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Fuel Coefficient problem
#4
Glad you got better,

Sorry for my late reply. Was primarily focused on getting the latest testing build out.

The math for fuel economy, as far as fuel types are considered is strictly linear. Not including an exponential increase based on the year, but that effects almost all variables. Here is the particular line:
Code:
fuelmilage += (9 * ex_1d0023p_year99*slider.FuelFuel) + (9 * ex_1d0023p_year99*slider.TECH_Tech) ;

So the bigger question is how are you testing the conditions. Other factors such as boresize, sliders, valves, etc all have an effect on fuel economy. Code wise, as you can see 0.5 Fuel Fuel Rating in 1900 would add 4.51 mpg to the calculations where as a a 1 would have 9.02 mpg effect.

Quote: By changing Gen between Gen 1 and 3 there isn't any change in fuel capacity because all values are below 1.
Electric and other cylinderless engines are special cases. And are not completely balanced yet in the hard code. I'm waiting for v1.22 for this, as the mod tools will make it much easier to modify these things.
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Messages In This Thread
Fuel Coefficient problem - by mistreated - 08-02-2016, 04:26 AM
RE: Fuel Coefficient problem - by Eric.B - 08-03-2016, 11:20 AM
RE: Fuel Coefficient problem - by mistreated - 08-08-2016, 11:46 AM
RE: Fuel Coefficient problem - by Eric.B - 08-09-2016, 09:48 PM

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