A minor suggestion.
In the R&D section
Vehicle Design
Design Body
Load Vehicle
At the moment you are often prevented from loading specific bodies youve created before because they are too advanced to fit in a certain time period.
A simple example is having a bunch of 1920 models and then playing a 1900 game, most of them are unavailable.
There is another problem i have encountered when ive made a body that is too small for the vehicle in question(the engine is too bi from memory), so im unable to load it for them.
The problem is, how do you actually tell which are unavailable?
Afaik you cant atm without opening them.
My suggestion would be to have:
1. A date on the right for each model, to tell you which year it was made in
2. Some kind of way of telling if a model will not fit your current design at a glance.
In the R&D section
Vehicle Design
Design Body
Load Vehicle
At the moment you are often prevented from loading specific bodies youve created before because they are too advanced to fit in a certain time period.
A simple example is having a bunch of 1920 models and then playing a 1900 game, most of them are unavailable.
There is another problem i have encountered when ive made a body that is too small for the vehicle in question(the engine is too bi from memory), so im unable to load it for them.
The problem is, how do you actually tell which are unavailable?
Afaik you cant atm without opening them.
My suggestion would be to have:
1. A date on the right for each model, to tell you which year it was made in
2. Some kind of way of telling if a model will not fit your current design at a glance.