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how well has GC done
#2
For an Early Access title we're doing fairly well. We've had much longer legs than many other EA titles. While we're not a top tier AAA game, from public top sales lists on steam you'll find that we're almost always in the upper 50% range of sales, and typically in the top 35% in player count.

Since I work on the game for free, capital expenditures were fairly low. We broken even in October.
By the end of December we were roughly 33% of the way to funding my 5 years of labor at minimum US wage. There is enough revenues per month to keep me working on the game double time and to keep my artist going at whatever pace he does until the end of the year.


So with that in mind, we haven't made millions, heck we haven't broken 6 figures yet. But it's still enough to keep me and an artist working full time. And that's a lot more than most other games can say.


(Pro-tip, I monitor statistics of things frequently. For example, between 1.8-2.6% of people who visit my steam page buy the game. From what I have observed reviews on steam are fairly linear to player count and sales... If you Multiply by 60 to 100 and you'll have a fairly good guesstimate at how many copies they have sold...)
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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Messages In This Thread
how well has GC done - by shadow - 03-09-2015, 08:45 PM
RE: how well has GC done - by Eric.B - 03-09-2015, 09:50 PM
RE: how well has GC done - by shadow - 03-09-2015, 09:59 PM
RE: how well has GC done - by Eric.B - 03-09-2015, 10:22 PM
RE: how well has GC done - by Tridon - 03-10-2015, 05:19 AM

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