I draw a short list of the amelioration I'd really like to appear in GC.
It could be really useful to develop a window for factories, branches, etc, from which you can simply click to go from one place to another. It is getting truly hard to find out where exactly your factories are when you get 15-20 of them... I know such an option exists within the megamenu, but it could be better to have a "next" button when opening Factory menu or branch. Detroit did it by the time. It should give the player more ease to move between windows obviously.
Also, it could be reat to have sliders for increasing/reducing the labor force, or branch workers. For example, during WW1 I experienced strikes at my suppliers, but I had to go to EACH factory to lower the labor force, for ALL my 4 model. And then, I had to go to Human resources, on EACH branch (which is much more annoying than factories, because of the number of branches!!!) to lower the amount of workers.... And then, I had to click on the fill factories buttons...
Maybe it is me, but does it have to be that hard to only reduce company costs for a short period (considering that i did NOT even talked about re-setting it up afterwards)??
Then, still in the same aim of facilitating navigation and ease to use, I strongly recommend a "Car book" cration. somewhere you can go to check any available model in the world. Its specs, its selling price, its performance, and maybe other features... It is soooo hard right now to TRULY compare 2 models. In the same idea of "Summary window" for factories or branches developped before in this thread, we should get a produced cars summary window.
It could be really useful to develop a window for factories, branches, etc, from which you can simply click to go from one place to another. It is getting truly hard to find out where exactly your factories are when you get 15-20 of them... I know such an option exists within the megamenu, but it could be better to have a "next" button when opening Factory menu or branch. Detroit did it by the time. It should give the player more ease to move between windows obviously.
Also, it could be reat to have sliders for increasing/reducing the labor force, or branch workers. For example, during WW1 I experienced strikes at my suppliers, but I had to go to EACH factory to lower the labor force, for ALL my 4 model. And then, I had to go to Human resources, on EACH branch (which is much more annoying than factories, because of the number of branches!!!) to lower the amount of workers.... And then, I had to click on the fill factories buttons...
Maybe it is me, but does it have to be that hard to only reduce company costs for a short period (considering that i did NOT even talked about re-setting it up afterwards)??
Then, still in the same aim of facilitating navigation and ease to use, I strongly recommend a "Car book" cration. somewhere you can go to check any available model in the world. Its specs, its selling price, its performance, and maybe other features... It is soooo hard right now to TRULY compare 2 models. In the same idea of "Summary window" for factories or branches developped before in this thread, we should get a produced cars summary window.
"I build the cars I like. If people wished to buy them, well, that could possibly be arranged." E. BUGATTI