08-03-2016, 11:20 AM
Sorry for the late reply,
In the XML file, power rating directly effects the engine's brake specific torque , fuel rating directly effects the engine's BSFC.
In game the vehicle power rating is directly effected by Torque/(HighTorqueValue*time) and Fuel rating is 2*mpg. (I believe it is the same for Engine's power rating, but Fuel rating is just a flat mpg.)
Fuel Consumption is calculated based on multiple factors. The Fuel's Fuel rating should account for at worst 5% of engine's BSFC and at best 30%. Again that all depends on the design, selected components and various other factors.
The Fuel's xml Power rating should have similar effects to the engine's torque. Around 5-30% depending on selections and sliders. Too much math there for me to figure out at the minute.
In any event, if you're looking at just engine's, setting value below 1 for fuel, you should notice an effect. However if you're looking at a vehicle's finished fuel consumption based on the changing fuel.xml values, there are many many variables that come into play. For instance, if you're building heavy vehicles, the extra torque would actually improve fuel consumption rather than hurt it.
Anyway, we'll be getting more information and tools to modify the game in v1.22. I should have an entire wiki page describing the inter workings of the game and the effects on the outer working have on them. (Also will implement a mod loading system so you don't break the original files!
)
In the XML file, power rating directly effects the engine's brake specific torque , fuel rating directly effects the engine's BSFC.
In game the vehicle power rating is directly effected by Torque/(HighTorqueValue*time) and Fuel rating is 2*mpg. (I believe it is the same for Engine's power rating, but Fuel rating is just a flat mpg.)
Fuel Consumption is calculated based on multiple factors. The Fuel's Fuel rating should account for at worst 5% of engine's BSFC and at best 30%. Again that all depends on the design, selected components and various other factors.
The Fuel's xml Power rating should have similar effects to the engine's torque. Around 5-30% depending on selections and sliders. Too much math there for me to figure out at the minute.
In any event, if you're looking at just engine's, setting value below 1 for fuel, you should notice an effect. However if you're looking at a vehicle's finished fuel consumption based on the changing fuel.xml values, there are many many variables that come into play. For instance, if you're building heavy vehicles, the extra torque would actually improve fuel consumption rather than hurt it.
Anyway, we'll be getting more information and tools to modify the game in v1.22. I should have an entire wiki page describing the inter workings of the game and the effects on the outer working have on them. (Also will implement a mod loading system so you don't break the original files!
![Wink Wink](https://www.ventdev.com/forums/images/smilies/wink.png)
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski