01-10-2014, 12:55 PM
All of the AI in the game are based off real companies. I'm only up to H, which is about 300AI (there is only ~200AI in the game right now.) Eventually I believe there will be roughly 500-600 AI companies. Most computers probably won't be able to handle that many. :|
I would love to use real Company names and logos, but you're correct. Trademark laws would prevent me from doing that.
The good news is all the AI data is in XML, should be easy for people to mod it if they want. I may even make some tools to do it in the future.
1) This has been brought up before. I need to figure out how to work it in.
2) All city populations have been sourced from wikipedia and books written in the time period. Australian populations should be some of the more accurate data since most of my sources were British.
3) Please add the cities to this thread: http://www.ventdev.com/forums/showthread.php?tid=346 So I don't miss them when I close off the city adding stuff.
4) Before retail release, I will make a wiki page for modding the game. I'll also probably make some tools to make editing some of the xml files easier. I'd like to see the game develop around the mod community. If sales justify the expansion should complete the game with stuff the mod community can't do, such as multiplayer, driving, etc.
5) I've been considering opening up some more settings to the user such as enabling/disabling wars, random events, etc. And making sliders so that people can adjust buying populations etc.
If this happens it'll be closer toward the game being finished.
As far as scenarios. This would be something to do for the expansion pack.
6) 1.11 Deals with this issue. You'll have to become really good at designing gearboxes or wait a long time before you unlock 8 gears.
Glad you enjoy the game, feel free to give us more feedback or just chat around!
I would love to use real Company names and logos, but you're correct. Trademark laws would prevent me from doing that.
The good news is all the AI data is in XML, should be easy for people to mod it if they want. I may even make some tools to do it in the future.
1) This has been brought up before. I need to figure out how to work it in.
2) All city populations have been sourced from wikipedia and books written in the time period. Australian populations should be some of the more accurate data since most of my sources were British.
3) Please add the cities to this thread: http://www.ventdev.com/forums/showthread.php?tid=346 So I don't miss them when I close off the city adding stuff.
4) Before retail release, I will make a wiki page for modding the game. I'll also probably make some tools to make editing some of the xml files easier. I'd like to see the game develop around the mod community. If sales justify the expansion should complete the game with stuff the mod community can't do, such as multiplayer, driving, etc.
5) I've been considering opening up some more settings to the user such as enabling/disabling wars, random events, etc. And making sliders so that people can adjust buying populations etc.
If this happens it'll be closer toward the game being finished.
As far as scenarios. This would be something to do for the expansion pack.
6) 1.11 Deals with this issue. You'll have to become really good at designing gearboxes or wait a long time before you unlock 8 gears.
Glad you enjoy the game, feel free to give us more feedback or just chat around!
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski