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Apllication of component updates
#12
(03-22-2014, 09:55 PM)Arakash Wrote: You seemed to agree with Sarchez on this point but i dont for the reasons i stated here and in my last post.
You said you agreed to a quote of mine but i assume you just agreed that the system is currently expensive Smile

I did just agree that the system is currently too expensive. For the record, I also have a problem with how instant the system is. Giving you the component in a design window to modify like the new year model system does would solve both issues.

But I digress....

(03-22-2014, 09:55 PM)Arakash Wrote: Whats your thoughts on my comments that i think its plausible and practical for the game to improve(5-10%) the stats of existing models in production to reflect changes due to feedback that i explained in my last post?

I'm not sure to be honest. I think I understand what you mean and it basically revolves around the "series II" vs constant ongoing improvement discussion we were having the other day. The reality of it is that the updates you're talking about are like making a new year model but with very few tweeks while the update from AU to BF Falcon or E30 to E36 3 series are more like and entire new model. I think for keeping the game practical it would be a case of when just making tweeks to keep your vehicle modern you make a "New year model" but don't change much but when you make the next major update you go the "new year model" as well but change a bunch of stuff. I guess with the game as it is right now it's really just an RP difference.

Perhaps there could be a "New year model" button as well as a "Modernize" button that simply changes the effective model year but nothing else?

(03-22-2014, 09:55 PM)Arakash Wrote: Your idea of allowing us to redesign our components during a modify action to make the feature more in line with "New Year Model" and "Trim" is an interesting one. Ill have to put some thought into how that would work or whether it makes sense. Its quite thought provoking.

On your of having the modify system change the effective date on the component: Depending on how the components degrade, whether its flat decreases in stats over time or just stats that are effected by a date modifier would change whether that is actually something that could be coded imo.

The more I think about it the more I like the idea of having both these option for both Vehicles and components.
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Messages In This Thread
RE: Apllication of component updates - by Arakash - 03-15-2014, 10:12 AM
RE: Apllication of component updates - by Eric.B - 03-15-2014, 09:52 PM
RE: Apllication of component updates - by Arakash - 03-16-2014, 11:19 AM
RE: Apllication of component updates - by Arakash - 03-16-2014, 10:09 PM
RE: Apllication of component updates - by Sarchez - 03-17-2014, 01:31 AM
RE: Apllication of component updates - by Arakash - 03-22-2014, 10:37 AM
RE: Apllication of component updates - by Arakash - 03-22-2014, 09:55 PM
RE: Apllication of component updates - by Frankschtaldt - 03-23-2014, 01:01 AM

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