07-07-2012, 07:27 AM
I found a bug. This tool doesn't work with creative X-Fi. Looking at log I think the issue is with allocating the X-Ram from sound card, but I don't know is it Ogre, OpenAll or Car Designer issue.
On my second sound card it works normally.
On my second sound card it works normally.
Code:
14:21:40: Creating resource group General
14:21:40: Creating resource group Internal
14:21:40: Creating resource group Autodetect
14:21:40: SceneManagerFactory for type 'DefaultSceneManager' registered.
14:21:40: Registering ResourceManager for type Material
14:21:40: Registering ResourceManager for type Mesh
14:21:40: Registering ResourceManager for type Skeleton
14:21:40: MovableObjectFactory for type 'ParticleSystem' registered.
14:21:40: OverlayElementFactory for type Panel registered.
14:21:40: OverlayElementFactory for type BorderPanel registered.
14:21:40: OverlayElementFactory for type TextArea registered.
14:21:40: Registering ResourceManager for type Font
14:21:40: ArchiveFactory for archive type FileSystem registered.
14:21:40: ArchiveFactory for archive type Zip registered.
14:21:40: DDS codec registering
14:21:40: FreeImage version: 3.10.0
14:21:40: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
14:21:40: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
14:21:40: Registering ResourceManager for type HighLevelGpuProgram
14:21:40: Registering ResourceManager for type Compositor
14:21:40: MovableObjectFactory for type 'Entity' registered.
14:21:40: MovableObjectFactory for type 'Light' registered.
14:21:40: MovableObjectFactory for type 'BillboardSet' registered.
14:21:40: MovableObjectFactory for type 'ManualObject' registered.
14:21:40: MovableObjectFactory for type 'BillboardChain' registered.
14:21:40: MovableObjectFactory for type 'RibbonTrail' registered.
14:21:40: Loading library .\RenderSystem_Direct3D9
14:21:40: Installing plugin: D3D9 RenderSystem
14:21:40: D3D9 : Direct3D9 Rendering Subsystem created.
14:21:40: D3D9: Driver Detection Starts
14:21:40: D3D9: Driver Detection Ends
14:21:40: Plugin successfully installed
14:21:40: Loading library .\RenderSystem_GL
14:21:40: Installing plugin: GL RenderSystem
14:21:40: OpenGL Rendering Subsystem created.
14:21:40: Plugin successfully installed
14:21:40: Loading library .\Plugin_CgProgramManager
14:21:40: Installing plugin: Cg Program Manager
14:21:40: Plugin successfully installed
14:21:40: *-*-* OGRE Initialising
14:21:40: *-*-* Version 1.7.1 (Cthugha)
14:21:40: Added resource location 'VideoSettings' of type 'FileSystem' to resource group 'General'
14:21:40: Parsing Config Files
14:21:40: Direct3D9 Rendering Subsystem
14:21:40: OpenGL Rendering Subsystem
14:21:40: CPU Identifier & Features
14:21:40: -------------------------
14:21:40: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 CPU 4300 @ 1.80GHz
14:21:40: * SSE: yes
14:21:40: * SSE2: yes
14:21:40: * SSE3: yes
14:21:40: * MMX: yes
14:21:40: * MMXEXT: yes
14:21:40: * 3DNOW: no
14:21:40: * 3DNOWEXT: no
14:21:40: * CMOV: yes
14:21:40: * TSC: yes
14:21:40: * FPU: yes
14:21:40: * PRO: yes
14:21:40: * HT: no
14:21:40: -------------------------
14:21:40: *** Starting Win32GL Subsystem ***
14:21:40: GLRenderSystem::_createRenderWindow "Gear City", 1024x768 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=0 gamma=false vsync=true vsyncInterval=1
14:21:40: Created Win32Window 'Gear City' : 1024x738, 32bpp
14:21:40: GL_VERSION = 3.3.0
14:21:40: GL_VENDOR = NVIDIA Corporation
14:21:40: GL_RENDERER = GeForce 9600 GT/PCI/SSE2
14:21:40: GL_EXTENSIONS = GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
14:21:40: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NVX_DX_interop WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
14:21:40: ***************************
14:21:40: *** GL Renderer Started ***
14:21:40: ***************************
14:21:40: Registering ResourceManager for type GpuProgram
14:21:40: GLSL support detected
14:21:40: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
14:21:40: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
