04-29-2018, 07:44 PM
(04-29-2018, 05:10 PM)Eric.B Wrote: I have went ahead and attempted some compiler flags to see if it will fix inode64 support with 32bit binaries. However if it breaks the 32bit support in any way (or is unable to compile the game) I will not ship the changes out and you'll be left with the proposed second partition solution.
It'll be a couple of hours, then I'll link you to the binary.
Eric, since you already use stat64() for the calls where you care about the return values, I have a feeling it will probably work.
Thanks for looking into this!