Just for the sake of comparison, i tried to match/beat my previous game on hard using a similar strategy.
This time with a company called Zahringen.
One very noticeable thing is the expenses in general seem to be higher, so there's much less margin for mistake in overproducing vehicles, making the game a lot harder.
I was planning to take some screenshots at 1908, but i bankrupted myself in 1906.
I was following the same plan as my previous game, producing a Pickup then a sedan model from the profits of the pickup.
By late 1905 i was averaging about 5000-5500 sales of the pickup per turn and 600-800 of the Sedan as its sales cost is too high for the market.
In January 1906 i launched the new version of the Pickup, which was far too expensive to start off with, but i was planning to sell in low numbers then decrease the price once its cost had dropped.
As i often do just to check on the sales of the vehicle, i overproduced it initially and only sold 500 units. Unfortunately, this not only stole some sales from my older pickup model, it also happened at the same time as a 50% drop in sales(over 2000 units) on my older pickup model over two turns.
I was also rebuilding my factory in new york, the main city i sell to, which increased my transportation costs.
I tried to compensate for the drop in sales in the first turn but i didnt do enough and by the second turn my company was in 2.6mil debt.
Ive tried a number of production numbers after reloading the autosave, but i dont think the company can get out of that kind of hole.
I also cant get a loan from the bank to cover it either.
I dont think ill be trying the same strategy/city again, but overall id say that pickup trucks in New York is really an excellent start for any new player in the current build, it seems to always give you a few solid years of profits.
Heres some chart screenshots again for comparison.
(For clarification sake, the Duke is the Pickup model and the Baron is the Sedan)
First sales by Model
Second is Model sales over the whole time period
Third is Market share over time (My company is Zahringen)
This time with a company called Zahringen.
One very noticeable thing is the expenses in general seem to be higher, so there's much less margin for mistake in overproducing vehicles, making the game a lot harder.
I was planning to take some screenshots at 1908, but i bankrupted myself in 1906.
I was following the same plan as my previous game, producing a Pickup then a sedan model from the profits of the pickup.
By late 1905 i was averaging about 5000-5500 sales of the pickup per turn and 600-800 of the Sedan as its sales cost is too high for the market.
In January 1906 i launched the new version of the Pickup, which was far too expensive to start off with, but i was planning to sell in low numbers then decrease the price once its cost had dropped.
As i often do just to check on the sales of the vehicle, i overproduced it initially and only sold 500 units. Unfortunately, this not only stole some sales from my older pickup model, it also happened at the same time as a 50% drop in sales(over 2000 units) on my older pickup model over two turns.
I was also rebuilding my factory in new york, the main city i sell to, which increased my transportation costs.
I tried to compensate for the drop in sales in the first turn but i didnt do enough and by the second turn my company was in 2.6mil debt.
Ive tried a number of production numbers after reloading the autosave, but i dont think the company can get out of that kind of hole.
I also cant get a loan from the bank to cover it either.
I dont think ill be trying the same strategy/city again, but overall id say that pickup trucks in New York is really an excellent start for any new player in the current build, it seems to always give you a few solid years of profits.
Heres some chart screenshots again for comparison.
(For clarification sake, the Duke is the Pickup model and the Baron is the Sedan)
First sales by Model
Second is Model sales over the whole time period
Third is Market share over time (My company is Zahringen)