(05-29-2014, 07:54 AM)Arakash Wrote:(05-29-2014, 01:25 AM)Eric.B Wrote: I just confirmed this is the same with retooling.Edit : Nvm, in my save i think i may have resized that factory rather than building a new one. I honestly cant remember.
Which reminds me of a ticket long ago.
Should retooling/resizing factories automatically adjust the amount of cars you are producing?
I believe the consensus was no at the time.
So perhaps I should make an optimization memo. When a factory has been retooled/resize and their are production lines left unchanged.
Thoughts?
Personally, i think having retooling change the number of cars produced tends to obsolete or at least heavily overlap with resizing.
From a realism perspective it may be true, but it seems inefficient and a bit redundant in a game.
Maybe instead of changing production lines over time, old factories could just have their stats drop over time but maintenance expenses drop also. (they may already do both, ive never closely monitored it.
Stats do drop, this is what wear is. Maintenance expenses go up, always. Factory Lines have to increase as the amount you need to manufacture increases. Otherwise you'd have to have factories all over Europe in late game years, which is unrealistic.
The question is mainly focused on: "Do you want the game to automatically double the amount of cars being built when you retool? Or would you rather it stay at what you set it at, until you adjust it your self?"
That being said, I think I came up with a idea fix, so I will try that.
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good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski