The major problem is recommending a price is hard. It really depends on how you design your company and what your goals are. The computer does not know what you're trying to do. If you're aiming to move large volumes then you need lower margins. If you're trying to move very few units then you'll need higher margins. This is all dependent on you and how you run your company.
The AI does it based on how the AI company is set up, some try to do low margins high volumes, some do opposite.
The 5x per capita cap has been removed, wealth follows this graph: http://upload.wikimedia.org/wikipedia/co...States.png
After it hits 5x per capita the amount falls lineally down to zero.
The review system needs a lot of work. I'm waiting to reach the point where I can hire an Editor/Writer before I try to fix it.
Anyway I think most of the issues you have will be addressed in the tutorials that I hope to integrate into the game in the near future. The only problem is the game sorta needs to be finished first...
The AI does it based on how the AI company is set up, some try to do low margins high volumes, some do opposite.
The 5x per capita cap has been removed, wealth follows this graph: http://upload.wikimedia.org/wikipedia/co...States.png
After it hits 5x per capita the amount falls lineally down to zero.
The review system needs a lot of work. I'm waiting to reach the point where I can hire an Editor/Writer before I try to fix it.
Anyway I think most of the issues you have will be addressed in the tutorials that I hope to integrate into the game in the near future. The only problem is the game sorta needs to be finished first...
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski