03-31-2014, 08:27 AM
GearCity Open Beta 1.13 has been completed and uploaded! 1.13 mainly focuses on your suggested features. I made a good dent, but I'm not finished yet! The game should be easier to play when managing large companies!
More importantly, GearCity has been accepted to Steam!
We'll be working on the full version of the game for 1.14. Expect GearCity to be on Steam Early Access sometime in the near future. This does not mean Open Beta will end! Everything we do to the full game will be applied to the Open Beta. Although Open Beta will still be limited to years 1900 to 1930. The 1.14 patch will probably be very small for Open Beta users however the Early Access build should be the entire game from 1900 to 2020. I highly recommend buying the Full Early Access build from Steam. (Because It's cheaper than retail and it supports me! )
Anyhoo you want to play the new version right?
You can find the 1.12 to 1.13 patch here: http://www.gearcity.info/download.php?f=...3Patch.exe
The full build here: http://www.gearcity.info/download.php?f=...ta1.13.exe
Or just hop over to the main site http://www.gearcity.info and click on OpenBeta to see all your options.
Discuss the news here: http://www.ventdev.com/forums/showthread.php?tid=1451
GearCity Open Beta 1.13 Changelog:
-----------------------------------------------------
More importantly, GearCity has been accepted to Steam!
We'll be working on the full version of the game for 1.14. Expect GearCity to be on Steam Early Access sometime in the near future. This does not mean Open Beta will end! Everything we do to the full game will be applied to the Open Beta. Although Open Beta will still be limited to years 1900 to 1930. The 1.14 patch will probably be very small for Open Beta users however the Early Access build should be the entire game from 1900 to 2020. I highly recommend buying the Full Early Access build from Steam. (Because It's cheaper than retail and it supports me! )
Anyhoo you want to play the new version right?
You can find the 1.12 to 1.13 patch here: http://www.gearcity.info/download.php?f=...3Patch.exe
The full build here: http://www.gearcity.info/download.php?f=...ta1.13.exe
Or just hop over to the main site http://www.gearcity.info and click on OpenBeta to see all your options.
Discuss the news here: http://www.ventdev.com/forums/showthread.php?tid=1451
GearCity Open Beta 1.13 Changelog:
-----------------------------------------------------
- Make own Marque
- Discontinue Marque
- Research Teams
- Design Skill Adjustments
- Component Skill requirements "nurfed"
- New Component/Car Type Memo
- Slider Summery/Manual Slider Entry in RnD.
- Clone Sliders
- Modify Component Price tweaks.
- New Body Design Memos
- Reduced Factory Effects on RnD
- Researched Teams Overall Rating Bonus.
- Production Line Lists Sales and Built numbers.
- Replace Model Tool
- Cities with Factories glow green.
- End Turn Report
- Added 8 more user generated reports.
- Load Game Timestamps
- MegaMenu Marketing All Vehicle/Brands selection
- MegaMenu Marketing Apply to All Cities uses percentages.
- Fixed Slider bug with MegaMenu Marketing amounts.
- Cleaned my office, first time since 1.10 >.>
- Fixed Marketing Efficiency bug
- Lock Marketing percentages by city
- Lock All Marketing percentages
- Select specific factory/branch from Mega Menu
- Adjust Marketing for Entire Region, Autotool
- Re-enabled taxes
- AI reduce price crash fix
- Tax Expenses displayed in office.
- Factory Retool/Resize bugs fixed
- Factory Wear amounts and effects adjusted
- Factory wear warning memo
- View Vehicle width bug in RND
- Fixed Label Alignment in AutoTools windows
- Assisted Designer will not build engines that you can not use. (Larger than maximum chassis size)
- AI now waits a little longer before doing an IPO
- You can only attempt 1 takeover a month.
- 30% bonus to stock takeover vote if target company has greater losses than assists
- 15% stock takeover vote bonus if expenses are twice as much as income
- 5% stock takeover vote bonus if expenses are greater than income
- Increased Stroke effect on RPM's
- Engine Layout's now effect Bore and Stroke.
- Adjusted Stroke effect on torque.
- Fuel Economy switched to based on displacement instead of cylinders.
- Maximum Bore and Stroke decrease slightly over time.
- Shipping Distance Limitation system
- Shipping Distance Sliders for MegaMenu
- Shipping Distance Mapping Display in WorldMap
- Missing Commas in Company HQ and Profits Report