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[FIXED]Branches effiency and strikes
#1
Hello,

I start my games expanding very agressive. First game on normal instead of easy i went bust very quickly. Due to overextension and administrative cost, i could no longer afford my branches (i like constructing branches big for some reason, not sure why).

In order to limit costs i made a descision to manual hire / set wages. Auto wages / hire causes overspending on salaries a lot. However, lowering salaries did not increase my profit marging enough. So i continued by laying of my workers in branches. I even started new branches without any personal at all.

In multiple games i noticed sales continued on the same level as before. Even if there was no personel at all. So: i can expand my branches without personal costs. Making a huge profit! I'am not sure about the mechanics in game, however if i have a branche, requiriring 1000 workers. Having only 50 employees should reduce efficiency a lot. I don't think this is being calculated correctly.

Onother issue: i messed up setting manual wages, so one of my branches went on strike (Paris, see screenshot). I rised their salaries. 3 turns later, strike is over. However, my branch is still not selling any cars (only 1). I have uploaded a screenshot and my save game. My solution is to close my branch, and rebuild it.


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Messages In This Thread
[FIXED]Branches effiency and strikes - by WaterlandBaits - 10-13-2013, 06:09 AM
RE: Branches effiency and strikes - by Eric.B - 10-13-2013, 08:16 AM
RE: Branches effiency and strikes - by Eric.B - 10-17-2013, 10:09 AM
RE: Branches effiency and strikes - by Eric.B - 10-17-2013, 01:55 PM

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