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[FIXED]Branches effiency and strikes
#2
It's supposed to reduce efficiency, and at one point it did. I think I commented out branch efficiency to fiddle around with turn speeds. It should be a quick fix, thanks for pointing it out I would of never caught it with the auto hiring/wage system.

When I get to working tonight I'll check the both these issues and let you know when I fix them.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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RE: Branches effiency and strikes - by Eric.B - 10-13-2013, 08:16 AM
RE: Branches effiency and strikes - by Eric.B - 10-17-2013, 10:09 AM
RE: Branches effiency and strikes - by Eric.B - 10-17-2013, 01:55 PM

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