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[TESTING]Factory running costs bugged
#10
This is still very much in 1.14.9. See attached pic. After a rebuild my production increased by a little under 10% but my cost to run the factory went up more than 40 fold. Factory expenses per vehicle capacity increased by 36,000%! Almost $2000 per vehicle if I run at max capacity before wages and distribution expenses in an era when most vehicles are selling for $1000 or less.

Really, you need to take at least one zero off the factory expense value you're calculating. I'd say it needs to be around 5% of the current number. Which is roughly where the starting factory is right now. Not sure why the starting factory uses a different equation but it definitely does.

Note that in this most recent game I have been the only company selling in New York for some time and I have little to no competition in London. I believe every other company is going bankrupt because of this excessive factory cost issue.


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Messages In This Thread
RE: Factory running costs bugged - by -root - 07-19-2014, 12:12 AM
RE: Factory running costs bugged - by Eric.B - 07-25-2014, 07:17 PM
RE: Factory running costs bugged - by Savoyard - 07-28-2014, 10:23 AM
RE: Factory running costs bugged - by Eric.B - 07-28-2014, 04:52 PM
RE: Factory running costs bugged - by Eric.B - 08-01-2014, 07:23 AM
RE: [TESTING]Factory running costs bugged - by Frankschtaldt - 08-02-2014, 02:04 AM

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