11-25-2013, 05:31 AM
RE: Limiting transportation of inventory
Actually creating two different trims is likely what you would have to do if the implementation of certain things are put into effect, such as emission control, gearbox demands and a plethora of other things that car companies real world deal with, ford sells different cars in Australia than they do in the U.S, Many german companies VW etc sell different cars in different areas to meet a certain demand of that populace, you also have a GREAT example, the Nissan Silvia, and the Nissan 240sx..... same car different types of implementations on the markets to make it legal in each of them. So in theory, it would be illegal later on to " transport " a car from the U.S market, to Europe unless modified to their standards first, because even if you PROVE real world, that the car is 100000% the same, they make stupid claims like " the shifter is 2.1 millimeters unaligned, not roadworthy." As would places in Europe be dicks about things like that.
So back to the idea, I don't agree with the slider. I like the idea as well, I think it should be more a " limit " of where cars are sold, like U.S ONLY, or EUROPE ONLY, selections that work even if you make a factory in the U.S, that factories reserves will only go to the continent specified.. which would make sense in my opinion. Or a further extreme, put a budget to transporting, and if it goes over the budget you can't transport the vehicles there.... that could be another avenue to take.
Endders.
Valid points and I agree with everything you're saying, although I thought about the slider for the following reason. A factory may straddle the boundary of two continents. So for example it would be cheaper to transport cars from southern Europe into north Africa, than from south Africa to north.
With my current game, I'm now making different trims for different continents. Bigger uneconomical engines for North America and fuel efficient ones for Europe. (Fun, even if the game mechanics don't really work in that way). I just wish it wasn't so expensive and time consuming (in game turns) to create a new trim on a car. I also wish a model with that comes in different trims could be counted as the same car when it comes to ranking the best selling models in the world.
Actually creating two different trims is likely what you would have to do if the implementation of certain things are put into effect, such as emission control, gearbox demands and a plethora of other things that car companies real world deal with, ford sells different cars in Australia than they do in the U.S, Many german companies VW etc sell different cars in different areas to meet a certain demand of that populace, you also have a GREAT example, the Nissan Silvia, and the Nissan 240sx..... same car different types of implementations on the markets to make it legal in each of them. So in theory, it would be illegal later on to " transport " a car from the U.S market, to Europe unless modified to their standards first, because even if you PROVE real world, that the car is 100000% the same, they make stupid claims like " the shifter is 2.1 millimeters unaligned, not roadworthy." As would places in Europe be dicks about things like that.
So back to the idea, I don't agree with the slider. I like the idea as well, I think it should be more a " limit " of where cars are sold, like U.S ONLY, or EUROPE ONLY, selections that work even if you make a factory in the U.S, that factories reserves will only go to the continent specified.. which would make sense in my opinion. Or a further extreme, put a budget to transporting, and if it goes over the budget you can't transport the vehicles there.... that could be another avenue to take.
Endders.
Valid points and I agree with everything you're saying, although I thought about the slider for the following reason. A factory may straddle the boundary of two continents. So for example it would be cheaper to transport cars from southern Europe into north Africa, than from south Africa to north.
With my current game, I'm now making different trims for different continents. Bigger uneconomical engines for North America and fuel efficient ones for Europe. (Fun, even if the game mechanics don't really work in that way). I just wish it wasn't so expensive and time consuming (in game turns) to create a new trim on a car. I also wish a model with that comes in different trims could be counted as the same car when it comes to ranking the best selling models in the world.