03-09-2015, 10:22 PM
Thank you for the kind words, the game should only get better!
As for doing well, we're not quite there yet. Yes we are profitable, and if you look at it from a yearly bases 2014 I made full time work income. But if you strung it out over the 5 years, I'm currently making about $2/hr. So we still have quite a ways to go before I get to burger flipping money for my efforts. And a lot longer ways to go till I get to programmer money. I also pretty much gave up my entire 20s to this game and all possibilities of a social life thus leaving me socially isolated. So In that respects the real costs to me are staggering. With good legs, In 2 or 3 years, economically the game should be worth the labor to me, but I doubt I will ever get back the other costs.
But that's what I get for making a super-niche game!
That being said, it's not all about me. Just giving you perspective at the real costs of work like this. I think this is true for almost every large indie project. I know much better programmer than my self who put $80k (3 times more than I put into GC) Spent 4 years full time, 60 hours a week, on his project and never got anything to a playable state...
As for doing well, we're not quite there yet. Yes we are profitable, and if you look at it from a yearly bases 2014 I made full time work income. But if you strung it out over the 5 years, I'm currently making about $2/hr. So we still have quite a ways to go before I get to burger flipping money for my efforts. And a lot longer ways to go till I get to programmer money. I also pretty much gave up my entire 20s to this game and all possibilities of a social life thus leaving me socially isolated. So In that respects the real costs to me are staggering. With good legs, In 2 or 3 years, economically the game should be worth the labor to me, but I doubt I will ever get back the other costs.
But that's what I get for making a super-niche game!
That being said, it's not all about me. Just giving you perspective at the real costs of work like this. I think this is true for almost every large indie project. I know much better programmer than my self who put $80k (3 times more than I put into GC) Spent 4 years full time, 60 hours a week, on his project and never got anything to a playable state...
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski