Seeing as its now a suggestion, ill try to clarify/expand on it a bit.
Just to clarify, I dont know how lobbying works in the real world, so if anyone wants to share some on that i think it would add a lot to the discussion. Following on from that, if you see anything you think is unrealistic, feel free to point it out.
Some rambling suggestions on subsidies specifically.
1. Ideally i think the game should take into consideration the combined amount of lobbying of you and your competitors. This may not be possible due to game mechanics, i don't know.
2. More far fetched but again an ideal is probably having it change country by country. Again i don't know if this is even possible due to game mechanics.
3. I think you should either have it calculate the average of monthly lobbying over a year, or just how much the total of the years lobbying comes to.
Im more of a fan of the first idea, as it makes it harder to game the system by overspending in one month and not spending at all in the next few.
IMO lobbying takes time and continued effort, you cant just turn it on/off.
4. I think there should be some degree of randomness, say 10-30% (having the error margin too large makes it too hard to monitor/control imo.)
Any feedback/suggestions from other forum users is welcome, as i said at the start i don't have any practical knowledge of how lobbying actually functions in the real world.
Just to clarify, I dont know how lobbying works in the real world, so if anyone wants to share some on that i think it would add a lot to the discussion. Following on from that, if you see anything you think is unrealistic, feel free to point it out.
Some rambling suggestions on subsidies specifically.
1. Ideally i think the game should take into consideration the combined amount of lobbying of you and your competitors. This may not be possible due to game mechanics, i don't know.
2. More far fetched but again an ideal is probably having it change country by country. Again i don't know if this is even possible due to game mechanics.
3. I think you should either have it calculate the average of monthly lobbying over a year, or just how much the total of the years lobbying comes to.
Im more of a fan of the first idea, as it makes it harder to game the system by overspending in one month and not spending at all in the next few.
IMO lobbying takes time and continued effort, you cant just turn it on/off.
4. I think there should be some degree of randomness, say 10-30% (having the error margin too large makes it too hard to monitor/control imo.)
Any feedback/suggestions from other forum users is welcome, as i said at the start i don't have any practical knowledge of how lobbying actually functions in the real world.