That sounds like a good idea, and I think it might fit nicely into an expansion pack of some sorts.
GearCity Gold® (Eric, you can buy the name cheaply)
There's plenty more to add, if you wanted (you'd also have to choose between some of tem, like mechanical or electrical windows), but there's also the question if you really want to sit and add each one, every time you make a new model ?
I mean, they may only add/subtract a small part of the overall rating for the car - but can you imagine buying a car no mechanical or electric windows today ? 80 years ago, it might be a luxury item but today it's the norm. So defaults wouldn't be static either.
I think (like the options for drivetrains and engine valves), this should come as an expansion to the core game, so you can choose if you want your game with this added layer of complexity or not. Add in a secondary income stream (spareparts being sold to importers), and you're well on your way there.
GearCity Gold® (Eric, you can buy the name cheaply)
There's plenty more to add, if you wanted (you'd also have to choose between some of tem, like mechanical or electrical windows), but there's also the question if you really want to sit and add each one, every time you make a new model ?
I mean, they may only add/subtract a small part of the overall rating for the car - but can you imagine buying a car no mechanical or electric windows today ? 80 years ago, it might be a luxury item but today it's the norm. So defaults wouldn't be static either.
I think (like the options for drivetrains and engine valves), this should come as an expansion to the core game, so you can choose if you want your game with this added layer of complexity or not. Add in a secondary income stream (spareparts being sold to importers), and you're well on your way there.