Playing 1.15
Windowed
1024x768 @ 32bit
DirectX9
I have restarted my computer since installation.
This bug is going to be hard to describe, so you'll have to forgive me if its confusing.
At the moment, when i move my mouse past the bottom or right edge of the game viewscreen, my mouse doesnt behave as it did in 1.14 and earlier versions.
When i move my mouse past the bottom or right then move it back, there isn't an instant response like there was before. It feels like my mouse has to move offscreen a bit before i see it again.
I dont know if the ViewScreen Collision detection here has anything to do with the primitive ones i've made while learning C#, but if this was happening in my program, i would assume that for some reason the collision detection parameters for the viewscreen are 10-30 pixels too far to the right/down.
Windowed
1024x768 @ 32bit
DirectX9
I have restarted my computer since installation.
This bug is going to be hard to describe, so you'll have to forgive me if its confusing.
At the moment, when i move my mouse past the bottom or right edge of the game viewscreen, my mouse doesnt behave as it did in 1.14 and earlier versions.
When i move my mouse past the bottom or right then move it back, there isn't an instant response like there was before. It feels like my mouse has to move offscreen a bit before i see it again.
I dont know if the ViewScreen Collision detection here has anything to do with the primitive ones i've made while learning C#, but if this was happening in my program, i would assume that for some reason the collision detection parameters for the viewscreen are 10-30 pixels too far to the right/down.