03-21-2014, 06:58 AM
Hi,
as Eric has correctly stated in the "Pensions" thread, the game's difficulty is something that needs adjustment, I guess we can all agree on that.
A simple - and in my opinion very necessary - change would be to more signfiicantly increase design and manufacturing costs depending on how far the slider is moved...an extreme slider movement to the right, which yields the best vehicle ratings, is far too cheap right now. Moving all the way to the right should be prohibitively expensive. For some settings, such as testing and focus, this is almost always a no-brainer for me, as these increase design costs, but not production costs...design costs still remain very low, however, in comparison to the expected income, even though these measures increase the development time (which IMO is not prohibitive at all).
The same obviously applies to engine volumes.
as Eric has correctly stated in the "Pensions" thread, the game's difficulty is something that needs adjustment, I guess we can all agree on that.
A simple - and in my opinion very necessary - change would be to more signfiicantly increase design and manufacturing costs depending on how far the slider is moved...an extreme slider movement to the right, which yields the best vehicle ratings, is far too cheap right now. Moving all the way to the right should be prohibitively expensive. For some settings, such as testing and focus, this is almost always a no-brainer for me, as these increase design costs, but not production costs...design costs still remain very low, however, in comparison to the expected income, even though these measures increase the development time (which IMO is not prohibitive at all).
The same obviously applies to engine volumes.