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Suggestions after 1st game.
#9
(03-05-2014, 08:51 PM)Eric.B Wrote: What I can do is give notification when the component is available and if you have the skill rating to use it... It just won't notify you when your skill rating crosses the component threshold... Design flaw on my part, sorry.

It's perfectly fine. No need for notifications on things we can't do anyway.

I'm aware that this means, we don't know if the money we are putting into research, actually have any effect (we might have researched all that is possible at the time), but then again IRL, you never know whether research is going to be successfull or not either.
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Messages In This Thread
Suggestions after 1st game. - by Sarchez - 01-01-2014, 08:06 PM
RE: Suggestions after 1st game. - by Eric.B - 01-02-2014, 02:40 AM
RE: Suggestions after 1st game. - by Sarchez - 01-08-2014, 06:57 PM
RE: Suggestions after 1st game. - by Arakash - 01-09-2014, 07:43 PM
RE: Suggestions after 1st game. - by Eric.B - 01-09-2014, 10:04 PM
RE: Suggestions after 1st game. - by Sarchez - 01-10-2014, 01:45 AM
RE: Suggestions after 1st game. - by Eric.B - 01-10-2014, 09:22 AM
RE: Suggestions after 1st game. - by Eric.B - 03-05-2014, 08:51 PM
RE: Suggestions after 1st game. - by Sarchez - 03-06-2014, 01:30 AM

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