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Some suggestions for the car designing process
#7
(10-29-2015, 02:32 PM)SzczepanKolaczek Wrote: Studying the roadmap for future updates I have come across "warranty expenses" and "parts revenues".

The roadmap was recently adjusted, I haven't updated the public pictures of it yet however. In any event, Warranty expenses and parts revenues were pushed back to v1.20 as it fit better with the other stuff i had planned there. (Less so with GUI focus of 1.19 has.)

So thoughts on this is welcomed, although it's pretty much already fleshed out. Smile


I would suggest the following here:

Quote:-obviously, both of these things should depend on the reliability of cars,
Dependability and reliability, price of components, price of subcomponents, sales numbers, and maybe per capita in which they were sold will play a factor in parts revenues and warranty expenses.


Quote:-the player could get the option to decide about the warranty length (which would be a competitive advantage and influence both warranty costs and parts revenue),
This may or may not happen. It has been requested before, but I'm not sure if I will implement it. If it's implemented, it'll be in in marketing. If it's not implemented, it'll be a fixed period of time.

Quote:-the player could be able to decide how long to supply parts for old models - longer time could cost money, but boost reputation,
Probably won't happen. For the most part, OEM's will always supply you parts if you're willing to pay. However, in most cases outside of 10 years parts moves into secondary vendor market. Just because of price. Even for rarer vehicles. I spent 7 years in this industry.

Quote:-eventually in later years a calssic car center and museum could be built, which would be expensive to maintain, but increase the brand image. The juseum could even be visualized as a kind of a second showroom.
Unlikely to happen, showroom is the closest thing we have to this. There isn't much left in the art budget to add any additional "rooms" (on top of this, to add anything to the office would require to redo all the office artwork.)

Quote:Besides, I have not found my favorite car type in the game - the GT (Europe) / Personal Luxury Car (US). The 2+2 Coupe is similar, but not the same (the GT/PLC is focused on both performance and comfort/luxury, while being expensive and prestigious).

What do you think?

We won't be adding anymore vehicle types. The types we do have were pulled from the AAA's list of vehicle types. I do believe however there is a mod floating around with more European style vehicle types, such as hot hatches and sports sedans and what have you. Smile
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RE: Some suggestions for the car designing process - by Eric.B - 10-29-2015, 05:05 PM

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