04-20-2015, 02:55 AM
Was just looking through the component list (prompted by my swing axle bug report) and noticed that lots of components have different stats.
For example, chassis frames have "weight" but don't have "steering" or "breaking" where as suspension types do have "steering" and "breaking" but don't have "weight".
Or, fuel types have both "power" and "rpm" while valve types only get "rpm" and induction types only get "power"
Can I suggest that at some point before launch you change it so that every option can effect every stat, even if most of those stats end up with zeros in them in the official version.
I realize that this will require a whole bunch of equations to be edited also but as you've locked those equations away to where we can't get at them it will be important to make the game much more mod-able which will only help in the long run.
For example, chassis frames have "weight" but don't have "steering" or "breaking" where as suspension types do have "steering" and "breaking" but don't have "weight".
Or, fuel types have both "power" and "rpm" while valve types only get "rpm" and induction types only get "power"
Can I suggest that at some point before launch you change it so that every option can effect every stat, even if most of those stats end up with zeros in them in the official version.
I realize that this will require a whole bunch of equations to be edited also but as you've locked those equations away to where we can't get at them it will be important to make the game much more mod-able which will only help in the long run.