08-11-2014, 04:03 PM
(08-11-2014, 12:42 PM)Eric.B Wrote: 1) Looking at the code, it does not look like an issue. Tally up all the vehicle ratings, then the overall ratings of all the components you use, divide by 22. Then factor in a few points here and there for skills and images...
There's your issue. Too many factors of equal importance makes it really hard to influence the overall number. Especially when you have different numbers that totally oppose each other with equal weight (power vs fuel economy anyone?)
Numbers should be given weights so players can target the right things to improve their ratings. For a start I'd suggest making the rating favoured by that body type a much higher weight (say 10 for primary and 5 for secondary maybe) and then probably increase the weight of material quality values (2 should do) them trial it. It will almost definitely need more tweaking but I think it'll be much more intuitive.