Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
On tweaking factories
#1
A few suggestions, really.

1. It'd simplify things a lot if you could automate production speed month to month based on demand, i.e. if demand for my hatchback went down 10% then it would scale down production by 10%, it would probably save me half the time I spend per turn tweaking production.

2. Maybe make factories more interesting with more production mechanics, i.e. producing more vehicles of one type at a factory or sharing chassis/parts would make it more efficient. Could also make it harder by introducing a time delay i.e. 1-3 months to starting/stopping new production lines so it'd be easier to start a line and adjust quantity but harder to stop/start lines on demand.

3. Is there anything we can do to change our manufacturing/research rating under "Labor Skills"? I don't recall seeing it in the tutorial on what it does. Maybe introduce another money sink in the game in terms of admin/factory worker training.
Reply


Messages In This Thread
On tweaking factories - by azzbla - 06-21-2014, 03:50 PM
RE: On tweaking factories - by Eric.B - 06-22-2014, 05:42 AM
RE: On tweaking factories - by azzbla - 06-22-2014, 08:49 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)