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Cost multipliers changing over time?
#2
I thought about doing this as well, but wanted to get everything balanced first before I attempt something like this.

The way I envision it is to tie it to the creation and death dates. (Thus automatic) but also fix it to how many people use it in the game. So if more people are using DOHC in the 30s/40s it'll go down in price faster.
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RE: Cost multipliers changing over time? - by Eric.B - 06-13-2015, 11:41 AM

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