03-12-2014, 07:25 PM
In my fiddling I have found that many of the stats for individual components have a very small effect on the overall end result.
From what I can gather the game builds an aggregate multiplier from a number of different sources and applies it as one big number meaning that changing the number on one component has a very small overall effect.
So, in the top speed equation it might look a little like: top speed = (complex equations taking into account weight, power and drag) x (100 + (topsspeed= from gearbox) + (topspeed= from vehicle type) + (performance focus slider value)) etc etc.
The end result is that changing the number on one component has a very small effect unless you change it by a vary big value. If you want a slow gearbox try setting it as a negative value. When I was playing with my mod I set quite a few engine values at negatives to get the results I was after.
From what I can gather the game builds an aggregate multiplier from a number of different sources and applies it as one big number meaning that changing the number on one component has a very small overall effect.
So, in the top speed equation it might look a little like: top speed = (complex equations taking into account weight, power and drag) x (100 + (topsspeed= from gearbox) + (topspeed= from vehicle type) + (performance focus slider value)) etc etc.
The end result is that changing the number on one component has a very small effect unless you change it by a vary big value. If you want a slow gearbox try setting it as a negative value. When I was playing with my mod I set quite a few engine values at negatives to get the results I was after.