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No maps are available in the "new game" dialogue
#10
I am assuming you're using XFS or something similar? If so then most likely the 64bit Inode is the issue. And it will be for any 32bit game/program you use that uses dirent's readdir.

If so there ~might~ be a solution which involves compiling a specific version with 64bit inode offsets. Although this would be unmaintainable and untestable for me. Alternatively you can use an ld_preload to intercept all readdirs and convert them to 64bit https://www.tcm.phy.cam.ac.uk/sw/inodes64.html. Or the easiest solution is to make an etx4 partition somewhere on your system and run your 32bit programs on that.

I may be porting the game over to 64bit at the end of the year for continued OSX support. So the inode64 issues will probably be resolved then.
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RE: No maps are available in the "new game" dialogue - by Eric.B - 04-29-2018, 04:44 PM

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