03-20-2014, 11:08 PM
(03-20-2014, 10:58 PM)Eric.B Wrote: I never said anything about it being a fixed rate, it would be influenced by dialogue (much like the current strike system), as well as your investments in other areas such as legalise and lobbying.Fair points made.
It is a realistic expense, almost every large manufacture that I know of deals with something like this. And there is a need for costs increases...
Labor costs are much lower than realistically expected, specially in late game. So it's either give you more real stuff to handle/deal with, or just increase labor costs overall with no control, and no fluff...
I think you could make a few changes like the one you've proposed and combine that with general increased wage growth to abstract a lot of the other higher labour costs which you might not have the time to implement in detail.