info: Freetype returned null for character 160 in font VeraMono.12
14:08:29: Texture: VeraMono.12Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
14:08:29: Finished Creating GUI in OFfice State
14:08:29: Generating car Reviews
14:08:29: Loading Music
14:08:32: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.over.dds' with 5 mip map levels
14:08:32: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.down.dds' with 5 mip map levels
14:08:34:
Attempting to save database
14:08:35: Leaving OfficeState...
14:08:35: Entering RnDState...
14:08:35: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
14:08:35: Mesh: Loading Lift_L.mesh.
14:08:35: D3D9 : Loading 2D Texture, image name : 'Lift_Blue_DIF.dds' with 5 mip map levels
14:08:35: Mesh: Loading Lift_R.mesh.
14:08:35: D3D9 : Loading 2D Texture, image name : 'Lift_Orange_DIF.dds' with 5 mip map levels
14:08:35: Mesh: Loading ToolBox_Large.mesh.
14:08:35: D3D9 : Loading 2D Texture, image name : 'ToolBox_Large.dds' with 5 mip map levels
14:08:35: Mesh: Loading ToolBox_Small.mesh.
14:08:36: D3D9 : Loading 2D Texture, image name : 'ToolBox_Small.dds' with 5 mip map levels
14:08:36: Mesh: Loading ToolBox_Large01.mesh.
14:08:36: Mesh: Loading ToolBox_Large02.mesh.
14:08:36: Mesh: Loading BP_Board.mesh.
14:08:36: D3D9 : Loading 2D Texture, image name : 'BP_Board.dds' with 5 mip map levels
14:08:36: Mesh: Loading Office_Desk.mesh.
14:08:36: D3D9 : Loading 2D Texture, image name : 'Office_Desk_Wood.dds' with 5 mip map levels
14:08:36: Mesh: Loading Poster.mesh.
14:08:36: D3D9 : Loading 2D Texture, image name : 'Poster_e00.dds' with 5 mip map levels
14:08:36: Mesh: Loading Notes_Board.mesh.
14:08:36: D3D9 : Loading 2D Texture, image name : 'Notes_Board.dds' with 5 mip map levels
14:08:36: Mesh: Loading Hangar.mesh.
14:08:36: D3D9 : Loading 2D Texture, image name : 'Hangar_Walls_Dirty.dds' with 5 mip map levels
14:08:36: Mesh: Loading Pallete1.mesh.
14:08:36: D3D9 : Loading 2D Texture, image name : 'Pallete1.dds' with 5 mip map levels
14:08:36: Mesh: Loading Pallete2.mesh.
14:08:36: D3D9 : Loading 2D Texture, image name : 'Pallete2.dds' with 5 mip map levels
14:08:36: Mesh: Loading Wheels1.mesh.
14:08:36: Mesh: Loading CardboardBox.mesh.
14:08:36: D3D9 : Loading 2D Texture, image name : 'CardboardBox.dds' with 5 mip map levels
14:08:36: Mesh: Loading Computer.mesh.
14:08:36: D3D9 : Loading 2D Texture, image name : 'Computer.dds' with 5 mip map levels
14:08:36: Mesh: Loading ToolBox_Small01.mesh.
14:08:36: Mesh: Loading ToolBox_Small02.mesh.
14:08:36: Mesh: Loading ToolBox_Large03.mesh.
14:08:36: Mesh: Loading ToolBox_Small03.mesh.
14:08:37: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
14:08:40: D3D9 : Loading 2D Texture, image name : 'Blank.dds' with 5 mip map levels
14:08:43: D3D9 : Loading 2D Texture, image name : 'CariageFrame.dds' with 5 mip map levels
14:08:45: D3D9 : Loading 2D Texture, image name : 'RRDrivetrain.dds' with 5 mip map levels
14:08:47: D3D9 : Loading 2D Texture, image name : 'LeafSpringSuspension.dds' with 5 mip map levels
14:09:06: D3D9 : Loading 2D Texture, image name : 'blueprints.dds' with 5 mip map levels
14:09:09: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.dds' with 5 mip map levels
14:09:09: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.dds' with 5 mip map levels
14:09:09: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.dds' with 5 mip map levels
14:09:09: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.dds' with 5 mip map levels
14:09:09: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.over.dds' with 5 mip map levels
14:09:10: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.down.dds' with 5 mip map levels
14:09:14: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.over.dds' with 5 mip map levels
14:09:35: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.over.dds' with 5 mip map levels
14:14:11: D3D9 : Loading 2D Texture, image name : 'SingleLayout.dds' with 5 mip map levels
14:14:12: D3D9 : Loading 2D Texture, image name : 'SingleCylinder.dds' with 5 mip map levels
14:14:14: D3D9 : Loading 2D Texture, image name : '2StrokeGasFuel.dds' with 5 mip map levels
14:14:15: D3D9 : Loading 2D Texture, image name : 'NaturalyAspiratedInduction.dds' with 5 mip map levels
14:14:38: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.dds' with 5 mip map levels
14:14:44: D3D9 : Loading 2D Texture, image name : 'menuskin.panel.dds' with 5 mip map levels
14:14:44: D3D9 : Loading 2D Texture, image name : 'menuskin.toolbar.background.dds' with 5 mip map levels
14:15:50: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.down.dds' with 5 mip map levels
14:15:52: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.down.dds' with 5 mip map levels
14:15:57: D3D9 : Loading 2D Texture, image name : 'StraightLayout.dds' with 5 mip map levels
14:15:57: D3D9 : Loading 2D Texture, image name : 'TwoCylinder.dds' with 5 mip map levels
14:16:55: D3D9 : Loading 2D Texture, image name : '4StrokeGasFuel.dds' with 5 mip map levels
14:17:40: D3D9 : Loading 2D Texture, image name : 'ManualGearBox.dds' with 5 mip map levels
14:17:43: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.down.dds' with 5 mip map levels
14:17:44: D3D9 : Loading 2D Texture, image name : '2Gear.dds' with 5 mip map levels
14:17:46: D3D9 : Loading 2D Texture, image name : '1Gear.dds' with 5 mip map levels
14:17:49: D3D9 : Loading 2D Texture, image name : '3Gear.dds' with 5 mip map levels
14:17:55: D3D9 : Loading 2D Texture, image name : 'GenericGearfor.dds' with 5 mip map levels
14:18:24: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.over.dds' with 5 mip map levels
14:18:24: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.down.dds' with 5 mip map levels
14:18:24: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.x-ed.over.dds' with 5 mip map levels
14:18:25: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.x-ed.down.dds' with 5 mip map levels
14:19:18: Leaving RnDState...
14:19:18: Entering OfficeState...
14:19:18: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
14:19:18: Creating GUI in OFfice State
14:19:19: Finished Creating GUI in OFfice State
14:19:19: Generating car Reviews
14:19:19: Loading Music
14:19:21:
Attempting to save database
14:19:58:
Attempting to save database
14:19:59: Leaving OfficeState...
14:19:59: Entering FinancialState...
14:19:59: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
14:19:59: Mesh: Loading Safe1900.mesh.
14:19:59: Texture: Office_1900_Safe.tga: Loading 1 faces(PF_R8G8B8,2844x1600x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2844x1600x1.
14:20:01: Mesh: Loading 1900Finance_Money.mesh.
14:20:01: Mesh: Loading 1900Finance_Stocks.mesh.
14:20:01: Mesh: Loading 1900Finance_Gun.mesh.
14:20:01: Mesh: Loading 1900Teddy.mesh.
14:20:11: D3D9 : Loading 2D Texture, image name : 'blueequal.dds' with 5 mip map levels
14:20:24: Leaving FinancialState...
14:20:24: Entering OfficeState...
14:20:24: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
14:20:24: Creating GUI in OFfice State
14:20:25: Finished Creating GUI in OFfice State
14:20:25: Generating car Reviews
14:20:25: Loading Music
14:21:07:
Attempting to save database
Reply
#5
Sorry for the late reply, yes you can use this same thread for minor bugs/crashes...

If you find something than you can entirely pinpoint, please create a new thread...

I'm looking over your logs now.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
Reply
#6
Both crashes you posted with logs fall into this thread: http://www.ventdev.com/forums/showthread.php?tid=354

If you run into anymore random crashes in the office please upload the logs to that thread.

Thanks, sc90. Hopefully I can fix it in time for the first patch.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
Reply


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