Interesting idea. Like the extensive discussion recently on things like options for drivetrains and engine valves, I think it may be a question of the level of abstraction you want in the game.
At the moment, i think your idea is basically abstracted through the interior technology/innovation sliders during vehicle design. (that's my interpretation at least)
Thats not an argument against having it no longer abstracted, but i think it does give some perspective and perhaps depth to the discussion.
I wonder if it is something that can be modded into the current game by players.
I think the components for example can be modded fairly easily, so i wonder if this could just be added in as another(or series of) tickbox in the vehicle design stage, limited like the others by data and skillreq.
At the moment, i think your idea is basically abstracted through the interior technology/innovation sliders during vehicle design. (that's my interpretation at least)
Thats not an argument against having it no longer abstracted, but i think it does give some perspective and perhaps depth to the discussion.
I wonder if it is something that can be modded into the current game by players.
I think the components for example can be modded fairly easily, so i wonder if this could just be added in as another(or series of) tickbox in the vehicle design stage, limited like the others by data and skillreq.