14:21:40: FBO PF_L8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:21:40: FBO PF_A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:21:40: FBO PF_A4L4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:21:40: FBO PF_BYTE_LA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:21:40: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:21:40: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:21:40: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:21:40: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:21:40: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:21:40: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:21:40: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:21:40: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:21:40: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:21:40: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:21:40: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:21:40: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:21:40: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:21:40: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:21:40: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:21:40: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:21:40: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:21:40: FBO PF_FLOAT16_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:21:40: FBO PF_FLOAT32_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:21:40: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:21:40: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:21:40: FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
14:21:40: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
14:21:40: RenderSystem capabilities
14:21:40: -------------------------
14:21:40: RenderSystem Name: OpenGL Rendering Subsystem
14:21:40: GPU Vendor: nvidia
14:21:40: Device Name: GeForce 9600 GT/PCI/SSE2
14:21:40: Driver Version: 3.3.0.0
14:21:40: * Fixed function pipeline: yes
14:21:40: * Hardware generation of mipmaps: yes
14:21:40: * Texture blending: yes
14:21:40: * Anisotropic texture filtering: yes
14:21:40: * Dot product texture operation: yes
14:21:40: * Cube mapping: yes
14:21:40: * Hardware stencil buffer: yes
14:21:40: - Stencil depth: 8
14:21:40: - Two sided stencil support: yes
14:21:40: - Wrap stencil values: yes
14:21:40: * Hardware vertex / index buffers: yes
14:21:40: * Vertex programs: yes
14:21:40: * Number of floating-point constants for vertex programs: 1024
14:21:40: * Number of integer constants for vertex programs: 0
14:21:40: * Number of boolean constants for vertex programs: 0
14:21:40: * Fragment programs: yes
14:21:40: * Number of floating-point constants for fragment programs: 512
14:21:40: * Number of integer constants for fragment programs: 0
14:21:40: * Number of boolean constants for fragment programs: 0
14:21:40: * Geometry programs: yes
14:21:40: * Number of floating-point constants for geometry programs: 512
14:21:40: * Number of integer constants for geometry programs: 0
14:21:40: * Number of boolean constants for geometry programs: 0
14:21:40: * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4gp gpu_gp nvgp4 vp30 vp40
14:21:40: * Texture Compression: yes
14:21:40: - DXT: yes
14:21:40: - VTC: yes
14:21:40: - PVRTC: no
14:21:40: * Scissor Rectangle: yes
14:21:40: * Hardware Occlusion Query: yes
14:21:40: * User clip planes: yes
14:21:40: * VET_UBYTE4 vertex element type: yes
14:21:40: * Infinite far plane projection: yes
14:21:40: * Hardware render-to-texture: yes
14:21:40: * Floating point textures: yes
14:21:40: * Non-power-of-two textures: yes
14:21:40: * Volume textures: yes
14:21:40: * Multiple Render Targets: 8
14:21:40: - With different bit depths: yes
14:21:40: * Point Sprites: yes
14:21:40: * Extended point parameters: yes
14:21:40: * Max Point Size: 63.375
14:21:40: * Vertex texture fetch: yes
14:21:40: * Number of world matrices: 0
14:21:40: * Number of texture units: 32
14:21:40: * Stencil buffer depth: 8
14:21:40: * Number of vertex blend matrices: 0
14:21:40: - Max vertex textures: 32
14:21:40: - Vertex textures shared: yes
14:21:40: * Render to Vertex Buffer : yes
14:21:40: * GL 1.5 without VBO workaround: no
14:21:40: * Frame Buffer objects: yes
14:21:40: * Frame Buffer objects (ARB extension): no
14:21:40: * Frame Buffer objects (ATI extension): no
14:21:40: * PBuffer support: no
14:21:40: * GL 1.5 without HW-occlusion workaround: no
14:21:40: Registering ResourceManager for type Texture
14:21:40: DefaultWorkQueue('Root') initialising on thread main.
14:21:40: Particle Renderer Type 'billboard' registered
14:21:40: *-*-* OgreAL Initialization
14:21:40: MovableObjectFactory for type 'OgreAL_Sound' registered.
14:21:40: MovableObjectFactory for type 'OgreAL_Listener' registered.
