1) Notifications will probably be coming soon when new tech comes around,
Second part of that suggestion wouldn't work because tech comes through at a static rate. Research is only for components parts themselves, not for the time at which new components arrive. Administration cost (and employees) increase with branches and factories.
I will probably need to do some tweaking so that the ebb and flow of Engineers isn't so vast as it is now. (Some engineers should always be staffed for modifications etc)
Yes, you're making crappy cars, thus why you have 1star ratings
2) Good idea, I'm not sure where to stick it in the GUI though.
3) The idea of setting a percentage (slider) has came up, this will cover the vast variation between cities. I could probably do the same for a button in the quick calculator to do it for specific regions.
4) It is, if you look at the listing above, under select vehicle, and beside the factory stuff... unit cost can be found in that list box.
5)Good Idea, I'll add it to the quick calculator
5) Yes, engines and cars play a factor in the series that uses them. Budget series only require you to throw money at it. Your image ratings and some skill ratings also play a factor. Those will be visible in 1.11
So switch out your engines to fastest, more reliable, best economic ones, do the same for cars. And improve your racing image/global image and performance skills, and you'll win races!
Sorry for the late reply and poor grammar, 2:30
Second part of that suggestion wouldn't work because tech comes through at a static rate. Research is only for components parts themselves, not for the time at which new components arrive. Administration cost (and employees) increase with branches and factories.
I will probably need to do some tweaking so that the ebb and flow of Engineers isn't so vast as it is now. (Some engineers should always be staffed for modifications etc)
Yes, you're making crappy cars, thus why you have 1star ratings
2) Good idea, I'm not sure where to stick it in the GUI though.
3) The idea of setting a percentage (slider) has came up, this will cover the vast variation between cities. I could probably do the same for a button in the quick calculator to do it for specific regions.
4) It is, if you look at the listing above, under select vehicle, and beside the factory stuff... unit cost can be found in that list box.
5)Good Idea, I'll add it to the quick calculator
5) Yes, engines and cars play a factor in the series that uses them. Budget series only require you to throw money at it. Your image ratings and some skill ratings also play a factor. Those will be visible in 1.11
So switch out your engines to fastest, more reliable, best economic ones, do the same for cars. And improve your racing image/global image and performance skills, and you'll win races!
Sorry for the late reply and poor grammar, 2:30
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski