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How much access to engine types should we have?
#6
Why would you want it limited? If the game does not have built in ways to limit it then why should we not be able to build them?

If the game lets me build a V8 and fit in the same parts that a much smaller engine fits then there are other issues than just being able to build a V8 at a time when I should possibly not be making a V8.

The other thing is what time line do you go by if you want to just limit by a time line, if you look up the history of a certain car manufacturer that is just their time line. Every other car manufacturer has their own time line. So to me it only makes sense that we would be able to build our timeline.

I think the real issue research and design, instead of trying to explain it go download the demo for cars incorporated design a car in there and you will see what I am trying to say.

In cars incorporated when you design an engine you can improve some aspects of that for your next engine or a completely new engine. Here is a quote from wikipedia “The T engine was produced continuously from September 27, 1908, through August 4, 1941, exactly 12,000 days. This makes it one of the longest engines in series production, “

That is Ford's timeline for that engine, I can do that or have the sense of that in Cars Incorporated, I have no idea how to do that in Gear City. To me that is why the research part feels so disconnected.
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RE: How much access to engine types should we have? - by RatAttack - 06-05-2014, 07:22 PM

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