14:21:40: *-*-* Creating OpenAL
14:21:40: OpenAL Version: 1.1
14:21:40: Available Devices
14:21:40: -----------------
14:21:41: OGRE EXCEPTION(40964:): Unable to create context: OpenAL Error: There is no current context in OgreAL::SoundManager::getDeviceList
14:21:41: * SB X-Fi Audio [B000]
14:21:41: * Generic Hardware
14:21:41: * Generic Software
14:21:41: Choosing: SB X-Fi Audio [B000]
14:21:41: Supported Formats
14:21:41: -----------------
14:21:41: * AL_FORMAT_MONO16, Monophonic Sound
14:21:41: * AL_FORMAT_STEREO16, Stereo Sound
14:21:41: * AL_FORMAT_QUAD16, 4 Channel Sound
14:21:41: * AL_FORMAT_51CHN16, 5.1 Surround Sound
14:21:41: * AL_FORMAT_61CHN16, 6.1 Surround Sound
14:21:41: * AL_FORMAT_71CHN16, 7.1 Surround Sound
14:21:41: EAX 5.0 Detected
14:21:41: EFX Extension Found
14:21:41: X-RAM Detected
14:21:41: X-RAM: 285344770 (285344769 free)
14:21:41: Creating resource group 3D_Art
14:21:41: Added resource location 'media/Material/' of type 'FileSystem' to resource group '3D_Art'
14:21:41: Added resource location 'media/Models/WorldMap/WM1900/' of type 'FileSystem' to resource group '3D_Art'
14:21:41: Added resource location 'media/Models/WorldMap/WM1910/' of type 'FileSystem' to resource group '3D_Art'
14:21:41: Added resource location 'media/Models/WorldMap/WM1930/' of type 'FileSystem' to resource group '3D_Art'
14:21:41: Added resource location 'media/Models/WorldMap/WM1960/' of type 'FileSystem' to resource group '3D_Art'
14:21:41: Added resource location 'media/Models/WorldMap/WM1980/' of type 'FileSystem' to resource group '3D_Art'
14:21:41: Added resource location 'media/Models/States/Office1930/' of type 'FileSystem' to resource group '3D_Art'
14:21:41: Added resource location 'media/Models/States/Office1920/' of type 'FileSystem' to resource group '3D_Art'
14:21:41: Added resource location 'media/Models/States/Office1910/' of type 'FileSystem' to resource group '3D_Art'
14:21:41: Added resource location 'media/Models/States/Office1900/' of type 'FileSystem' to resource group '3D_Art'
14:21:41: Added resource location 'media/Models/States/Office1900/Material/' of type 'FileSystem' to resource group '3D_Art'
14:21:41: Added resource location 'media/Models/States/Finance/' of type 'FileSystem' to resource group '3D_Art'
14:21:41: Added resource location 'media/Models/States/DesignRoom/' of type 'FileSystem' to resource group '3D_Art'
14:21:41: Added resource location 'media/Models/Cars/' of type 'FileSystem' to resource group '3D_Art'
14:21:41: Added resource location 'media/Models/Cars/Material' of type 'FileSystem' to resource group '3D_Art'
14:21:41: Added resource location 'media/Models/Cars/Icons' of type 'FileSystem' to resource group '3D_Art'
14:21:41: Added resource location 'media/Models/Accessories/' of type 'FileSystem' to resource group '3D_Art'
14:21:41: Added resource location 'media/Models/Accessories/Materials' of type 'FileSystem' to resource group '3D_Art'
14:21:41: Added resource location 'media/Models/Accessories/Icons' of type 'FileSystem' to resource group '3D_Art'
14:21:41: Added resource location 'media/Models/Misc/' of type 'FileSystem' to resource group '3D_Art'
14:21:41: Added resource location 'media/Logos/' of type 'FileSystem' to resource group 'General'
14:21:41: Added resource location 'media/QuickGui/' of type 'FileSystem' to resource group 'General'
14:21:41: Added resource location 'media/Fonts/' of type 'FileSystem' to resource group 'General'
14:21:41: Added resource location 'media/Music/' of type 'FileSystem' to resource group 'General'
14:21:41: Added resource location 'media/Scripts/' of type 'FileSystem' to resource group 'General'
14:21:41: Added resource location 'media/Flags/' of type 'FileSystem' to resource group 'General'
14:21:41: Added resource location 'media/CityInfo/' of type 'FileSystem' to resource group 'General'
14:21:41: Added resource location 'media/Shaders/' of type 'FileSystem' to resource group 'General'
14:21:41: Added resource location 'media/ComponentImages/' of type 'FileSystem' to resource group 'General'
14:21:41: Parsing scripts for resource group 3D_Art
14:21:41: Parsing script test2.program
14:21:41: Parsing script designroom.material
14:21:41: Parsing script fs_e90_c1.material
14:21:41: Parsing script test2.material
14:21:41: Parsing script basicheadlight.material
14:21:41: Parsing script basictire.material
14:21:41: Parsing script FaceFoward.material
14:21:41: Parsing script LeftMirror1.material
14:21:41: Parsing script Mirror1.material
14:21:41: Parsing script taillights.material
14:21:41: Parsing script turesflip.material
14:21:41: Parsing script MovingArrowDown.material
14:21:41: Parsing script MovingArrowLeft.material
14:21:41: Parsing script MovingArrowRight.material
14:21:41: Parsing script MovingArrowUp.material
14:21:41: Finished parsing scripts for resource group 3D_Art
14:21:41: Parsing scripts for resource group Autodetect
14:21:41: Finished parsing scripts for resource group Autodetect
14:21:41: Parsing scripts for resource group General
14:21:41: Parsing script DepthShadowmap.program
14:21:41: Parsing script glow.program
14:21:41: Parsing script DepthShadowMap.material
14:21:41: Parsing script glow.compositor
14:21:41: Parsing script qgui.skinTypes
14:21:41: Parsing script micross.fontdef
14:21:41: Parsing script Ogre.fontdef
14:21:41: Finished parsing scripts for resource group General
14:21:41: Parsing scripts for resource group Internal
14:21:41: Finished parsing scripts for resource group Internal
14:21:41: [QGUI] Loading SkinClass and SkinType definitions...
14:21:41: [QGUI] Skin definition for class "Button" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "Button" with ID "default.close" found.
14:21:41: [QGUI] Skin definition for class "Button" with ID "default.comboboxdropdown" found.
14:21:41: [QGUI] Skin definition for class "Button" with ID "default.hscrollleft" found.
14:21:41: [QGUI] Skin definition for class "Button" with ID "default.hscrollright" found.
14:21:41: [QGUI] Skin definition for class "Button" with ID "default.hslider" found.
14:21:41: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.expand" found.
14:21:41: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.minimize" found.
14:21:41: [QGUI] Skin definition for class "Button" with ID "default.vscrolldown" found.
14:21:41: [QGUI] Skin definition for class "Button" with ID "default.vscrollup" found.
14:21:41: [QGUI] Skin definition for class "Button" with ID "default.vslider" found.
14:21:41: [QGUI] Skin definition for class "CheckBox" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "CheckBox" with ID "default.treeviewcheckboxnode" found.
14:21:41: [QGUI] Skin definition for class "ColorPicker" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "ComboBox" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "Console" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "ContextMenu" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "HScrollBar" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "Image" with ID "ColorPallette" found.
14:21:41: [QGUI] Skin definition for class "Image" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "Label" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "Label" with ID "transparent" found.
14:21:41: [QGUI] Skin definition for class "List" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "ListImageItem" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "ListPanelItem" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "ListTextItem" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "Menu" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "MenuImageItem" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "MenuPanel" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "MenuPanel" with ID "default.dropdownlist" found.
14:21:41: [QGUI] Skin definition for class "MenuTextItem" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "ModalWindow" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "MouseCursor" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "MouseCursor" with ID "diag1resize" found.
14:21:41: [QGUI] Skin definition for class "MouseCursor" with ID "diag2resize" found.
14:21:41: [QGUI] Skin definition for class "MouseCursor" with ID "grabable" found.
14:21:41: [QGUI] Skin definition for class "MouseCursor" with ID "grabbed" found.
14:21:41: [QGUI] Skin definition for class "MouseCursor" with ID "hresize" found.
14:21:41: [QGUI] Skin definition for class "MouseCursor" with ID "vresize" found.
14:21:41: [QGUI] Skin definition for class "Panel" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "Panel" with ID "editor.tabpage.area" found.
14:21:41: [QGUI] Skin definition for class "Panel" with ID "leather2" found.
14:21:41: [QGUI] Skin definition for class "Panel" with ID "transparent" found.
14:21:41: [QGUI] Skin definition for class "ProgressBar" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "PropertyGrid" with ID "QuickGUIEditor" found.
14:21:41: [QGUI] Skin definition for class "PropertyGrid" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "PropertyGridBoolProperty" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "PropertyGridComboBoxProperty" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "PropertyGridSection" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "PropertyGridTextProperty" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "RadioButton" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "RadioButton" with ID "default.treeviewradiobuttonnode" found.
14:21:41: [QGUI] Skin definition for class "Sheet" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "Tab" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "TabControl" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "TabControl" with ID "editor" found.
14:21:41: [QGUI] Skin definition for class "TabPage" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "TabPage" with ID "editor" found.
14:21:41: [QGUI] Skin definition for class "TextArea" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "TextBox" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "TextCursor" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "TextCursor" with ID "test1" found.
14:21:41: [QGUI] Skin definition for class "TextCursor" with ID "test2" found.
14:21:41: [QGUI] Skin definition for class "TitleBar" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "ToolBar" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "TreeView" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "TreeViewCheckBoxNode" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "TreeViewNode" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "TreeViewRadioButtonNode" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "VScrollBar" with ID "default" found.
14:21:41: [QGUI] Skin definition for class "Window" with ID "default" found.
14:21:41: === Setting X-RAM Buffer Mode
14:21:41: === Allocating 0 bytes of X-RAM