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AAR - Zap
#1
Well, that was bloody good fun =)

First time I've actually played all the way through.

After making V0.2 of my Mod I decided it would be fun to play through with a company making nothing but Electric powered vehicles.
Enter Zap!
I decided to start in London as (in the real world) they had a fleet of electric taxi's WAAAAAAY back in 1897 so it seemed the most fitting place to start.
I started by making a compact, a sedan and a phaeton all powered by the same 10hp motor and they got me off to a good solid start.
Then in 1905 I designed a new 20hp motor and I released new year models of all the cars with both the old and new engines (except for the Compact which only ever had one engine option each time I updated it). I also added a luxury sedan powered by the 20hp motor to the lineup.
I basically continued this process throughout the rest of the game, every 5 years I'd make a new engine and bring out new year models with the new engine and the next one down gradually putting very old engines out of commission. I'd also expand the product offer each 5 years, after the luxury sedan I added Tourings (with two engine options) and a Pickup (with a new towing speced gear box but only the biggest engine) in 1910. 1915 got skipped because of the war and in 1920 I brought out a 35hp motor and added a Van to the lineup.
1925 saw the introduction of a 55hp motor (damn close to as big and powerful as I could possibly make it!!!) as well as my big flash Limo!
The stars of the show were surprisingly the Luxury sedan, the Limo, the Pickup and the Van all of which had surprisingly high demand! I kept increasing their prices but people kept buying everything I made! Surprised anyone would buy a Limo that could only do 17km/h in Europe in 1925 =P

Expansion wise I decided to stay in Europe throughout the game. This was mostly a lazyness thing HAHA. I did have a go at expanding into New York in 1912 but pulled out in just over a year. Basically, the cost of freight meant I was losing money off every sale and if I bumped my prices up my sales would drop and I'd lose even more! I figure the only way to make cross ocean trade profitable are either to have a very high margin product that can absorb the cost or to open up a factory in the target continent and have it make specific vehicles for that market. The former I didn't have (though, I probably could have if I tried again in 1925) and that latter I just couldn't be bothered doing.

The point here was to push through to the end of the demo just to see the whole thing through whist trying out my mod as well as electric motors. In my next game I'm going back to petrol and will let the game take as long as it needs to. I want to get as big as possible a buy up as many opposition companies as possible!


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Messages In This Thread
AAR - Zap - by Frankschtaldt - 02-05-2014, 04:37 AM
RE: AAR - Zap - by Arakash - 02-05-2014, 04:52 AM
RE: AAR - Zap - by Frankschtaldt - 02-05-2014, 05:16 AM
RE: AAR - Zap - by Arakash - 02-05-2014, 05:29 AM
RE: AAR - Zap - by Frankschtaldt - 02-05-2014, 05:54 AM
RE: AAR - Zap - by Arakash - 02-05-2014, 06:27 AM
RE: AAR - Zap - by Frankschtaldt - 02-05-2014, 06:46 AM
RE: AAR - Zap - by Arakash - 02-05-2014, 07:11 AM
RE: AAR - Zap - by Frankschtaldt - 02-05-2014, 02:53 PM
RE: AAR - Zap - by Eric.B - 02-05-2014, 06:11 PM
RE: AAR - Zap - by Frankschtaldt - 02-05-2014, 06:41 PM
RE: AAR - Zap - by Geredis - 02-06-2014, 09:43 AM
RE: AAR - Zap - by Arakash - 02-06-2014, 10:18 AM
RE: AAR - Zap - by Eric.B - 02-06-2014, 10:34 AM

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