03-20-2014, 10:58 PM
(03-20-2014, 10:43 PM)Arakash Wrote: I think you could use it if you wanted to, but i dont see it as something which would really add anything beyond another listed expense with no flavor/meaning.
If you did add some new kind of expense, id prefer that it had some sort of interaction with the player, like the legal expenses suggestion i was discussing a few days ago. In that case spending little would have certain amounts of risk involved.
I never said anything about it being a fixed rate, it would be influenced by dialogue (much like the current strike system), as well as your investments in other areas such as legalise and lobbying.
It is a realistic expense, almost every large manufacture that I know of deals with something like this. And there is a need for costs increases...
Labor costs are much lower than realistically expected, specially in late game. So it's either give you more real stuff to handle/deal with, or just increase labor costs overall with no control, and no fluff...
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good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski