03-22-2014, 10:15 PM
(03-22-2014, 08:05 PM)freeman2344 Wrote: Here's the thing: I think we can all agree that in the early game years (1900-1945) shipping costs should be colossal and thus shipping vehicles across, say, the Atlantic, should be pretty much prohibitively expensive. What bugs me the most is the often repeated problem that you cannot keep a vehicle from being shipped, if you sell a vehicle in, say, the US and France and also produce the model in factories there (at both locations) - the vehicles are then shipped wherever there is demand. This problem can easily be handled by implementing a factory-to-branch interface, thus adding the capability of restricting a certain factory from shipping to certain branches or all branches of a certain region. That shouldn't be too hard to implement and could be the simplest solution. It should thus be a necessity to build factories wherever you would like to sell your vehicles...which would be very realistic in the early years. As time progresses, shipping costs should decrease, making production in, say, Mexico, profitable.A couple of points ill make.
This problem could also be handled by making it FREE to COPY a model without modifying it in any way (and to finish it instantly). Then you could easily and at no cost make variants of a vehicle for multiple markets. This still adds a lot of micromanagement, but at least the player is not penalized for it. As I suggested in an earlier thread, small modifications should, in general, not take as much development time and cost as much as the original vehicle...I'm sure Eric will address this at some point.
Those links i provided earlier about the suggestion threads on the transportation system go into a seriously detailed discussion on how it could work, id really recommend contributing to them I Certainly dont want to start off another thread on a similar subject again, especially when there have been some really knowledgeable contributions to those ones.
Im not sure i would describe having certain factories producing only for certain areas as "the simplest solution". As i said earlier, im unsure whether the game would even support it or if it could be coded.
At the moment the simplest solution and the one most players use is to create a trim of the design then produce it locally in the area they want to sell it.
I dont think we need another system to straight up copy a vehicle when the trim system can do it already fairly easily. Vehicle design isn't expensive enough to make this cost prohibitive either, so i dont see why it should be free.
As a final point, the problem you talked about where you cant stop a vehicle from being shipped overseas, which makes managing global distributions of vehicles very difficult has been brought up before several times. Here is one for example.