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GearCity 1.19 and OS X port!
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Good morning everyone,

1.19 and the OS X port has been released today. You will find that your old save games no longer work in the new build, but don't fret! You can manually switch builds of the game to continue your old saves: tutorial on switching builds. http://www.ventdev.com/forums/showthread...37#pid6237

1.19 was a long process, mainly focused on GUI tweaks, adjustments, and bug fixes. Most major features included focus on GUI related tasks, such as Hotkeys (F9 to view the list for the room you're in.) Resizable windows (hardware mouse users will not see a mouse icon change when mousing over a resizable window. The edge of most leather background windows are resizable. Just click and drag.) The ability to save resized GUI in a room so it loads this way every time. (F11 to save GUI.) A "Did you Know" splash screen while waiting on turns to process, and the ability to stop auto turns. And I'm running out of space, check out the change log for more!

We also did some work with the car designer. More paints have been added as well as the ability to paint accessories. We also created a "Development Pace" slider for vehicles and components. This new slider will allow you to adjust the amount of time engineers have to work on the project. Rushing a project will cost you more money but you'll get the product faster. Where as taking your time will cost you less in development costs but longer amounts of time under development.

Finally the game has been ported to OSX. It has been tested on a number of versions and works as far back as 10.7, however the game was officially developed on 10.10 and officially tested on 10.10. As such we recommend that you have a Yosemite 10.10 or newer version of OS X. If in doubt try our demo located on our main website: www.gearcity.info (Linux Demo will be added in ~4-6 hours.)

For a change log of 1.19: http://steamcommunity.com/app/285110/dis...436639817/

So what's next? 1.20 will mainly focus on money.
The build has been broken down into three major parts:
  • Add/improve/and finish most expenses and revenue streams in game.
  • Improve and optimize AI and player AI helpers
  • Redesign stock, banking, and corporate handling system.


In between these key builds will probably be bug fixes as they get submitted as well as a few detracting features that get requested.

Anyhoo, I hope I covered everything. Enjoy!
If you have questions comments or anything else, just ask here: http://www.ventdev.com/forums/showthread.php?tid=2815
Eric
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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