03-15-2015, 04:49 AM
Im software developer too (not gaming), so i know what your mean
(11.) At least "Change all prices", but i think other commands like "Set car price", "Sell everywhere" are affected as well.
(17.)
Cover up:
I decided to callback all affected vehicles in ~1925 and ratings dopped from ~45 to ~8. (Fantastic to Abysmal). Should be limited to about -30% (?) So 45 -> 30
Not sure about later recalls.
By the way the numbers for affected vehicles are way too low. Only 20 affected vehicles when sold 100.000? Should be something like 2-30% (random) from sold vehicles.
New Bug:
25. If you produce the same vehicle in different factories a city within range of both will only get cars from nearest factory.
In 1980 i started to ship worldwide and now new york isnt getting any shooting brakes (and other vehicles) despite there are >500.000 on reserves because of nearest factory delivers its cars to other cities and second nearest factory sits on its reserves :-(
(11.) At least "Change all prices", but i think other commands like "Set car price", "Sell everywhere" are affected as well.
(17.)
Cover up:
I decided to callback all affected vehicles in ~1925 and ratings dopped from ~45 to ~8. (Fantastic to Abysmal). Should be limited to about -30% (?) So 45 -> 30
Not sure about later recalls.
By the way the numbers for affected vehicles are way too low. Only 20 affected vehicles when sold 100.000? Should be something like 2-30% (random) from sold vehicles.
New Bug:
25. If you produce the same vehicle in different factories a city within range of both will only get cars from nearest factory.
In 1980 i started to ship worldwide and now new york isnt getting any shooting brakes (and other vehicles) despite there are >500.000 on reserves because of nearest factory delivers its cars to other cities and second nearest factory sits on its reserves :-(