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Better use of trims with continent / country demographic needs?
#3
Thanks for the explanation Eric.

Just for my personal interest: How do you use trims? For what situations and how do cars differ from each other when you make a new trim?

In my last gameplay i heavily (over)used trims: so i had about 104 cars (6-10 in each category) with 2-4 cars for lower-middle demographic, 2-4 for upper-middle and around 2 for wealthy and sometimes even 1-2 for super wealthy. This inluded variation in cars with gasoline, diesel or even electric, fuel saving inline 2's or 3's, inline 4' or 6's, v8 versions, charged v10 and v12 versions, luxury flat engines, manual or automatic, fwd's, rwd's and awd versions of them, cheap and affordable to maxed out all possible ratings.

This resulted in taking all top 50 places for 15 years (with a pheaton taking place 1-5 all the time Smile), gaining close to 80% marketshare in Europe and the United States (with Holgin's mod and his 1000 car brands!) and making about 80 million $ per turn.

I stopped the savegame in 1939 with 3 billions in cash (when i was about to design a new line of cars and trims) cause there was barely someone left to compete.
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RE: Better use of trims with continent / country demographic needs? - by Cerberus23 - 11-03-2015, 07:18 AM

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