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[FIXED]Branches effiency and strikes
#3
Great! You could also take a look at the ratings. I'am not sure how it should work. However i notice the following:

- I start selling a car in 1901. It's percieved value is something like 51. After time passes: the value decreases in my R&D department. However my branch which started selling the car is still being rated 51. Branches which started selling the car in 1906 for example, are having significant lower ratings. I have made a screenshot, and uploaded my recent savegame. If you need more information i would be happy to help!

One more suggestion: currently it is pretty difficult to figure out how your company is comparing to other companys. Yes: it pricing versus rating is visible. However, it's is pretty difficult to see how effective my company is in marketing and branding product. For example: I have started spending a lot of money in a couple of cities in order to improve my brand image, but after a couple of years i am not sure if it's effective. I am not selling more cars versus cities without marketing.

Maybe you can take some inspriation from Capitalism Lab. In my opinion Capitalism Lab is a pretty good example, they use branche awareness and branche loyalty. In this game you get a very nice overview on how effective your marketing really is. You can see a preview here: http://bit.ly/GMyj8c it's a combination of quality/price/branche name.


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Messages In This Thread
RE: Branches effiency and strikes - by Eric.B - 10-13-2013, 08:16 AM
RE: Branches effiency and strikes - by WaterlandBaits - 10-13-2013, 09:36 AM
RE: Branches effiency and strikes - by Eric.B - 10-17-2013, 10:09 AM
RE: Branches effiency and strikes - by Eric.B - 10-17-2013, 01:55 PM

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