10-13-2014, 11:35 AM
Freeman is correct, there are AI behavior code implemented, just not used currently. Much of their behavior (such as getting into price wars) can be effected with this code, although it's not fully tested.
Frank is also correct, I do need to implement a system in the demographics code that disregards price based on demographics. The AI should disregard price based on vehicle's intended demographics and Luxury ratings need to gain more power over price ratings in certain segments. I have a few ideas on how to go about this.
I will probably work in those changes at the same time I fix the AI component selection and include a required top speed to the consumer AI.
So expect some pricing relief in 1.18, although not the full spectrum of changes because I'm holding off on finishing the AI behavior code until the game is more complete and all the AI are added.
Frank is also correct, I do need to implement a system in the demographics code that disregards price based on demographics. The AI should disregard price based on vehicle's intended demographics and Luxury ratings need to gain more power over price ratings in certain segments. I have a few ideas on how to go about this.
I will probably work in those changes at the same time I fix the AI component selection and include a required top speed to the consumer AI.
So expect some pricing relief in 1.18, although not the full spectrum of changes because I'm holding off on finishing the AI behavior code until the game is more complete and all the AI are added.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski