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[FIXED]Training staff
#7
Originally I was going to have trade restrictions (specially for soviet bloc nations) but the amount of data and finding all the information would prove difficult and tedious. Specially without hardcoding this information into the game.

I have bounced around the idea of tariffs rates to limit importing.

Unions are in the game, as well as strikes, and lobbying (which effects taxes,building cost, and union strike demands)

In anycase, when I get around to redesigning the factory/branch building code I'll see if a slider for "training" that gives a minor increasing skill boost over time will effect the balance of gameplay. Perhaps I'll try a tariff system to see if that will counteract it.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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Messages In This Thread
[FIXED]Training staff - by Serben - 04-10-2013, 02:43 AM
RE: Training staff - by MrX_ua - 04-10-2013, 11:29 AM
RE: Training staff - by Eric.B - 04-10-2013, 11:45 AM
RE: Training staff - by Serben - 04-11-2013, 11:59 AM
RE: Training staff - by Eric.B - 04-11-2013, 12:49 PM
RE: Training staff - by Serben - 04-23-2013, 02:44 PM
RE: Training staff - by Eric.B - 04-24-2013, 11:24 AM
RE: Training staff - by Serben - 04-24-2013, 04:43 PM
RE: [FIXED]Training staff - by Eric.B - 11-11-2013, 08:17 PM
RE: [FIXED]Training staff - by Serben - 11-12-2013, 06:45 PM
RE: [FIXED]Training staff - by Eric.B - 11-12-2013, 07:35 PM

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