I believe I have fixed, or at least alleviated this issue somewhat. The changes will be in 1.12
The end turn code was pulling the wrong branch wear values in the city. So if the AI had issues with a branch, there was a chance it could effect you. I fixed this issue.
I also adjusted the AI branch expansion rate. I noticed in these saved game that an AI had expanded to London but did not have the means to actually sell vehicles there. I've put in a check in the branch expansion code to make sure that the AI has open factory lines before expanding.
The end turn code was pulling the wrong branch wear values in the city. So if the AI had issues with a branch, there was a chance it could effect you. I fixed this issue.
I also adjusted the AI branch expansion rate. I noticed in these saved game that an AI had expanded to London but did not have the means to actually sell vehicles there. I've put in a check in the branch expansion code to make sure that the AI has open factory lines before expanding.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski